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2010-05-01 Update (Part 1)


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#1 Elitic

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Posted 01 May 2010 - 10:39

Here it is - the long waited update. It's been 4 months already since last update. Those months weren't very productive, however much was still done.


So, let's begin with weapons.


Taurus Raging Bull .454 Casull Revolver - It's a render of new weapon made. It has real firepower, but only 5 rounds in cylinder.
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Model is completely done, but no textures are made currently.


Next weapon is a Dagger for vampire stealth class character.
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This weapon will be fast and deadly, also It'll feature backstab ability.


Another weapon is thrownable bottle of Holy Silver Liquid.
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Silver is against werewolves and holyness against vampires. This liquid will weaken those beasts.

That's all about weapons for now.


Next thing is items: health pickups.

First Aid Kit - Human health pickup.
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Texture is temporary, It'll look much much better with new nice texture.

Blood Bag - Vampire health pickup.
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Texture is not final.

Rib Eye Steak - Werewolf health pickup.
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Currently no texture.

All health pickups are coded into game and working fine.


Next thing will be powers.
Holy talk“ - Human, the Father character ability 90% done. (visual effect and 3rd person animations are not done yet.)
Bat polymorph“ - Vampire, 1st class character ability 100% done.
Howl“ - Werewolf, 1st class character ability 95% done. (minor visual effect is not done.)
Other powers will not be revealed for now. :P

Bat render:
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In-game it looks better.
(video demonstrating powers will be in part 2 of this update, you'll have to wait for it for few days)



Let's move to Map props: Candles!
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Textures are not final, but good enough. The candles will be an alternative source of light in maps.
Other map props are currently being developed.



Vampire and werewolf „vision“/scent/sight were improved, faster shader effects, players are blinking while in „vision“/sight mode (this effect will probably be changed into better one) . Additionally werewolves with help of scent will be able to track other players.
(video demonstrating „vision“/scent/sight will be in part 2 of this update, you'll have to wait for it for few days)



I started using particle systems in RTC.
So far Particle effects: for powers, whole feeding system, fires... were done.
(video demonstrating particle effects will be in part 2 of this update, you'll have to wait for it for few days)


Sound effects: so far RTC has 84 custom sounds, but only 1/4th of all sounds were covered.


Mapping: rtc_trade is 85% done, rtc_catacombs is 75% done.
Here are some new screenshots of maps:

rtc_catacombs new section of map.
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This section connects catacombs to werewolf spawn place/cave.

rtc_trade: Map overview
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Both maps will feature HDR.

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Lanterns in map are breakable. Torches are extinguishable. Some visual effects are dynamic in map. (one round it will be there, one not, etc...)

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The bell tower is now smaller and more important structure.

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The tower is now accessible, Five floors and sixth is rooftop floor.

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Vampire spawn place from one side.

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Vampire spawn place from another side.
(video demonstrating rtc_trade map will be in part 2 of this update, you'll have to wait for it for few days)


Programming: Lots of programming was done, however it's not worth to mention those things.


Media Update to be continued in part 2. (It'll be continued few days later.)




Ok that's „all“ for now. In the end I want to say sorry for such long time of inactivity on Forum and Moddb.
I was very very busy during those months... School and driving school... Luckily I finished driving school. And this month I hope to have more time to develop than during past 4 months.
You see, it isn't very easy to develop whole Total Conversion Multiplayer mod by self, however my Brother and my Cousin helped me a lot making concept of features, testing and etc...

Edited by Elitic, 01 May 2010 - 10:42.

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#2 BeefJeRKy

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Posted 01 May 2010 - 13:02

Excellent news. I was hoping to see an update soon. Glad you've delivered and hopefully we'll keep seeing more stuff on a regular basis :P
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#3 Destiny

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Posted 01 May 2010 - 14:11

...steak. :P Pretty cool things, you guys do.
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#4 Hobbesy

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Posted 02 May 2010 - 04:57

Beautiful weapon models you have there.

#5 TheDR

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Posted 02 May 2010 - 08:43

Nice update :P

Looking forward to part 2.
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F O R T H E N S
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#6 Pav:3d

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Posted 02 May 2010 - 09:31

Very nice there man :o

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#7 Wizard

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Posted 04 May 2010 - 11:29

Good to see you're still working on this Elitic. Great work as always!

#8 Elitic

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Posted 04 May 2010 - 13:15

Thanks everyone, I'm back to modding again, update part 2 will consist mostly of videos (that were missing).
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#9 CJ

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Posted 04 May 2010 - 13:27

I especially like the maps you're showing on this update, as well as the health pickups; that's a really ingenuous idea you got there 8|
Also, I don't know why but that torch effect could make me stare at it ingame for hours :D

View PostChyros, on 11 November 2013 - 18:21, said:

I bet I could program an internet


#10 Chyros

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Posted 05 May 2010 - 13:23

Bloody awesome models (and skins) you have there :o . The maps also look beautiful :D . Great work!

The holy silver and holyness against vampires made me laugh btw :) .
TN



The brave hide behind technology. The stupid hide from it. The clever have technology, and hide it.
—The Book of Cataclysm


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#11 LobiAlkon

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Posted 07 May 2010 - 17:44

Good Job over there!

I liked very much the Vampires health pick up, it looks really real.

If you need any idea, or something, i can help you. I still playing Vampire Slayer Mod from HL1, so, i have a lot of ideas that you cant take out of that old mod.

GoodBye! and waiting patiently for the mod!

#12 Elitic

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Posted 07 May 2010 - 20:12

View PostLobiAlkon, on 7 May 2010, 20:44, said:

Good Job over there!

I liked very much the Vampires health pick up, it looks really real.

If you need any idea, or something, i can help you. I still playing Vampire Slayer Mod from HL1, so, i have a lot of ideas that you cant take out of that old mod.

GoodBye! and waiting patiently for the mod!


Thanks, as I wrote: Vampire booldbag health pickup texture is still missing transparency (alpha channel).

Of course, I would be glad to hear any ideas. Also I'm going to start some topics in „Suggestions & Ideas“ subforum. :sly:

And by the way media update part 2 will come out this weekend (It might even be ready tomorrow :P).
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#13 LobiAlkon

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Posted 08 May 2010 - 00:53

Good! Waiting media content ancious! and of course, the mod too!

GoodBye!



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