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Poll: Cranes and Survayors? (40 member(s) have cast votes)

Which should be added to ConRed?

  1. Neather (3 votes [7.50%])

    Percentage of vote: 7.50%

  2. Survayors only (3 votes [7.50%])

    Percentage of vote: 7.50%

  3. Survayors and Cranes (34 votes [85.00%])

    Percentage of vote: 85.00%

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Slye_Fox's Photo Slye_Fox 26 Apr 2007

Poll.
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Soul's Photo Soul 26 Apr 2007

Both, but you need to think of a good surveyor that fits each side, same with the crane.
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Amdrial's Photo Amdrial 26 Apr 2007

Neither, just for the fact that it ruins the RA2 feeling.
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Slye_Fox's Photo Slye_Fox 26 Apr 2007

So does haveing each conyard add an extra building slot.
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Sgt. Rho's Photo Sgt. Rho 26 Apr 2007

I say both, since it is boooooooooooooooooooooooooooooooring waiting hours for a refinery :D
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Sic's Photo Sic 26 Apr 2007

Both to be honest. Gameplay gets faster and more flexible. Surveyors are lower priority but cranes are a must.
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Zeke's Photo Zeke 27 Apr 2007

both :/
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Jerinx's Photo Jerinx 27 Apr 2007

Both of course :/
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BeefJeRKy's Photo BeefJeRKy 27 Apr 2007

both. i really like the way C&C3 integrated the best of both construction systems from both classic C&C and generals. cranes are a top priority, seurveyors, slightly less important.
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speed-freak13's Photo speed-freak13 01 Jun 2007

Both

BTW i just did this 2 min ago :dance:
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Slye_Fox's Photo Slye_Fox 01 Jun 2007

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BTW i just did this 2 min ago crazydance.gif


Did what?
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Jazzie Spurs's Photo Jazzie Spurs 01 Jun 2007

Both
this will break the RA2 real stuff but :wtfsign:
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Zeke's Photo Zeke 01 Jun 2007

View PostSlye_Fox, on 1 Jun 2007, 12:24, said:

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BTW i just did this 2 min ago crazydance.gif


Did what?


The crazydance I guess :wtfsign:
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TheDR's Photo TheDR 01 Jun 2007

none as its red alert not cnc3
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Jerinx's Photo Jerinx 01 Jun 2007

View PostThe Dr, on 1 Jun 2007, 20:59, said:

none as its red alert not cnc3

This mod already not like RA2 already.
Have you see the special units for each faction?
Slye has make good job on changing the RA theme.
So I think it will add some fun to the mod :wtfsign:
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Waris's Photo Waris 01 Jun 2007

Add both. Would add a new dimension in RA-style gameplay, and avoid massive wastage of those unique and flawless game mechanics.
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Crazykenny's Photo Crazykenny 01 Jun 2007

BOTH! :wtfsign:
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Kyouko's Photo Kyouko 02 Jun 2007

Surveyors only. Cause no cranes will stop turtling or - at least - slow them down. Plus it will be a nightmare to expand your base without surveyors.
Edited by iron_golem, 02 June 2007 - 03:03.
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Sgt. Rho's Photo Sgt. Rho 02 Jun 2007

Both. Fast gameplay FTW
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Golan's Photo Golan 02 Jun 2007

Both, but make Surveyers more vulnerable. They should be slower, weaker and offer only limited buildspace (decrease the price a bit though). ATM MCVs are quite redundant most of the time (unless you need instant deployment).
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Sgt. Rho's Photo Sgt. Rho 02 Jun 2007

What about making the crane an upgrade for teh Conyard, if doable.
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Slye_Fox's Photo Slye_Fox 02 Jun 2007

Well, if they go into ConRed (which seems like they will)
They will NOT be avalable at the same tech levels as they are in C&C3, but at a much higher tech.

I'm thinking Airforce HQ/Radar Tower for the Crane, and the same as the MCV for the Survayor.
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