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[Resources] Public Cameos & Templates


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#26 nEGATIVE

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Posted 08 January 2009 - 10:44

Dubblepoast! :D

New Mammy (compared to old one)
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JSF
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The following is a reverse-engineered skin for gxmammoth_hi.W3D, I found the damaged skin and removed all the damaged bits.
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And a preview:
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#27 Mbob61

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Posted 08 January 2009 - 13:19

You got some pretty sweet cameos there :D
The mammoth and JSF are particularly cool.

Mike
Thanks to Pav3d for the awesome sigs
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#28 Stinger

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Posted 08 January 2009 - 13:29

Yeah, some of those are pretty good, indeed.

But try using the correct house colour next time. It doesn't look good when they have none, either.

#29 nEGATIVE

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Posted 08 January 2009 - 13:37

Is there any way to change the housecolor in W3DView? What else could I use?
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#30 The_Hunter

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Posted 09 January 2009 - 00:24

just open the texture in photoshop and color it :P
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#31 Pav:3d

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Posted 09 January 2009 - 08:20

that texture being art\textures\housecolor2.tga/.dds which is what all ZH models use for skinning HC I think

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#32 Jordan

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Posted 13 January 2009 - 23:10

Some use housecolor.dds/.tga too, like the humvee, dragon tank, scorpion, and others.

There are also more, such as housecolorkhan and housecolor3, though housecolor3 is just a cropped part of housecolor2.

Edited by Jordan, 13 January 2009 - 23:10.

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#33 Pav:3d

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Posted 09 February 2009 - 21:17

I always thought the vgla Biker cameo was a bit... boring
Here is my take on it:

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#34 Dauth

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Posted 09 February 2009 - 21:18

Looks good, though I'd use PS to round of the wheels a bit if I were you. Give it a more professional feel.

#35 Pav:3d

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Posted 09 February 2009 - 21:32

Ah gd point thanks
Done n done, just reload the images

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#36 The_Hunter

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Posted 09 February 2009 - 21:37

is it just me or is his head missing in that picture ?

otherwise very nice cameo.
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#37 TheDR

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Posted 09 February 2009 - 21:42

View PostThe_Hunter, on 9 Feb 2009, 21:37, said:

is it just me or is his head missing in that picture ?

otherwise very nice cameo.


You need an upgrade to get heads :D

The only bit i dislike is the black bit on the underbody, looks a bit rough, otherwise its very nice.
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F O R T H E N S
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#38 Pav:3d

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Posted 09 February 2009 - 22:13

Gah its his damn hand in the way :D

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#39 The_Hunter

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Posted 10 February 2009 - 11:12

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Made a few minor tweaks.
I'll like use this in ShockWave and ROTR since it looks pretty awsome :D

Edited by The_Hunter, 10 February 2009 - 11:13.

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#40 Pav:3d

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Posted 10 February 2009 - 13:25

What an honor :O
Thanks!

Edited by Pav3d, 10 February 2009 - 13:38.


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#41 Pav:3d

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Posted 11 February 2009 - 21:57

Here is another re-made ZH cameo, always thought that crusader one was rather unfitting compared to the rest
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Ill probs be making some moar re-made ZH cameos just for fun if I can think of anything that could need re-doing imo

Edited by Pav3d, 11 February 2009 - 21:57.


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#42 Dauth

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Posted 11 February 2009 - 22:20

Looks very good Pav3d, I was never a fan of the Marauder Cameo, I'm sure it could be made to look tougher.

#43 Pav:3d

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Posted 11 February 2009 - 22:39

Yeah sure Ill see what I can do, I like a challenge :sly:

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#44 Wizard

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Posted 12 February 2009 - 10:19

Those are some very good cameos there Pav3d. Great work.

#45 Pav:3d

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Posted 12 February 2009 - 18:45

Ill be sorting through your scraps... :P
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#46 Dauth

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Posted 12 February 2009 - 18:47

I don't know about the mobile barrel, but it does look like a tougher tank now.

#47 Dutchygamer

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Posted 12 February 2009 - 19:47

You do know Marauders don't have a turning turret :P
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#48 Pav:3d

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Posted 12 February 2009 - 19:52

....its been a while since ZH, but still, it should do :P

Edited by Pav3d, 12 February 2009 - 19:54.


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#49 Jazzie Spurs

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Posted 12 February 2009 - 20:10

I should remake the Marauder.... too much boxy cannon :P

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#50 Jordan

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Posted 12 February 2009 - 21:36

You could give the marauder a turning turret if you move the exhaust pipe and either raise the height of the cannon, or lower the height of the rails, though that would require model editing and make the cameo out of date.
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