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[Tournament Hills] [4 Players] [by AfterFlash]


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#26 Dimanti San

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Posted 24 May 2007 - 16:41

Tryin' to help you a bit, since you've been putting alot of effort in trying to get into the guild :P
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#27 AfterFlash

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Posted 24 May 2007 - 16:43

thanks a lot Dimanti San, I really appreciate it, I need some better textures if i plan to get in the MG though, I HAVE been trying really hard.

Edited by AfterFlash, 28 May 2007 - 23:28.


#28 Dimanti San

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Posted 24 May 2007 - 16:55

What's your biggest trouble with the textures?
Is it:
-finding matching textures
-textures errors
-something else?
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#29 AfterFlash

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Posted 24 May 2007 - 16:59

I have the grass theme and jungle theme down...some for cliffs...


I need help in desert and water fronts and beaches, that's probably it.

So yea, It would be finding textures...I guess..

#30 Dimanti San

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Posted 24 May 2007 - 17:45

You could try a texture pallet outside the border (the orange 1 by default), it saves time on searching trough the differt textures all the time. You can also use other maps as reference.
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#31 AfterFlash

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Posted 25 May 2007 - 16:08

WEll, I HAVE tried that before, it never seemed to match, I also saw it on the official game maps...I wonder ..

#32 Crazykenny

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Posted 25 May 2007 - 18:10

Official EA maps suck ass. Dont take them for a example
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#33 AfterFlash

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Posted 25 May 2007 - 18:48

hmm...ok, I'll just take my own examples rather than EA maps, you're right, they do suck.

#34 Dimanti San

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Posted 25 May 2007 - 21:49

View PostCrazykenny, on 25 May 2007, 20:10, said:

Official EA maps suck ass. Dont take them for a example


The maps themselves 'ARE' a bit sucky, but for texture examples they can be helpfull.
Don't believe? Then look at the simularities between my Rock Bottom map and the GC_NukeGeneral map.
But thats actualy the only EA map I have ever used as an example (I just like everything 'nuke' and 'chem' ;) .
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#35 AfterFlash

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Posted 25 May 2007 - 21:51

so where is your Rock bottom map?

#36 Crazykenny

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Posted 25 May 2007 - 21:54

In the Staff Room, du'h.
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#37 Dimanti San

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Posted 25 May 2007 - 21:55

You are probably only able to view the progress, when you get the official MG icon...
But I can post a few screens here if you want...
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#38 AfterFlash

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Posted 25 May 2007 - 21:55

where;s the staff room?

#39 Warbz

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Posted 25 May 2007 - 21:58

hidden, unless ur a member

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#40 Dimanti San

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Posted 25 May 2007 - 22:02

Thx, I was trying to make that clear... only didn't know how to say it in English ;) , but "hidden, unless ur a member" kinda sums it up XD
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#41 AfterFlash

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Posted 25 May 2007 - 22:10

so thats why I cant find it... Well, I guess its fair enough

#42 AfterFlash

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Posted 27 May 2007 - 03:35

ok, Tournament Hills is finished. At last, I have fixed some stuff and added new supplies, and here you go guys, no pics.

:D :D :lol:

Attached File(s)


Edited by Lord_Atlantis, 27 May 2007 - 03:48.


#43 AirStrikeMaster

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Posted 27 May 2007 - 08:14

awesome map
:D
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^^ made by Kid^^
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^^made by Sic^^
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#44 Warbz

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Posted 27 May 2007 - 09:27

yeh this map is very well made/thought out

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#45 Crazykenny

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Posted 27 May 2007 - 12:16

This is indeed one of your better maps. :)
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#46 AfterFlash

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Posted 28 May 2007 - 15:17

thank you guys!
*Dances around lke a leprechaun*

#47 Aviator

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Posted 28 May 2007 - 15:28

You should put the download in the first post that way it is easier for people to find.
Other than that excellent map. :)
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#48 AfterFlash

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Posted 28 May 2007 - 15:30

oh, L.Atlantis did tat, I didn't so i really can't do anything about rite now, also, Im kinda busy making a map, you'll see it in the Zero Hour maps later...

#49 Jazzie Spurs

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Posted 30 May 2007 - 15:43

good map :D :lol:

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#50 Medve

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Posted 30 May 2007 - 15:49

Nice map you got there! :D Too bad I don' t have time for mapping :lol: . I think I'll take you as an example for getting in the guild because I' m trying with it too.

Medve
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