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General's Concepts

TheDR's Photo TheDR 21 Jun 2011

Ooo, that looks great.

The colours work really well :xD:
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General's Photo General 20 Jul 2011

Thanks :xD:

Another drawing I've done as a sketch sample for my portfolio :

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Camille's Photo Camille 20 Jul 2011

you're getting better :/
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Pav:3d's Photo Pav:3d 20 Jul 2011

^Indeed, very good
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Chyros's Photo Chyros 20 Jul 2011

I have no idea what that thing is but you got the details like the hair very life-like.

As for those pyramid things, the colour on them is very well done.
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Stinger's Photo Stinger 20 Jul 2011

Your drawings are very good, but you have not grasped the concept of light and the way it rests on subjects. Once you do, your drawings will leap off the medium you present them.

I advise looking at "Rembrandt lighting" for a start.
Edited by Stinger, 20 July 2011 - 17:34.
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General's Photo General 20 Jul 2011

Thanks for the compliments guys :/

View PostStinger, on 20 Jul 2011, 18:34, said:

Your drawings are very good, but you have not grasped the concept of light and the way it rests on subjects. Once you do, your drawings will leap off the medium you present them.

I advise looking at "Rembrandt lighting" for a start.


Thanks for the advice, I am trying to better understand and practice lighting and shading on my coloured works but I still have a lot to do, I do not pay attention lighting on my sketches though 8|
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Stinger's Photo Stinger 20 Jul 2011

Think of the way light would fall at a 45 degree angle from above as it rests on your subject. Where would the shadows lie?

Also remember that in any work of art by the Great Masters, catch lights appear at the 10/11 to 2 o'clock position in the eyes. It's a rule that when a subject is properly lit, the catch lights will appear at these points in the eye (so think 45 degrees from above when lighting in most scenarios). Look at where Rembrandt places the catch light (the little white pinpoint of light) in the piece below - this was quite deliberate:

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Keep up the good work.
Edited by Stinger, 20 July 2011 - 20:37.
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General's Photo General 20 Jul 2011

Thank you for the nice information :/
What I am trying to do is creating a style which would look correct ( good lighting and shading ) but also details will be visible as much as possible, by darkening an area too much, it tends to lose the details,

What I want to achieve :
http://bloodofkittens.com/chaosgerbil/file...9/10/horror.jpg
so, realistic digital painting is much far to me, though I would like to do it oneday, first I must become a concept designer and learn to draw different kind of things, I'll improve my style once I understand the characteristics of different materials 8|
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Pav:3d's Photo Pav:3d 20 Jul 2011

Perspective and depth is something your concepts lack, like the pyramid one for example. There are many many books to buy on pretty much every single different aspects of concept art.
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General's Photo General 20 Jul 2011

Already looking at best artists' tutorials 8| Will take some time to be like one of them though :/
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General's Photo General 03 Aug 2011

Style test :

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I'll definitely work more on this style, it was fun to do it :)
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