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Battalion V


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#1 Slye_Fox

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Posted 09 January 2010 - 01:16

+++++ Normal Buildings +++++

Tactical Command Facility

Function: Construction Yard
Prerequisites: Deployed from Mobile Tactical Command

This is where all the programming of the construction nanites takes place, allowing buildings to be erected on any planet it occupies.

Model Render

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Geothermal Power Generator

Function: Power Plant
Prerequisites: None

Using water that has been superheated by sending it deep into the planets crust, it is able to to turn it's turbines to generate massive amounts of power.

Model Render

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Mithrillite Refining Facility

Function: Refinery
Prerequisites: Geothermal Power Generator

Once a harvester has docked with this facility, the vacuum extractor connects with the access port atop of it to removed the nano-deconstructed mithrillite, it's then processed and refined.

Model Render

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Infantry Training Facility

Function: Barracks
Prerequisites: Geothermal Power Generator

Using high tech equipment and methods, this structures trains Battalion V's well equipped infantry.

Model Render

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Military Industrial Facility

Function: War Factory
Prerequisites: Mithrillite Refining Facility and Infantry Training Facility

Utilizing advanced manufacturing methods, this structure is capable of creating all the high-tech vehicles of the Consortium of Stripes.

Model Render

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Nanolathe Repair Tower

Function: Passive Repair Center
Prerequisites: Military Industrial Facility

Using a similar nanites to the harvester, this tower releases millions of tiny building blocks to connect with nearby vehicles and structures to replace damaged sections.

Model Render

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Aeronautical Laboratory

Function: Airfield and Radar
Prerequisites: Mithrillite Refining Facility

The Battalion V air force is created and stationed at this facility, utilizing the four landing pads built around the central hub, which contains massive radar equipment.

Model Render

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Technological Development Facility

Function: Battle Lab
Prerequisites: Aeronautical Laboratory and Military Industrial Facility

Utilizing massive supercomputers, the scientists of the Consortium of Stripes work on upgrading and creating new technologies to the field commander to use.

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+++++ Armoury Structures +++++


Shield Wall

Function: Wall
Prerequisites: Infantry Training Facility

Set up with internal shield generating technology, this wall is able to project a second armour to stop enemy attacks.

Model Render

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Plasma Spray Turret

Function: Anti-Infantry Defence
Prerequisites: Infantry Training Facility

Installed with large plasma tanks, this turret is able to send out a continue spray of super heated gasses to remove any light threat.

Model Render

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Plasma Cannon Tower

Function: Anti-Vehicle Defence
Prerequisites: Infantry Training Facility

Initial equipped with a dual plasma cannon turret, the tower is designed for anti-tank defence from behind the safety of a wall. Later on, the tower can be upgraded wit have a railcannon replace the plasma cannons, this gives the tower a higher range, but smaller damage ability.

Model Render

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Fury Cannon Turret

Function: Anti-Air Defence
Prerequisites: Aeronautical Laboratory

Set up with light plasma cannons, the Fury Cannon Turret is able to rapidly fire it's plasma bolts without overheating, this enables the weapon to be able to track and attack any incoming aircraft.

Model Render

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Shield Generator Facility

Function: Passive Defence
Prerequisites: Technological Development Facility

Using similar shield generating technology to the shield wall, this generator projects it's shield upwards and using stabilizing emitters on the side of the structure, it's able to pull the shield down to the ground around other objects, allowing it to protect them too.

Model Render

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Plasma Missile Launch Facility

Function: Super Weapon
Prerequisites: Technological Development Facility

When this structure is built, the launch countdown starts, preparing the massive amounts of plasma that are loaded onto the four missiles. When each missile impacts with the ground, it implodes briefly before releasing the superheated explosion it causes.

Model render coming soon





+++++ Vehicles +++++


Nanolathe Harvester

Function: Harvester
Prerequisites: None

Utilizing millions of nanites, this vehicle de-constructs Mithrillite into tiny segments which are then collected through the nanofilter on the front of the unit to be stored within the tank on the back.

