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"Building Compleate"


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Poll: Cranes and Survayors? (40 member(s) have cast votes)

Which should be added to ConRed?

  1. Neather (3 votes [7.50%])

    Percentage of vote: 7.50%

  2. Survayors only (3 votes [7.50%])

    Percentage of vote: 7.50%

  3. Survayors and Cranes (34 votes [85.00%])

    Percentage of vote: 85.00%

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#1 Slye_Fox

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Posted 26 April 2007 - 20:20

Poll.
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#2 Soul

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Posted 26 April 2007 - 20:32

Both, but you need to think of a good surveyor that fits each side, same with the crane.
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 Insomniac!, on 16 Sep 2008, 20:12, said:

Soul you scare the hell out of me, more so than Lizzie.

I've been given a Bob coin from Mr. Bob, a life time supply of cookies from Blonde-Unknown, some Internet Chocolate from the Full Throttle mod team, and some Assorted Weapons from Høbbesy.

#3 Amdrial

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Posted 26 April 2007 - 20:38

Neither, just for the fact that it ruins the RA2 feeling.
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The above signature was made by TheDR.
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#4 Slye_Fox

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Posted 26 April 2007 - 20:40

So does haveing each conyard add an extra building slot.
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#5 Sgt. Rho

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Posted 26 April 2007 - 20:41

I say both, since it is boooooooooooooooooooooooooooooooring waiting hours for a refinery :D

#6 Sic

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Posted 26 April 2007 - 20:53

Both to be honest. Gameplay gets faster and more flexible. Surveyors are lower priority but cranes are a must.
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#7 Zeke

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Posted 27 April 2007 - 02:07

both :/

#8 Jerinx

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Posted 27 April 2007 - 04:18

Both of course :/
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#9 BeefJeRKy

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Posted 27 April 2007 - 07:24

both. i really like the way C&C3 integrated the best of both construction systems from both classic C&C and generals. cranes are a top priority, seurveyors, slightly less important.
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#10 speed-freak13

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Posted 01 June 2007 - 12:02

Both

BTW i just did this 2 min ago :dance:
If you don't succeed, you fail

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Quote

GENERATION 8: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

#11 Slye_Fox

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Posted 01 June 2007 - 12:24

Quote

BTW i just did this 2 min ago crazydance.gif


Did what?
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#12 Jazzie Spurs

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Posted 01 June 2007 - 12:53

Both
this will break the RA2 real stuff but :wtfsign:

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#13 Zeke

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Posted 01 June 2007 - 12:56

View PostSlye_Fox, on 1 Jun 2007, 12:24, said:

Quote

BTW i just did this 2 min ago crazydance.gif


Did what?


The crazydance I guess :wtfsign:

#14 TheDR

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Posted 01 June 2007 - 12:59

none as its red alert not cnc3
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F O R T H E N S
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#15 Jerinx

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Posted 01 June 2007 - 13:03

View PostThe Dr, on 1 Jun 2007, 20:59, said:

none as its red alert not cnc3

This mod already not like RA2 already.
Have you see the special units for each faction?
Slye has make good job on changing the RA theme.
So I think it will add some fun to the mod :wtfsign:
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#16 Waris

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Posted 01 June 2007 - 13:07

Add both. Would add a new dimension in RA-style gameplay, and avoid massive wastage of those unique and flawless game mechanics.

#17 Crazykenny

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Posted 01 June 2007 - 15:03

BOTH! :wtfsign:
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#18 Kyouko

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Posted 02 June 2007 - 03:01

Surveyors only. Cause no cranes will stop turtling or - at least - slow them down. Plus it will be a nightmare to expand your base without surveyors.

Edited by iron_golem, 02 June 2007 - 03:03.


#19 Sgt. Rho

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Posted 02 June 2007 - 07:46

Both. Fast gameplay FTW

#20 Golan

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Posted 02 June 2007 - 13:18

Both, but make Surveyers more vulnerable. They should be slower, weaker and offer only limited buildspace (decrease the price a bit though). ATM MCVs are quite redundant most of the time (unless you need instant deployment).
Now go out and procreate. IN THE NAME OF DOOM!

#21 Sgt. Rho

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Posted 02 June 2007 - 13:34

What about making the crane an upgrade for teh Conyard, if doable.

#22 Slye_Fox

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Posted 02 June 2007 - 13:37

Well, if they go into ConRed (which seems like they will)
They will NOT be avalable at the same tech levels as they are in C&C3, but at a much higher tech.

I'm thinking Airforce HQ/Radar Tower for the Crane, and the same as the MCV for the Survayor.
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