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[Path of Sisu] edited on 9th October -07


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#1 Teukka

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Posted 18 June 2007 - 15:46

This map will be made America's Rage exclusive from now on and therefore the download is no longer avaible.

(...and the previous version was bugged anyways...)

Edited by Teukka, 09 October 2007 - 14:44.


#2 Dimanti San

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Posted 18 June 2007 - 16:14

:P They should really make you a MG member, your map layouts look really originall 2, hope they are well balanced though. :P
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#3 Crazykenny

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Posted 18 June 2007 - 18:02

This looks amazing :P
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#4 AfterFlash

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Posted 18 June 2007 - 18:09

I guess I really am the worst mapper in here...

#5 Crazykenny

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Posted 18 June 2007 - 18:13

What makes you say that?
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#6 Dimanti San

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Posted 18 June 2007 - 18:15

@AfterFlash: Ohh well, nobody is perfect :P lol
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#7 AfterFlash

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Posted 18 June 2007 - 18:17

Nobody likes my maps. you can tell and the textures on them suck like crap.

#8 Dimanti San

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Posted 18 June 2007 - 18:20

I was just jokin', didn't mean to offend you in any way :P

EDIT: Sorry, for being off topic

Edited by Dimanti San, 18 June 2007 - 18:21.

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#9 MR.Kim

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Posted 18 June 2007 - 18:21

That's awesome map. Can't wait release. :P

#10 AfterFlash

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Posted 18 June 2007 - 18:30

You did not insult me. I just said so myself. Im bad bad bad bad bad bad bad bad bad bad bad bad at mapping and texturing.. :(






nice map teukka....

#11 Teukka

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Posted 18 June 2007 - 19:05

Thank you all.
But Afterflash, care to tell us why do you think no one likes your maps? And how did you get in the guild if you're such a "scrappy" mapper...

About this map though the damn WB whines about something when i tried to make bridges which resulted in that some of them came unpassable and i have to replace some with "landbridges"

#12 AfterFlash

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Posted 18 June 2007 - 19:07

You have NO IDEA how hard I tried to join the Mapper's Guild. They didn't say I was a good mapper, they just gave up and let me in

#13 Teukka

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Posted 18 June 2007 - 19:22

Oh, but even if you weren't the gretest mapper, you still have your own mod in making. Personally I can mess up even the simpliest INI-editing and make ZH crash.

#14 AfterFlash

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Posted 18 June 2007 - 19:24

Well, yea I guess you're right...

#15 Jazzie Spurs

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Posted 18 June 2007 - 19:36

I suggest a hangar and a control tower in the airstrip, also an entry with a chain link fence :P

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#16 Teukka

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Posted 18 June 2007 - 20:26

Thanks кเ๔. The chainlink fence was a great idea, I also added the hangar and tower, though i had to use guard tower for it

Also added few pics of the "landbridges" (see first post)

#17 Warbz

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Posted 18 June 2007 - 20:33

sweet map. im loving the detail and layout

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#18 E.V.E.

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Posted 18 June 2007 - 20:41

I must say, I like what I see.
The Ambience looks realy nice, that is something wich is very important for me.

Keep it up.

- E.V.E.

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#19 Lord Atlantis

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Posted 18 June 2007 - 23:30

Very nice job. The detail is quite high and the texturing is quite good.

@ Afterflash: Quit your complaining, for I don't like seeing it. If you want to get better, WORK at it. Work on your texturing. Work on your layouts. TEST your map to see how it plays. I am no mapping god that can grant you awesome powers in WorldBuilder, you need to work for it.

Pick yourself up and create a new map pushing your skills to the maximum.
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#20 Teukka

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Posted 19 June 2007 - 09:44

Thanks.

I replaced the first post's pictures with newer ones

All ideas are still welcome

#21 Nexolate

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Posted 19 June 2007 - 10:10

Impressive. I haven't seen a gem of a ZH Map like that in a while.
GL, can't wait to see some in-game shots.
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#22 Dimanti San

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Posted 19 June 2007 - 10:11

The landbridges look fine, but those sandbagwalls seem a little out of place IMO, other than that I am impressed with your work.
I don't know how long you've been into mapping, but with your original layouts your gonna become a great mapper. :)

EDIT: @AfterFlash: You worry to much, you should've seen my first maps.....they sucked balls, and I wasn't even talking about my texturing (it sucked even more) :loel: , but I just kept practicing and it turned out to be pretty damn good, if I may say so myself :)

Edited by Dimanti San, 19 June 2007 - 10:16.

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#23 Crazykenny

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Posted 19 June 2007 - 12:17

Quote

You have NO IDEA how hard I tried to join the Mapper's Guild. They didn't say I was a good mapper, they just gave up and let me in


Thats so not true...
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#24 AfterFlash

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Posted 19 June 2007 - 13:33

Uh... Yea it is.

#25 Ðåñž Q

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Posted 19 June 2007 - 13:42

This map is very nice and I like the airstrip and the other nice details, the textures are good and the mountains, too . :loel:

But about this transport helix helix. I did not know that you can make helicopters unmanned (did you test it?).
And if yes imagine an USA player who knows this map and builds a chinook to get the helix and then: uber AP flying rush BAM! I think it might be unfair. I would suggest at least a smaller helicopter, perhaps without supplys (for those who have no helicopters) (especially if this is not a fun map). Or did you try if it is impossible to reach the helix with helicopters?

Else good work. :)

Edited by knjaepsik, 19 June 2007 - 13:42.

Danz aka knjaepsik aka Danz Cruck aka /).4/\/z aka Dz aka Player 1 aka Danzey Kong aka Danzerowka aka Zombie Danz aka Danz4ttack aka Danzkrecona aka GeneralButt aka jEnaM aka Danz Power aka Super Danz aka Easy Danz aka Danz Time aka Double Danz aka Kraszaq aka Danzew aka =) aka Danz Q aka DzQ aka DJ Danz aka AAAAAASSSDFGJKFL aka Team Apfel aka Master King Danz aka Danzlorki aka P1 aka Party Danz aka Danzekoins



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