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What's being worked on.

Sgt. Rho's Photo Sgt. Rho 18 Apr 2010

It pulses when the rings cross over the star...
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BeefJeRKy's Photo BeefJeRKy 18 Apr 2010

A video demo would be teh sex :P
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Sgt. Rho's Photo Sgt. Rho 18 Apr 2010

Later maybe, when I get FRAPS to record sound again :P

Anyway, a heavier toy for the WMA:
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Sgt. Rho's Photo Sgt. Rho 18 Apr 2010

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The Quad pulse laser has been moved to the rear, also has a texture now :P
Edited by Sargeant Rho, 18 April 2010 - 18:38.
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Destiny's Photo Destiny 18 Apr 2010

...[censored].

[Censored]! This is...[censored] man! :xD:

Too bad you've already textured it, since it looks a bit squashed, the length of the plane is too short and the wingspan is too short, it's too broad too. But that's my personal opinion, don't worry.

Hopefully we'll be able to see the guns when its firing?
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Wizard's Photo Wizard 19 Apr 2010

I actually really like the model. The texture does look a little stretched across the fuselage though. It probably isn't, but it does look it.

That said, the model doesn't really look futuristic enough to match the technology of the weaponary.
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Sgt. Rho's Photo Sgt. Rho 19 Apr 2010

I've never tried to stick to the standard Sci-Fi stereotype of making everything look like star trek :xD:
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Sgt. Rho's Photo Sgt. Rho 19 Apr 2010

I've ran into some trouble with the gunship now...I can't make it circle the target, trying it on the Harbinger gunship from the samplemod first. It simply stops there in mid air instead of circling arround the target.
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Wizard's Photo Wizard 20 Apr 2010

Are there even any locomotors in CnC3 where the aircraft doesn't stop to attack something :xD:
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Shirou's Photo Shirou 20 Apr 2010

Well theres the orca strike, but I don't know how relevant that one would be. Mideast crisis uses that logic for their jets anyway.

It would be stupid if the CnC3 engine does not support this while the Zero Hour one does :S
Edited by Trivmvirate, 20 April 2010 - 09:22.
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Destiny's Photo Destiny 20 Apr 2010

View PostTrivmvirate, on 20 Apr 2010, 17:18, said:

It would be stupid if the CnC3 engine does not support this while the Zero Hour one does :S

That is correct.

The C&C3 engine also borked the runway coding or something so all aircraft have to VTOL.
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Shirou's Photo Shirou 20 Apr 2010

Couldn't they have just left it in there? After all the engine is built off the Zero Hour sage not?
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Zeke's Photo Zeke 20 Apr 2010

don't storm riders move while shooting?
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Camille's Photo Camille 20 Apr 2010

kinda :xD: even they do sometimes halt for a fraction of a second while the engine processes it's next target or something.
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Sgt. Rho's Photo Sgt. Rho 20 Apr 2010

You guys DO realise this is RA3, not CnC3, right?
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R3ven's Photo R3ven 20 Apr 2010

Circling is an Uprising only asset exclusive to aircraft with the GunshipAIState, the closest you can do is a figure 8 like Storm Riders(CNC3) or Sky Wings.

EDIT: Just to say, that Akula Gunship is pwnsome looking.
Edited by huhnu, 20 April 2010 - 22:44.
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Destiny's Photo Destiny 20 Apr 2010

Can't the locomotor be adjusted to be given a large/wider 8 then? IDK.
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R3ven's Photo R3ven 21 Apr 2010

Well of course, but it can't be a circle :xD:
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Destiny's Photo Destiny 21 Apr 2010

Making it fly in a eight also reduces how monotonous someone can get only flying in one direction...but then it'll only be able to bring its weapons to bear for only each half of the eight, unless its given weapons on both sides... :xD: Wow, what a dilemma!
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Raven's Photo Raven 21 Apr 2010

Hot damn!!!... Akula looks pretty sick......Why not add a tail fun to fend off fighters as well like in the vertigo bomber :xD:. Would be pretty cool i guess |8. Not sure whether it'd make it OP.
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CJ's Photo CJ 21 Apr 2010

Doesn't the Habringer in the Red Cocaine Mod have a locomotor which is similar to the one in Uprising ? You could always ask the mod creator how he did that :xD:
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Sgt. Rho's Photo Sgt. Rho 21 Apr 2010

I've managed to make it fly in an 8 now. Simply coyping the Stormrider locomotor from CnC3 into RA3.
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Destiny's Photo Destiny 21 Apr 2010

View PostSargeant Rho, on 21 Apr 2010, 19:46, said:

I've managed to make it fly in an 8 now. Simply coyping the Stormrider locomotor from CnC3 into RA3.

Hopefully the Akula's turning radius of the 8 is wide enough so it can bring its weapons to bear for some time before the next half-8 :xD:
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Sgt. Rho's Photo Sgt. Rho 23 Oct 2010

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Been a while since I've done anything on AW...
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Destiny's Photo Destiny 23 Oct 2010

Hmm...it looks like you can actually put a main gun on the turret...if not I'd opt for more missile pods :P
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