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"For a hand of Sand" 2 Player

Sgt. Rho's Photo Sgt. Rho 15 Sep 2008

I'm working on this CnC3 Map, based on a map from Act of War:Direct Action, which was called, I think "For a hand of Sand" or so. It's a two player map, with two green fields, two blue fields, and 6 tiberium spikes, and also two mutant hovels.

But now, I have no idea what else I could add >.<

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Dutchygamer's Photo Dutchygamer 15 Sep 2008

Ain't it a bit small? A Juggernaught can fire halfway the map from the looks of it :)
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Sgt. Rho's Photo Sgt. Rho 15 Sep 2008

It's 200 by 300... Pipeline Problems is similarly small I think :)
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Amdrial's Photo Amdrial 15 Sep 2008

You can NOT build a proper base on that map >:. You need alot more space for it to work. (Resizing to 600 900 should do the trick)


I myself am making a 4player map, and filling it is about twice the much work as an 8player GZH:ShW map.

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And yes, I still fear it's too small.
Edited by {LP}Admiral-(NL), 15 September 2008 - 21:35.
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Sgt. Rho's Photo Sgt. Rho 16 Sep 2008

Initially, I didn't even plan to leave space of a base at all...since INITIALLY I was making it for Advanced Warfare...
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Crazykenny's Photo Crazykenny 16 Sep 2008

Looks good MC :/
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Sgt. Rho's Photo Sgt. Rho 16 Sep 2008

The Mapping god aproving? Yay!
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Crazykenny's Photo Crazykenny 16 Sep 2008

I definetly approve, its been a while since I saw a map of this quality on my old forums. Suggestion for your next map: make it a bit larger. I love bigger maps :/
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Dutchygamer's Photo Dutchygamer 16 Sep 2008

One major advice: Don't follow the EA size of maps :/
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