a simple tutorial How to make night light,s and muzzleflashes.
and other glowing stuff
Method 1.
How to make muzzleFX, es
Open the material editor
Select Pass 1 and then do it like this
Then go to textures and Select you MuzzleFX Texture.
Notes.
if your muzzleFX is made up of planes, allways check 2 sides in W3D Tools
otherwise the muzzleFX wont be visible from certain angles
The texture should allways have a pitchblack backround
with the muzzlefx "ontop" like this
This effect is also used on jet afterburners when they take off.
The Lightbeam effect is is important and is easy to learn
so this is how you do it
1.Extract the Lightbeam.dds from textures.Big
And convert it into TGA format
2.select the Material editor and do it loke the this
3.Make sure to use Lightbeam.tga as the texture
4.Use a Stock EA Lightbeam mesh taken straight from a Generals vehicle(Let,s say humvee
5.Check 2 sides in the W3D Tools in order to make the Lightbeam look OK From all alngles
Remember to name the object to HEADLIGHT01 (Number can increase if you use several)
and then it should work
How to make Glowing night windows.
1.Open the Material editor
do like this
2.apply the night texture
(Example)
3.go bakc to vertex material and create a second Pass(2)
and do like this
4. apply your regular structúre texture
(Example)
5. make sure you use the model i the NIGHT Condisionstate
try these methods out, experiment a bit, it,s very easy once you understand it
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How to make MuzzleFX,s Lightbeams and night buildingas in Generals
Started By Axel of Sweden, Nov 24 2007 21:38
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