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Funny modding moments


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#226 Pav:3d

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Posted 11 March 2010 - 23:50

Oh awesome xD

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#227 Stalker

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Posted 12 March 2010 - 14:14

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I forgot to restore the original reload time of the Nuke...So...Look what the AI did


This also happened to me lots of times before -.-
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#228 Jordan

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Posted 04 July 2010 - 01:13

I was testing out my new Swordion tank, and an Overlord wanted to crush it. But for some reason, it didn't die:

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Since the Overlord couldn't attack it from there, it just stayed put. The Swordion then cut itself out of the Overlord tank:

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#229 GuardianTempest

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Posted 04 July 2010 - 02:18

View PostJordan, on 4 Jul 2010, 9:13, said:

I was testing out my new Swordion tank, and an Overlord wanted to crush it. But for some reason, it didn't die:

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Since the Overlord couldn't attack it from there, it just stayed put. The Swordion then cut itself out of the Overlord tank:

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-Jordan


That was so awesome, that's what a ninja would do...or an alien.
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#230 n5p29

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Posted 04 July 2010 - 02:58

View PostJordan, on 4 Jul 2010, 8:13, said:

I was testing out my new Swordion tank, and an Overlord wanted to crush it. But for some reason, it didn't die:

ZH vehicle crushing system is quite messed up. while infantry crushing can be done easily, vehicle crushing only do damage while the crusher moving (instead giving simultaneous damage). if the crusher stops, it not do any damage until it's moving again. that's why some tanks can still survive against overlord crushing for some time (until the actual overlord weapon kill the victim).

#231 Jordan

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Posted 04 July 2010 - 03:03

Heh, I gave the Overlord Tank gun a minimum range because of that. It's pretty entertaining though to see an Overlord shoot, only to see the shot suddenly loop backwards over the barrel and land right on top of it.

I remember trying to make my Uberlord crush buildings at one point. But, because of the GeometryIsSmall = No, it just wouldn't work. And changing that field allows everything to drive right through buildings.
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#232 n5p29

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Posted 04 July 2010 - 03:09

actually, I think vehicles that can crush another vehicle should have passive weapon that do CRUSH damage with very small area of effect (as big as the vehicle's size). so even the vehicle not moving it still can give simultaneous damage.
and I think this also will worked with GeometryIsSmall = No.

#233 Destiny

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Posted 04 July 2010 - 03:42

But that'll result in having to make many weapon entries...
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#234 Jordan

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Posted 04 July 2010 - 03:53

GeometryIsSmall tends to have different effects on buildings and vehicles. Even though I set it to no, tanks and vehicles still drove through one another like as if it was set to yes. But with structures, it almost seems like it forms an inpenetrable barrier around the structure, preventing any entry by vehicles that are coded to crush the structure.

A passive CRUSH weapon should definitely work. Just a quick FireWeaponUpdate module and it will instantly damage anything beneath it. And it could be coded so it doesn't damage allies, since sometimes units do overlap when a lot of allied units try to squeeze through a choke point. Best of all, it doesn't take up a weapon slot, and you can have as many modules as you'd like.

Give the ModuleTag something that won't end up being the same exact thing as another to prevent Worldbuilder errors, such as ModuleTag_ModuleTag_ModuleTag_1337, then just copy/paste the module to every unit in the game that is a crushing vehicle.

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#235 Kris

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Posted 04 July 2010 - 04:42

^^Have you tried giving the units a BOUNDINGBOX around the model? Like this:

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I found out that adding this somewhat help improve the pathfinding and the vehicle crushing system. Another tip, switch the TREADS locomotor type of tanks to FOUR_WHEELS instead as i find it better for the pathfinding of tanks. But that would sacrifice a few minor locomotor effects seen only on the TREADS locomotor type.

Edited by Kris, 04 July 2010 - 04:46.








#236 HawkBlade124

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Posted 23 November 2010 - 17:08

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I was playing around with the promotional modual tags. and i got this for some reason. It didn't crash the system, just made the worker a heroic worker
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#237 R3ven

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Posted 23 November 2010 - 23:12

"Get away, I'll hit you with my hammer!"

#238 R3ven

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Posted 20 July 2011 - 03:18

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Some dude raging because we didn't make our mod in under 5 minutes and wouldn't make a completion list.

The video he is talking about is this.

Also, sorry for double post, but I thought this was pretty funny, to me anyways.

#239 Zeke

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Posted 20 July 2011 - 05:58

I know that guy!

I reported him once :xD:

#240 Pav:3d

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Posted 20 July 2011 - 08:45

...what the hell! Frame you for cyberterrorism? :xD:

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#241 Destiny

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Posted 20 July 2011 - 08:51

Why not tell him - We don't plan to release it for you. :xD:
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#242 CJ

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Posted 20 July 2011 - 11:41

Is he a member of the Cyberpolice? :xD:
Also, he already was banned from ModDB once... Seems like they're too lenient.

View PostChyros, on 11 November 2013 - 18:21, said:

I bet I could program an internet


#243 Wizard

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Posted 20 July 2011 - 12:01

It actually does still amaze me that people are still like this on the internet. :/

#244 Sgt. Rho

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Posted 20 July 2011 - 12:19

View PostWizard, on 20 Jul 2011, 14:01, said:

It actually does still amaze me that people are still like this on the internet. :/


Not just on the internet. There are many ingrate assholes like this everywhere, who are either too uneducated, stupid, or unwilling to realise they get this stuff for free, and then go bitch about how lazy, shitty, -insert random negative attribute here- you are.

#245 n5p29

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Posted 20 July 2011 - 16:00

and lately ModDB filled with these insolent bastards. D:

Edited by n5p29, 20 July 2011 - 16:00.


#246 Dutchygamer

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Posted 20 July 2011 - 17:42

View PostWizard, on 20 Jul 2011, 13:01, said:

It actually does still amaze me that people are still like this on the internet. 8|

You should visit more then just FS and the IRC, then you would notice how many of those idiots are around :/
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#247 Zeke

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Posted 10 February 2012 - 14:29

today I learned that you can basically put any object into China's mine field thingy.

AND SO:

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I made the China CC spawn demo traps around it with the AlwaysCircular option set to No

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Just some instant fortified bunkers.

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Bunker makes bunkers that makes bunkers that makes bunkers that makes bunkers
BUNKCEPTION!!

#248 Wizard

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Posted 10 February 2012 - 14:40

How did that not make it into Crazy Mod :xD:

#249 Destiny

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Posted 10 February 2012 - 14:57

Awesome, just...awesome :xD: Can't imagine that with nukes or mobs.
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