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Concept Arts


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#26 Alias

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Posted 28 February 2006 - 08:52

Still better than I could do :)

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#27 General

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Posted 28 February 2006 - 11:29

Thank you Jermies :) ...

A structure design trying , still working on lighting and try to learn shading ^_^

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#28 The_Hunter

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Posted 28 February 2006 - 11:31

neat did you also make the textures on that one :) ?
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#29 Waris

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Posted 28 February 2006 - 11:37

Cool, I like :)

#30 General

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Posted 28 February 2006 - 11:47

Thanks for the comments :) no The_Hunter , I not use textures , I use ready materials , don't know texturing yet :D

#31 General

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Posted 28 February 2006 - 13:59

Here is the shaded version , I was not know how to do shading but I learn from someone so here :)

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#32 General

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Posted 28 February 2006 - 16:01

Another Tank :

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#33 Waris

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Posted 28 February 2006 - 16:07

Good concept, but why the barrel is box :???: Also, I bet the turret clearing isn't enough to not collide with the metal rail at the topside of the chassis.

#34 General

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Posted 28 February 2006 - 16:39

thanks for the comment and aha yea , why the barrel box me ? lol , really , I do it wrong I think lol ^_^

#35 General

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Posted 28 February 2006 - 17:31

Here a freak lol

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#36 Cryptkeeper

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Posted 28 February 2006 - 19:53

Legend_General, on 28 Feb 2006, 10:01, said:

Another Tank :

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<{POST_SNAPBACK}>


you give new meaning to box tank lol

#37 Sgt. Nuker

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Posted 28 February 2006 - 20:59

Anyone else notice that he combined two of his concepts? Maybe it's just me. Good job on the models!!


Respectfully,

Nuker86
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#38 General

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Posted 28 February 2006 - 22:31

lol yea a Box Tank :asshole: ... and yea I use my previous laser defence system on my box tank :lol:

#39 Sgt. Nuker

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Posted 28 February 2006 - 22:33

General, I hope you weren't calling me the @$$hole. Cool tank!!


Regards,

Nuker86
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#40 Short Stuff

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Posted 28 February 2006 - 23:01

I just learned how to make Use autoCad a few months ago and i can barely do anything that general has done so far. All i have done so far is make a really detailed camero. i have on a disk somewhere ill see if i can find it. but its no where near as detailed as general can go.
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#41 Whitey

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Posted 28 February 2006 - 23:19

woot at the freak head :lol: :lol:

#42 General

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Posted 01 March 2006 - 09:02

lol yea freak head all the way :lol: ... no I didn't say you @**hole Nuker , this is just was a joke to cryptkeeper08 :lol:

#43 Alias

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Posted 01 March 2006 - 10:15

Still good as hell. Keep up the work mate.

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#44 General

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Posted 01 March 2006 - 11:41

Thank you :lol: Here another version of shelter :

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:lol:

#45 Waris

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Posted 01 March 2006 - 11:45

Hmm... the roof has collapsed :???: Or this is a confined shelter?

#46 General

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Posted 01 March 2006 - 11:50

Lol no , roof not collapsed , walls you see outer than roof limit line , is the beginning of a new place , I will continue to this and will add new rooms and places so I did some walls outer than the limit and it shows look like roof is collapsed :lol:

#47 AKA_Slayer

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Posted 01 March 2006 - 16:32

Looks good for one of first tries on 3dsmax.
If each plank of wood will be a mesh on it's own rather than one rectengual
meash for the whole wall the model will look more realistic. I suggest to you to learn
texturing, it's boring but it will help you make the skin better. Metarials
have very repatative pattern.
You are learning modeling fast, grab a few tuts and you will be a good modeler.
Do you intend to make it low or high poly?
I have my faith in you :lol:

Edited by AKA_Slayer, 01 March 2006 - 21:38.

Guns don't kill people, people with guns kill people.
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#48 General

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Posted 01 March 2006 - 19:03

ah thanks a lot for the comment , I was try to learn texturing but I am not succeeded , I will try again :lol:

#49 Alias

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Posted 01 March 2006 - 20:58

Continue... you are doing great :lol:

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#50 General

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Posted 01 March 2006 - 22:17

Thank you , I will :lol:



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