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Custom Objects Idea Box


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#1 Dimanti San

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Posted 07 August 2007 - 15:11

Title speaks for itself, if you have refreshing ideas to put in maps, you can post 'em here, hopefully there will be ideas from other people here 2 (that's my plan at least).

How it's done:
Put the objects that are already in WorldBuilder together to make some original (custom) eyecandy.

How to post ideas:
-Post screenshots of the custom object
-Make a list of the WorldBuilder objects you used to make this particular eyecandy + the quantity
-Post some additional notes (if needed)

I'll start of and we'll see how it goes.

Bridge ideas:

Posted Image

Objects used:
-IndustrialBuilding02Bib (4×)
-ConcreteWall01 (29×)
-ChainLinkFence (16×)
-DockMilitaryClean (4×)
-StreetLight03 (8×)
-ConcreteBarricade (4×)
-PlanterSquare (4×)
-TreeSpruce (4×)

Road types used:
-TwoLaneDark
-Sidewalk
-GrassStrip
-ParkLinesDiag

Notes:
None yet

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Objects used:
-SoccerStadiumEntrance (6×)
-DrainPipe (6×)
-GuardTower (4×)
-AmericaBuildingDefensiveWall (6×)
-FuelTank (8×)
-ConcreteBarricade (28×)
-IndustrialBuilding02Bib (6×)

Road types used:
-FourLaneDark
-Sidewalk

Notes:
None yet

Edited by Dimanti, 07 August 2007 - 15:11.

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#2 Strategia

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Posted 07 August 2007 - 16:41

My..... attempts may be simple, but then again I'm still a n00b mapper ;)

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"Advanced" Hospital

-TechHospital x1
-TechHospitalBib x1
-SecretLab x1
-Searchlight x2
-BambooScaffold x4
-VendingMachine x1

Notes:
Ignore the bunker and soldiers.....

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Large Hotel with Parking Facilities

-StanHotel x1
-EuropeanParkingGarage x2
-StanConvenienceStore01 x2

Notes:
A large hotel with added private parking facilities and a few shops. Again, please ignore the bunker and soldiers :)

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Local Café (a.k.a. Café René :))

-StanRestaurant01 x1
-WineVat x2
-SidewalkCafeSet x7

Notes:
A small local café, the officers of the occupation forces can often be found here while the resistance is being run from the back room. :)

#3 Strategia

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Posted 07 August 2007 - 23:23

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Car Dealership

-AsianDealership x1
-CarSport02 x8

Notes:
Simple, but adds a little flair to an urban environment IMO. The two cars on the rooftop are, obviously, for advertisement purposes only. (Try and find the hidden easter egg ;))

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Parking Garage with Open-Air Carpark

-EuropeanParkingGarage x2
-CarSUV01 x3
-CarSport01 x2
-CarSport02 x1
-CarLuxury01 x1
-CarSedan01 x1
-CarEuroVan1 x1
-CarSwatchEuro x1
-BigRig x1
-PoliceCar x1
-GenericMale01 x1
-GenericMale02 x1
-AmericaInfantryOfficer x1
-TrashPaper01 x1

Notes:
Just your average parking garage (whose ceilings are too low to stand in) with an open-air carpark with a few random cars parked there. A big rig has also decided to use the facilities, and the driver returns from a brief pause at Café René (which is just next to the garage) to find a police car and a police officer writing tickets. What happened to the tickets is kinda obvious, I should think :P Another random guy (a generic male to be exact, lol) parked his tiny towncar in an empty space earlier and now cannot enter it again with the big rig in the way.

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Hotel Parking Lot

-Tollbooth x2
-CarAsian1 x2
-CarLuxury1 x1
-CarCompact x1
-CarSUV01 x1
-CarBug3 x1
-CarAsian2 x1
-CarSport02 x1
-CarSwatchEuro x1
-And look who else is staying at this particular hotel..... :P (ShiekLimo x1)

Roads:
-ParkingLinesDiag x2
-CautionAreaYellow x1
-DashedLineWhite x1
-ArrowLarge x2
-WordYield x1
(I'm not counting the sidewalks since they're part of the city as a whole, and most streets have sidewalks next to them.)

Notes:
A hotel parking lot, currently full. Personally, I think the owner of that CarSwatchEuro didn't make a good decision parking there, he really doesn't want to scratch the finish of the car next to him..... then again, if you buy a car like that you're going to take advantage of tiny spaces like this one.

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Mega Hotel Complex (WIP)

-AsianMegaHotel01 x1
-AsianMegaHotel01Bib x1
-EuropeanParkingGarage x2
-EuroHighrise x2

Notes:
Still a bit of a WIP, but it's shaping up rather nicely. The parking garages fit perfectly in the little parking space on the roof, and I like the way the two highrises mesh (right word?) with (the rest of) the building. I'll add more probably.

