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[Important] Mod Guide For LOTR:BFME Version 3.05


6 replies to this topic

#1 Chrizz

    E-Studios™ 2012

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Posted 09 January 2005 - 14:22

More Coming Soon!

Model Polygon List:
Infantry: 300 to 1000 Polygons
Vehicles: 600 to 5000 Polygons
Buildings: 700 to 8000 Cinematic Around 20000 Polygons
Projectiles: 50 to 150 Polygons

Module Draws:
W3DTruckDraw "Already Used For the Ballista"

Editing Info:
Adding new *.W3D Models Is Posseble NOW!

Assets.dat Fixes:
Asset.dat Fix In Patch 1.01 ''Already Released''


SAGE Enhancements:

Tank Module Draw:
W3DTankDraw ''Already Released''

Tiberian Logic?:
I Spotted growing tree’s, May “Tiberian” is posseble


Battle Formation:
You can code exact the same as this screen below like the Redguards in the generals beta's

Posted Image


Min Commands:
-win
-scriptDebugLite
-scriptDebug2
-xres
-yres
-noshellmap
-noaudio
-Watchdog
-noWatchdog
-preferLocalFiles
-fullVersion
-mod
-automatch
-DX

Scripts And Tips Buildin LOTR:BFME
Stealth Generator 110% Working!, Incl Mobile Stealth Generator Works Perfect! [Like Tiberian Sun]

Quote

Behavior = BroadcastStealthUpdate SUP3R_UB3R_L33T_PR0_H4X0R_PWN4GE_ModuleTag
    Radius = [REAL RADIUS NUMBER]
End


SET_:
DOZER Will be posseble
HARVESTER Scripted in LOTR:BFME
COMMANDCENTER "Scripted in LOTR:BFME to will be usefull for Generals Command Centers"
HIJACKED "Got an TS Hijackers funktion".

More Of SET_ And Other Info

Upgrades Buildin:
Upgrade_InfantryCaptureBuilding
Upgrade_ChinaRedguardCaptureBuilding
Upgrade_AmericaRangerCaptureBuilding
Upgrade_GLARebelCaptureBuilding

Edited by Chrizz, 07 May 2005 - 23:10.


#2 Hostile

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Posted 09 January 2005 - 16:36

Good, good stuff. I've helped spread the news. Nice journelistic work Sever. :DD

#3 IDF Godzilla

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Posted 11 January 2005 - 05:55

aren't you over reakting about the building and vehicle poly counts?
:ofmg:
Posted Image
Thanks 'try
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#4 Chrizz

    E-Studios™ 2012

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Posted 23 January 2005 - 19:07

More is following soon haha yeah poly counts are wierd but the guide is not done

#5 moab_there_butt

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Posted 05 June 2005 - 23:48

OMG!!! how do you take the whole game engine from lotr:bfme and throw that into generals?!? you must tell me or else ill go crazy.
Posted Image
Posted Image

#6 TerroR

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Posted 09 August 2005 - 19:35

Vehicles: 600 to 5000 Polygons
Buildings: 700 to 8000 Cinematic Around 20000 Polygons

ummm you got to be kidding, not even FPS have that manny pollygons

#7 Chrizz

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Posted 09 August 2005 - 19:43

ROFL? ut got minimum 10000 poly's for 1 player chars and BF2 got 50000 polys for each player model.

where now an Real-Time huh models about 1 million or 10 million polygons look at our ut2007 forums or gears of wars forums Real Time engine



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