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No-go List


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#1 Sgt. Rho

    Kerbal Rocket Scientist

  • Project Leader
  • 6,862 posts
  • Projects: Scaring Jebediah.

Posted 11 January 2007 - 11:19

Read this before posting any suggestion/idea

No go list:

-Hyper-drives for fighters and other small aircraft (Overpowered)

-Buildable mother ships

-Ground units or structures in the Air war mode

-Super weapons like in the original game (you have marker soldiers, what do you want more?)

-More than 2 modes (there is something planed :P )

-do NEVER suggest things from other mods

Things going to come:

-Hyper drives for large ships,such as carriers.

-Deployable buildings for air-war mode (donĀ“t suggest any, they are all planed and fully ocupied :loel:)

To be continued...

thread opend for discussion.

Edited by Mr. Airforce, 14 March 2007 - 20:28.


#2 Sgt. Rho

    Kerbal Rocket Scientist

  • Project Leader
  • 6,862 posts
  • Projects: Scaring Jebediah.

Posted 14 March 2007 - 20:29

Updatez0rt^^





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