#4 Teukka

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Posted 08 August 2007 - 05:29

Customising a normal bridge:

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Original / Simplified version:

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Objects needed: [amount/type used to make the bridge in the first pic]
Any wordbuilder bridge (obviously) [ ConcreteFourLane: 2 side by side ]
SoccerStadiumEntrance [ x 60]
ConcreteBarricade [ x 50 ]
StreetLight03 [ x 20 ]

You'll also need to use this code in your map.ini to make the Stadium Entrances unselectable and passable:
Object SoccerStadiumEntrance
  KindOf				= STRUCTURE
  GeometryMajorRadius = 0.1
  GeometryMinorRadius = 0.1
  GeometryHeight		 = 0.1
End


Main idea in this is to cover the arcs under the bridges with Stadium Entrances. Notice that when you lay a bridge the arcs are not always the same width but everyone takes 2 Stadium Entrances to cover, they just have to be placed differently.

Examples:
Posted Image Posted Image

It's best to place the Stadium Entrances so that their other side is right next to bridges original support column.
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The possible holes between Entrances when they are placed next to columns can be filled up with Concrete barricades (which also makes a good place for a streetlights) as seen in first and the second pic

--------------------------------------------------------------------------------------------------------------

@ Dimanti: Nice to see that you finally posted this.

@ Strategia: That advanced hospital and the large hotel with parking facilities look cool.
But those advertising cars on the roof the carshop; have you tested it ingame?
Because I think that most of vehicles ignore the Z-axis edits ingame and stay on the normal height.

Edited by Teukka, 08 August 2007 - 05:31.


#5 Strategia

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Posted 08 August 2007 - 14:15

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Gas Station

-AmericanGasStation x1
-QuonsetHut01 x1
-ChainLinkFence01 x4
-55GallonDrum x15
-BusStopx2
-TankerTruck x1
-Humvee1 x1
-UNSoldier x2
-CarAsian1 x1
-CarEuroVan1 x1
-GenericMale01 x1
-GenericMale02 x1
-GenericFemale01 x1

Notes:
A gas station. A tanker truck with new gas has just arrived and its contents are being pumped out. A Humvee of the UN forces in the city is waiting for a free pump, while the gas station attendant (GenericMale01) is helping GenericFemale01. A GenericMale02 has just bought a snack and is now standing idly in front of the door instead of getting into his van and driving away. (If he did it would ruin the scene :P) (Note: I've just put a REALLY EXPLOSIVE truck on the roof as advertising, the cabin is hidden in the AC on the roof but most of the tank is visible. Screenshots were taken just before I read Teukka's help in my vehicle questions thread, and I'm too lazy to take them again :P)

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Busy Garage

-TechRepairBay x1
-Humvee1 x5
-UNSoldier x4
-ConcreteWall01 x4
-FuelTank x1
-Tire x2
-Tire02 x1
-Dumpster x1
-Crate x1
-ElectricalTransformer x1
-RopeCoil x1
-ShippingCrate x1
-ConstructionSupplyPile x1
-StackedBoxes x1
-ChainLinkFence x2
-MoundRubble x1
-GenericMale01 x2
-GenericMale02 x1

Roads:
-GravelRoad01 x2

Notes:
A garage currently in use by the UN forces in the city. (Not really, of course, otherwise the scene would be ruined as the damaged Humvees would be repaired.) Two Humvees are waiting in line to be fixed (health 25%), a third is being fixed (health 75%), a fourth is driving away (or actually just sitting there), while a fifth is standing next to it watching the proceedings and guarding the area, with three soldiers next to it. A fourth soldier is standing in the alley next to the garage, chatting with the garage's manager and two mechanics, who are currently enjoying a coffee/smoking break. (Café René is behind the garage, and the carpark with the police and big rig is next to it.)

#6 Dimanti San

    'The' texture error guy :p

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Posted 08 August 2007 - 15:07

OMG, Strat that stuff is funny :D ,with the GenericFemale01 and GenericMale02 stories ;)

Posted Image

Objects used:
-TrainTunnel (obviously)
-DockCommercial
-Rocks609 (3×)
-Rocks610
-RRSign

Road types used:
-TrainTrack3

Notes:
I just hate the standard tunnel, it's like a Flinstone's cave entrance, so I updated it :P

Posted Image

Objects used:
-Snowman (Duh)
-MilitiaTank
-DaisyCutterBomb (Gotta love those :P )
-ChinaTankOverlordGattlingCannon
-ChinaTankOverlordBunker_Nuke
-BlinkingLight RED (2×), but you can also opt for the many other colours such as BLUE, BLUE and last but not least BLUE ... ofcourse

Notes:
I was just amazed of my own stupidity when I finished this piece of art, but then I realised it was probably 1 of the funiest things I had ever made with any Map Makker ;)
(But don't you dare laugh, he 'IS' the leader of Team Frosty none the less.)

