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[Barren Star] [5 players] (re-textured + some fixes)


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#1 Teukka

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Posted 12 June 2007 - 19:26

Totally re-textured version, also replaced the bridges more broder ones and edited the waypoints and added some vegetation

Had a so interesting map idea that I worked it up right away,
So here's my (experimental) second map: Barren Star


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ingame screenies from early game
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5 players FFA map

- 2 supply docks, oil derrick and reinforcement pad for each player
- oil refinery in the center hill
- four trains going around the tracks in the middle (tank-killers)
- 10 supply trucks circling the outer road (splatter unlucky infantry + can be used to make car bombs)

(NOTE: not fully tested, so inform me of any errors)

Attached File(s)


Edited by Teukka, 15 June 2007 - 06:44.


#2 Crazykenny

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Posted 12 June 2007 - 19:28

Another very awesome map :)

Looking for a job in the Guild? :dope:
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#3 Warbz

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Posted 12 June 2007 - 20:25

awesome apart from textures

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#4 Dimanti San

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Posted 12 June 2007 - 20:37

Really like your maps so far and I think you have some original ideas, only thing is that you have to put in some more different textures and you're there. :dope:
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#5 E.V.E.

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Posted 12 June 2007 - 22:07

Like the others said, a well made Map.
Just needs some textrue polishing, but apart from that its neat.

- E.V.E.

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#6 Lord Atlantis

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Posted 12 June 2007 - 22:12

The layout if pretty nice, but the texturing needs more work.
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#7 AfterFlash

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Posted 13 June 2007 - 04:17

I really like this map! The textures need some more work though... look forward to more of your maps!

#8 Teukka

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Posted 13 June 2007 - 08:25

Thank you all. Seems that texturing isn't my strongest part, (could be cause I used to make lot's of infantry maps before, when i was still playing VZH online and i had cut out of the eye candy to make them less laggy.)
This map actually has two sand in bases textures but it's pretty hard to see in that pic and the cliff texture might be a bit boring too... I'll see if i'll make a better version some time, this was a bit hasty creation in any case. Just wanted to test the railroads and stuff.

Maybe i'll make snow map next time... or actually i had idea for one 6 players map but i just messed up something and had to scrap it

Edited by Teukka, 13 June 2007 - 08:25.


#9 Dimanti San

    'The' texture error guy :p

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Posted 13 June 2007 - 11:08

Just a tip: if you want the hills to be less boring put a different texture on the top or at the base of the hills to accentuate those parts of the hill/mountain :dope: .
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#10 Teukka

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Posted 13 June 2007 - 11:34

I'll propably try something like that. Actually in my first map i had put some rocky-grass textures in someplaces beneath the cliffs, just couldn't find anything similiar in desert textures

#11 Teukka

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Posted 15 June 2007 - 06:50

Sorry for the doublepost, but just to note, i edited the map quite a bit and added the new version (see first post)

Edited by Teukka, 15 June 2007 - 06:50.


#12 Crazykenny

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Posted 15 June 2007 - 14:52

Like i stated before, do you want to join us? :P
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#13 Waris

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Posted 15 June 2007 - 15:09

Got to say here that Kwai have a field day in this map :P

#14 Jazzie Spurs

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Posted 15 June 2007 - 15:15

i wanna play this map

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#15 Teukka

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Posted 15 June 2007 - 15:30

@ C.R.A.Z.Y.K.E.N.N.Y
Sure, why not, I'll be propably stay around here in any case, making maps when ever i get a good idea for one, or re-doing old C&C maps. So yes.

and also for others: thanks

#16 Dimanti San

    'The' texture error guy :p

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Posted 15 June 2007 - 16:16

Your re-textured version looks way better, not perfect (no offence), but it still is a huge impovement.
Don't worry 'bout it though, cuz like Kenny, I 2 would like to see you become a member of the guild, but I'll leave that up to the guild leaders :P
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#17 Sgt. Nuker

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Posted 16 June 2007 - 05:18

Barren Star looks kick@$$. I open this thread and find a gorgeous map staring back at me. The center on this kind of map is key, and from the looks of it, the center of the map is a wonderful thing to look at. Great job mate :loels: .


My best,

Nuker
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