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Modding resources.


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#1 Alias

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Posted 22 February 2007 - 22:10

Due to many people asking what extracts what, what makes what, etc. I've created this as a reference.
Generals and Zero Hour
File management:
FinalBig - Needed to extract and compress files into .big files.
XCC Mixer 1.40 - Needed to extract stuff from inside the .BIG Files,

Cameo Mapping:
Generals Cameo Mapper - Needed to "map" those pesky cameo portraits.

Texture editors:
DDS converter - Needed to convert DDS files to be editable.
Photoshop or GIMP - Needed to edit textures, cameo's and the sort. Gimp requires GTK.

Modelling:
Gmax and RenX - Needed to edit/create models. 3DSMax can also be used.
Coolfiles W3D Importer - Needed to "IMPORT" W3D models into RenX, Script works for 3dsmax 7.0 too.
BFME & C&C SDK - Heres a new-ish Re-release of the RenX For 3DSMAX, Nifty shaders for BFME II mods included.

Mapping Tools:
This tool imports elevation data from an 8bit greyscale raw bitmap image to an uncompressed C&C Generals map file. -More Details after clicking...
WAK Editor - used to edit waves for maps.


And the most needed resource is practice. :)
Happy modding!

Edited by Alias, 13 May 2007 - 02:20.


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#2 Dutchygamer

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Posted 23 February 2007 - 10:53

This is very handy. Maybe someone should sticky this (hint hint :P )
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#3 Slightly Wonky Robob

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Posted 23 February 2007 - 11:33

pinned

(i assume all the links work, cant check them here)
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#4 Alias

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Posted 23 February 2007 - 11:34

They are mostly direct links to the downloads, no need to go through fussy menus, except for the 3DSMax trial.

EDIT: Updated some of the links.

Edited by Alias, 23 February 2007 - 11:44.


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#5 Kris

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Posted 23 February 2007 - 15:16

Got more :P

Generals and Zero Hour

File management:
XCC Mixer 1.40 - Needed to extract stuff from inside the .BIG Files,

Cameo Mapping:
Generals Cameo Mapper - Needed to "map" those pesky cameo portraits.

Modeling:
Coolfiles W3D Importer - Needed to "IMPORT" W3D models into RenX, Script works for 3dsmax 7.0 too.
BFME & C&C SDK - Heres a new-ish Re-release of the RenX For 3DSMAX, Nifty shaders for BFME II mods included.


Mapping Tool:
This tool imports elevation data from an 8bit greyscale raw bitmap image to an uncompressed C&C Generals map file. -More Details after clicking...
Don't know if that tool above ^^ is handy....



PS: I Don't like Hot Linking, Because sometimes links go brokey D:







#6 Zancloufer

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Posted 24 February 2007 - 23:52

DDS Files link is busted :(




#7 Kris

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Posted 25 February 2007 - 00:10

Thats why i hate hotlinking ;)







#8 Alias

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Posted 25 February 2007 - 00:13

Fixed.

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#9 Commander Abs

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Posted 27 February 2007 - 12:36

Nope,, DDS link returns a search without DDS Converter in it,,,

Oh, and a thousand and one thanks for this stuff :cool:

Edited by Commander Abs, 27 February 2007 - 12:36.

Heh,, anyone would think I like US sides,,
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ailestrike said:

"WITH THE POWER OF THE MELON MY MY HEAD I WILL DEFEAT YOU! GREEEEN MELLLLLLLLOOOONNN!"

#10 Slightly Wonky Robob

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Posted 27 February 2007 - 15:06

no it doesnt, here is the link that was on the page: http://commandandcon...Converter;51572
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#11 Commander Abs

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Posted 28 February 2007 - 05:36

Oh,,,, I'm blind,, nevermind
Heh,, anyone would think I like US sides,,
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ailestrike said:

"WITH THE POWER OF THE MELON MY MY HEAD I WILL DEFEAT YOU! GREEEEN MELLLLLLLLOOOONNN!"

#12 Alias

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Posted 28 February 2007 - 08:54

Fixed it, and added Chris' links.

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#13 RI-Ravager

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Posted 04 March 2007 - 16:43

thanks a lot you guys :read: this is quite helpful

i've already ripped open the ShW big file a made a few ini adjustments heh heh

#14 Shirou

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Posted 08 March 2007 - 19:10

yea FinalBIG is quite useful :/. Quite vital I d say. Me has edited the music in shockwave ^^

Oh i am so basic..
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#15 Alias

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Posted 13 May 2007 - 02:20

Updated list and fixed several broken links.

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#16 Slye_Fox

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Posted 23 May 2007 - 20:07

CommandSet and CommandButton validating tool.

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#17 Reaper94

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Posted 03 November 2007 - 15:11

do u need gmax AND renx?

 RaiDK, on 3 Jun 2009, 10:09, said:

MY BEAK IS ONE WHICH WILL PIERCE THE HEAVENS.

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#18 Slightly Wonky Robob

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Posted 03 November 2007 - 15:22

Renx is a plugin for Gmax... so yeah, you need both

Edited by Bob, 03 November 2007 - 17:12.

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#19 Reaper94

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Posted 03 November 2007 - 15:31

what mean by plugin? i have gmax, registered to "turbo squid" as it said and i have email but no code is in there when they said it wld. wht mst i do now?

 RaiDK, on 3 Jun 2009, 10:09, said:

MY BEAK IS ONE WHICH WILL PIERCE THE HEAVENS.

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#20 Zeke

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Posted 04 November 2007 - 15:35

It's sort of like an upgrade for gmax so that you can edit aero hour's w3d files (the models). About the code gmax is dead AFAIK so that may be the reason :S

#21 ghostygunner

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Posted 08 July 2008 - 00:24

is the sage csv editor an addon or stand alone? I cant get it to work

#22 Jazzie Spurs

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Posted 20 November 2008 - 18:21

The link of RenX is broken.
Would someone mind in upload the file please? |8 I need it.
After getting tired of search in google I found it on Fileplanet, here's a link |8
RenX
Gah! Ninja'd by Bob <_<

Edited by Sergeant Major J. Kid, 20 November 2008 - 18:25.


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#23 Slightly Wonky Robob

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Posted 20 November 2008 - 18:24

PROTIP: Use google.
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#24 Tankinator

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Posted 24 June 2011 - 11:43

I think this can be useful :
http://www.bluehellproductions.com/forum/i...showtopic=16661
Here, you can find some plugins for 3ds max 2008 (work on 2012) that allow you to import W3D into 3ds.
So, you can import a W3D into 3ds, modify it, import into Gmax, and export into W3D.
Otherwise, it allow you to import the file without modification, witch is not the same as others possibility (ex : .obj exporter for Gmax) witch generally do not export animation, texture, make the model in on block...

Also, there is a wnd editor on this page :
http://www.cncden.co...s_scripts.shtml
it is included into "Generals Editing Utilities".
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#25 Stalker

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Posted 24 June 2011 - 13:26

 Tankinator, on 24 Jun 2011, 13:43, said:

So, you can import a W3D into 3ds, modify it, import into Gmax, and export into W3D.


You don't need to import into Gmax, there are export scripts for 3ds too. They are in the Battle for Middle Earth 2 Mod SDK, but they only work with 3ds7 and 8 IIRC.
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