Edited by Dimanti San, 08 August 2007 - 15:08.

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#7 Strategia

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Posted 08 August 2007 - 22:07

Moar! ;)

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Coal Power Facility

-Leang Coal Power Plant x4
-GLATrap x72
-TrainCoalOrnament x2
-ToxicSupplyTruck x4
-AmericaPatriotBattery x4
-Humvee1 x2
-UNSoldier x10

Roads:
-WordStopHere x2
-ArrowLarge x4

Notes:
A coal power generating facility. The arrows point to where coal trucks must drive backwards up the ramps to unload their cargo, but this will not be needed for now since two large bulk coal trucks are parked in the back of the facility. (Scripts rigged so that if one part of either coal truck is destroyed, all parts are killed.)

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Factory Complex

-AirfieldHanger01 x4
-AsianApartmentComplex x1
-AsianApartmentSingle01 x1
-ChinaBuildingListeningPostTower x1
-UNSoldier x2
-PlanterSquare + ArborVitae02 x4 (hidden behind AsianApartmentComplex in overview shot
-CarSport02 x1
-CarLuxury01 x1
-CarSedan01 x8
-ConvoyTruck04 x1
-ConvoyTruck01 x2
-ForkliftLarge x1
-ShippingContainer01 x1
-ShippingContainer03 x1

Roads:
-ParkingLines x2
-CautionAreaYellow x1
-ParkSpace x7

Notes:
A large factory hall with attached administrative facilities. Rumour has it that this is in fact a weapons factory, which would explain the presence of UN guards now that hostile forces are moving to try and take control of the city..... and which would mean that you should tread carefully, who knows what's inside those containers..... (and I'm not telling :P)
Parking lot overview, from left to right and from top to bottom: - Company President - Company Vice President - Generic Employee - Generic Employee - Generic Employee - Generic Employee - Generic Employee - Generic Employee - Generic Employee - Generic Employee :P

#8 Kris

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Posted 09 August 2007 - 08:06

Posted Image

Westwood Studios

Objects used: Quantity:
BaikonurHanger 1
TreeSpruce02 5
TreeSpruce03 14

Roadtypes:
FourLane
Sidewalk
Parking Lines

Terrain Type:
GrassType1
AsphaltType2

Notes: Got bored :P







#9 Teukka

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Posted 09 August 2007 - 09:46

Tried to make something that would look like an old, abandoned RA1-stylish war factory, without success though but it's decent enough anyway:

Posted ImagePosted Image
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Objects used:
- TechRepairBay (x1)
- SoccerStadiumEntrance (x3)
- AsianRetailStore01Bid (x2)
- WaterfrontWherehouse01 (x2)
- TallSmokeStack (x3)
+ Tire02 & Barrel


Notes:
The map.ini code for the StadiumEntrances
Object SoccerStadiumEntrance
  KindOf				= STRUCTURE
  GeometryMajorRadius = 0.1
  GeometryMinorRadius = 0.1
  GeometryHeight		 = 0.1
End

I also scripted it so that when the middle StadiumEntrance is destroyed the RetailStore01Bids get destroyed too.

#10 Kris

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Posted 09 August 2007 - 13:08

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Condo complex
Objects used:
- AsianHotel01 (x8)
- TreeDogwood1 (x6)

Note: Yeah, I know its simple but it does looks good :P







#11 Strategia

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Posted 10 August 2007 - 16:54

Oh, trust me, if you like this barracks you're going to fall off your chair when you see the rest of the base. ;) It looks, in my personal opinion, absolutely kickass. :D

Also, I've modified the Barracks a bit. Pic:

Posted Image

The bunker will be garrisoned, of course. :P

#12 Teukka

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Posted 13 September 2007 - 18:04

Doubleposting for fresh ideas:


First off; a bog themed corner filler:

Posted Image

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Objects used:
- TreeWillow 01, 02 & 03 and TreeBonsai 01 & 02.
- few Rocks

Notes:
- water edited to brownish-green

---------------------------------------------------------

Mountainside "tunnel":

Posted Image

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Objects used:
- StadiumEntrances (edited)
- AsianRetailStoreBibs
- various Rocks

Roads used:
- TwoLane

Notes:
- used the same old code (that can be found on my previous page's posts) to edit the StadiumEntrances, though they can't be accessed in this map.