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Plasma Tank

Function: Medium Tank
Prerequisites: None

Armed with a pair of self powered Plasma Cannons, this tanks is a formatible vehicle against the other factions.

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Railcannon Tank

Function: Medium Tank
Prerequisites: None

The Railcannon Tank is a support tank designed to aid other vehicles from a distance, the railcannon is capable of firing slugs at long range to do massive damage. The limitation in mobile power generators forces the crew to switch the engine from the motor to the rails and targeting array before being able to fire, leaving the tank vulnerable to enemies able to get close.

Model Render

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Mobile Weapons Platform

Function: Defence Tank
Prerequisites: Aeronautical Laboratory

When a defence system is needed away from the home base, this unit comes into play. Armed with a pair of Plasma Cannon turrets as well as a Fury Cannon turret, allows this tank to take out both ground and air targets.

Model Render

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Mobile Tactical Command

Function: M.C.V.
Prerequisites: None

Description coming soon

Model render coming soon

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Rail-Assisted Howitzer

Function: Artillery
Prerequisites: Aeronautical Laboratory

Description coming soon

Model Render

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Mobile Shield Generator

Function: Passive Tank
Prerequisites: Shield Generator Facility

Description coming soon

Model render coming soon

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Mobile Assault Fortress

Function: Epic Unit
Prerequisites: Technological Development Facility

The ultimate in Battalion V ground technology, the Mobile Fortress can single-handedly take on a small army. Equipped with four plasma cannon turrets, two anti-air fury cannon turrets and a converted Ultra cannon designed to be used on interstellar battlecraft.

Model Render

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Rail-Gunship

Function: Gunship
Prerequisites: None

Description coming soon

Model render coming soon

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Plasma Bomber

Function: Bomber
Prerequisites: None

An interstellar bomber used for ground missions due to it's size, the bomber is able to rain down a series of plasma filled bombs to take out columns of units or structures.

Model Render





+++++ Infantry +++++


Plasma Spray Trooper

Function: Gunship
Prerequisites: None

Carrying plasma containers on their backs, these troopers can easily melt organics or metals with their plasma sprayers.

Model render coming soon

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Railgun Trooper

Function: Bomber
Prerequisites: None

Equipped with a long cannon like device, this unit is capable at long range combat as well as anti-air support.

Model render coming soon

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Engineering Trooper

Function: Bomber
Prerequisites: None

Description coming soon

Model render coming soon

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Dropship Trooper

Function: Bomber
Prerequisites: None

This unit is not produced at any structure, but instead is called in via a special power.

Model render coming soon

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Nanolathe Trooper

Function: Bomber
Prerequisites: None

With a small biocomputer installed within his brain, this trooper can control nanites directly, giving him the ability to dismantle his targets.

Model render coming soon

Edited by Slye_Fox, 22 January 2010 - 20:49.

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#2 Slye_Fox

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Posted 09 January 2010 - 18:27

Updated models;
Shield Wall
Plasma Spray Turret
Plasma Cannon Tower
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#3 Slye_Fox

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Posted 16 January 2010 - 18:04

Models updated:
Nanolathe Harvester
Plasma Tank
Railcannon Tank
Mobile Weapons Platform



Plasma Bomber
An interstellar bomber used for ground missions due to it's size, the bomber is able to rain down a series of plasma filled bombs to take out columns of units or structures.
Posted Image

#4 Dauth

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Posted 18 January 2010 - 22:22

More fantastic models, how is progress going with the rest of the mod?

#5 Slye_Fox

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Posted 19 January 2010 - 03:11

pretty good
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#6 Mbob61

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Posted 19 January 2010 - 23:25

View PostSlye_Fox, on 16 Jan 2010, 18:04, said:



Win. SO much win!

Mike
Thanks to Pav3d for the awesome sigs
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#7 Slye_Fox

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Posted 22 January 2010 - 20:49

Shield Generator
Using similar shield generating technology to the shield wall, this generator projects it's shield upwards and using stabilizing emitters on the side of the structure, it's able to pull the shield down to the ground around other objects, allowing it to protect them too.
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#8 Pav:3d

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Posted 23 January 2010 - 14:04

Nice details on that

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