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[Suggestion][Mission] Genesis Outbreak


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#1 Rayburn

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Posted 06 May 2007 - 06:32

Good morning!
AS the subtitle suggests, I hereby present you my latest piece of woek, the concept for a C&C3 mission called "Genesis Outbreak". Enjoy.

STORYLINE:
The Genesis Pit was discovered during TW2. It was the place with the heaviest Tiberium infestation worldwide and received it's nickname Genesis from the fact that an entirely new Tiberium based flora and fauna was being created there, showing the terraforming effects of the green crystals. As Nod forces used it to lure the Tiberium lifeforms out of the pit to attack GDI forces, the Pit was destroyed...according to the official investigation after the incident. In fact, GDI repelled Nod-forces and soon realised that the Pit allows a glimpse at Earth's future if there's no way to stop Tiberium. There had to be one, so GDI established a secret research facility at the other end of the Pit, using it as a testing range for new technologies for purging Earth from Tiberium.
During the hot phase of TW3 Nod became aware of this since they were surprised how GDI managed to clear entire zones from Tiberium infestation. In an attempt to stop this, Nod launched a full scale attack on the Pit-facility. Your job, Commander, is to stop them and secure the technology developed in the facility before Nod can destroy it.

THE MAP:
Posted Image
Explanation:
Orange arrows = GDI Defences/Forces
Red arrows = Nod Defeces/Forces
Green stuff = Green Tib
Blue stuff = Blue Tib
Grey thingies except the one in the middle = Bridges

COURSE OF ACTIONS:
At the beginning, everything seems fine until the Powerplants at the northern end of the Pit blow up. This will shut down the Laserfence/Defences which keep away the Tiberium monsters (masses of Visceroids for the moment, we'll see what X-packs and mods will do). As soon as the Defences are off, they will spread accross the entire pit and try to get out. Whilst the Defences at the little base-camp and the facility itself are busy with them, you'll get a group of Zonetroopers to move into the Pit, reach the facility and secure a truck which'll transport the secret tech through the Pit to the base-camp.
Your goal is to bring the truck to the evac-zone for air-extraction. As you try to move it to your base via the direct way, a giant Tiberium crystal next to the road will be destroyed by Vertigos, blocking your path and forcing you to move southwards to the abandoned city whilst Nod is launching a full scale offence at your base from there. Timing is important: Be aware not to run right into a horde of tanks when you're near the southern bridge! You can send additional forces from your base to the convoy via the dried riverbed. There's an access-point at your base and it allows you to get back out of the "river" near the Pit and in the city. Downside: The River is full of blue Tip, so regular Infantry has bad chances. To make things even worse, the Pit should constantly spawn hordes of Visceroids to make it impossible to just move the truck through the Pit and into the river. you'll have to do that with tanks to back up the escort. Perhaps make it so the truck can't enter the Pit after it's at the camp, this is really just to prevent cheating since you're supposed to take the hard way.
As you reach the city (everything inside the grey "-") you'll have to clear some buildings from Nod infy whilst their armour is coming after you, so make sure your rear-side is well secured against tanks. If the path through the city is clear, you have to break the siege of your base and move into safety. Get the truck to the evac-zone and wait for aerial extraction. Nod will launch some heavy attacks against your base, so hold the line.
Afterr a few minutes, you'll be informed that Nod has two Airtowers in the East which jeopardise your escape with Venoms. Destroy the Towers. How you do this is your thing: you'll get Orcas (No F-Hawks) and you can build groundforces, even snipers and Juggernauts if you really fancy sending your snipers through the riverbed. As soon as the Towers are down, a transport will get you out. As a last objective, you get control of the Ioncannon with which you'll have to blast the Pit since it's totally out of control and must be destroyed now. One shot in the middle should set it ablaze (Particle effects, w00t)

THE DESIGN:
I'm still waiting for information on where exactly the mission is set since the location might be shown in TS:FS. This is most important for the look of the houses in the city.
Generally the map should be a mix of red- and yellow zone territory.
The Pit MUST look like hell on Earth: Full of mutated trees, veins and huge Tib-crystals. Visceroids everywhere, ion-storms, weird rock-forms and Tiberium craters (Examples: 1, 2)
The southern part of the city - where the Tib fields are - should be more red-zone as well. Some broken buildings overgrown by crystals, generally very dark and dead. The rest of the map more yellow-zone like. Not too much Tiberium-infestation but make it war torn. Not too friendly nature but make it actual trees with leaves and stuff. Maybe even add some grass, it really depends on the location.
As for lighting, either something normal (noon, clear) or sunset like in the first Nod mission in Australia.

Comments are very welcome and I hope you liked reading this. Feel free to contact me if you want to map this, Revan already applied but maybe he'd like some help, I don't know.

Long post ends here. I need a coffee now lol.

Edited by Revantheemperor, 03 November 2007 - 14:22.




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