------------------------------------------------

Large Stadium:

Posted Image

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Objects used:
- StadiumSideBleacher
- StadiumBleacherEnd
- StadiumEntrance
- StadiumLight
- Pitch and the Goals and BusStops for somekind of substitute benches

Notes:
- scripted so that when the lower bleacher is destroyed, the upper one and the "support arch" are also removed, (but not vice versa) When corner is destroyed the lamps in the corner will be removed and when both bleachers next to the main entrance are destroyed the entrance and it's upper bleacher are removed



------------------------------------------------

Large Nuclear Plant:

Posted Image

Objects used:
- various NuclearPlant buildings (reactor domes, cooling towers etc.)

#13 Teukka

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Posted 14 September 2007 - 16:32

Epic Airfield: pretty detailed and huge airfield; hosts two player start positions at the other ends of the long runway.

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I fitted the long runway and other parts of the tarmac using the CommercialAirliner. And becuase there isn't any big enough hangars for that I added the extra strips to serve as parking places for them and the concrete area next to terminal to serve as loading/unloading area for them.

Edited by Teukka, 14 November 2007 - 13:31.


#14 Dimanti San

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Posted 15 September 2007 - 11:50

Rocketsilo in 1 of the maps I am makking for ShW:
Posted Image

Just scenery I wanted to show:
Posted Image

Edited by Dimanti San, 15 September 2007 - 11:53.

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#15 Crazykenny

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Posted 24 September 2007 - 19:29

Large Nuclear Power Plant
---------------------------------

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#16 Nid

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Posted 24 September 2007 - 21:04

Posted Image
something I've been working on quietly... :D
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That one's pretty simple, Just sink the buildings till youre happy.
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I'll get the parts required later, when I can.
pretty straightforward anyway, just really detailed.
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That was two office buildings, linked with soccer stadium bleachers, facing opposite directions.
Posted Image

#17 Strategia

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Posted 22 November 2007 - 14:16

Multiple Unit Passenger Train

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-TourBus x5
-TrainCarFlat x4
-TrainCab x1

Just a simple multiple unit passenger train with power car. Created because of the immense lack of passenger train stuff. Can also be used as subway train.

Double Decker Commuter Train

Posted Image

-TourBus x9
-TrainCarFlat x4
-TrainCab x1
-ConvoyTruck01 x2

High-capacity commuter multiple unit train.

DD-IRM Regiorunner EMU-4

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Dutch double-decker train. I made this one just for shits 'n' giggles :/

Railyard (WIP)

Posted Image

-Multiple Unit Train x2
-Multiple Unit Car x6
-TrainEngineNoCars x1
-TrainCoal1 x3
-TrainCar03 x1
-TrainCarFlat x1
-ShippingContainer01 x1
-ForkliftSmall x6 (ForkliftSmall x2 = one shunter locomotive)
-AmericanHangar03 x3
-StanHanger02 x1

Largish railyard. Two multiple unit passenger trains are waiting here, as is a locomotive-pulled six-car train. A shunter is moving a coal wagon to a pair of other coal wagons on the far side of the yard. Another shunter is waiting in front of one of the big depots, a third is inside the service shed. A boxcar and a container wagon are also stored here. (WIP)

Edited by Strategia, 22 November 2007 - 17:36.


#18 Strategia

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Posted 06 December 2007 - 13:20

First off: my apologies for the double post, but it's been a while since this thread has last seen activity and I'd like to try and spark some more interest in it.

In roughly the same vein as Dimanti's Frosty, I present to you the Überlord:

Posted Image

-Tank_ChinaTankEmperor
-ChinaTankArmorUpgradeAddonReaper x2
-ChinaTankArmorUpgradeAddon_BattleMaster
-ChinaTankOverlordBattleBunker
-ChinaTankOverlordBunker_Nuke
-ChinaTankEmperorRadar
-Tank_ChinaTankOverlordGattlingCannon

Posted Image

Cargo Station

-AsianTrainStation x2
-TrainTrack3 x2
-Large Tanker Wagon (TrainTank x2) x2 (second one not visible)
-TrainCar02 x2 (each spawns two small supply piles when killed)
-SupplyTruck
-SupplyPileSmall
-Lumber x2

This is actually a bad copy of a cargo station I made in my previous map, which will never get finished due to size issues and an inexplicable crash. When 0.95 is released, I'll post some screenies of the map containing new stuff. Here's the original cargo station;

Posted Image

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This is a heavy-duty cargo train (TrainRocketTransport x2) carrying a dead Herc and a dead Spectre. (Originally, they actually were wrecks, but I thought it might be cool to have the wrecks explode when the train was destroyed. When I tried to test it however, I encountered what I call the "Black Screen of Doom" crash issue, so I haven't tested it yet.)

Posted Image

In much the same vein as the DD-IRM Regiorunner EMU-4, this is the Dutch NS Class 1600 locomotive, used for both passenger and freight purposes. Yes I'm a railway nut :P

-TrainCarFlat
-SupplyTruck x2

Edited by Strategia, 09 December 2007 - 19:02.




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