Concept Arts
#26
Posted 28 February 2006 - 08:52
#27
Posted 28 February 2006 - 11:29
A structure design trying , still working on lighting and try to learn shading ^_^
#29
Posted 28 February 2006 - 11:37
#30
Posted 28 February 2006 - 11:47
#31
Posted 28 February 2006 - 13:59
#32
Posted 28 February 2006 - 16:01
#33
Posted 28 February 2006 - 16:07
#34
Posted 28 February 2006 - 16:39
#35
Posted 28 February 2006 - 17:31
#36
Posted 28 February 2006 - 19:53
Legend_General, on 28 Feb 2006, 10:01, said:
you give new meaning to box tank lol
#37
Posted 28 February 2006 - 20:59
Respectfully,
Nuker86
#38
Posted 28 February 2006 - 22:31
#39
Posted 28 February 2006 - 22:33
Regards,
Nuker86
#40
Posted 28 February 2006 - 23:01
#41
Posted 28 February 2006 - 23:19
#42
Posted 01 March 2006 - 09:02
#43
Posted 01 March 2006 - 10:15
#44
Posted 01 March 2006 - 11:41
#45
Posted 01 March 2006 - 11:45
#46
Posted 01 March 2006 - 11:50
#47
Posted 01 March 2006 - 16:32
If each plank of wood will be a mesh on it's own rather than one rectengual
meash for the whole wall the model will look more realistic. I suggest to you to learn
texturing, it's boring but it will help you make the skin better. Metarials
have very repatative pattern.
You are learning modeling fast, grab a few tuts and you will be a good modeler.
Do you intend to make it low or high poly?
I have my faith in you
Edited by AKA_Slayer, 01 March 2006 - 21:38.
Sig done by Cattman2236
#48
Posted 01 March 2006 - 19:03
#49
Posted 01 March 2006 - 20:58
#50
Posted 01 March 2006 - 22:17
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