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#1 Camille

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Posted 03 March 2008 - 13:57

hi! im not new to the forums but this is my first post. i have been making models for the past few months and just wanted to have peoples opinions, so please comment ahead. i also make drawings for concept or just for fun. also i use sketchup to model cause i dont understand a shit about all the other programs. anyway it works fine for me and ill improve sooner or later so... tips are welcome!

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a collection of all my (decent) models, theyre all vehicles cause i intend to mod some day.

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one of my first models, a small drone tank. misses lots of details cause i never found the courage to continue.

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some kind of heli from my own design, same story as above: started fine but just lost patience to finish it.

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some normal tank tryouts with very low poly count.

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my second model ever: a rocket buggy. its pretty detailed already

more screenies can be found here: http://s240.photobuc.../ff157/ka10000/
also forgive my bad grammar..
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#2 Jok3r

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Posted 03 March 2008 - 14:00

Those are pretty nice. with some good custom textures, they would be awesome. Are you using sketchup?
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#3 Camille

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Posted 03 March 2008 - 14:17

thanks for your appreciation and yes, i use sketchup. 3dsmax died on me for no reason and it was too hard anyway. ive been searching skinning tutorials for ages now and still dont know how to do it.
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#4 Jok3r

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Posted 03 March 2008 - 14:20

AFAIK, sketchup doesn't suport skinning. However, IIRC you can use custom textures. Do you know how to make those? You're doing pretty wel with sketchup, thats better than anything I've made, but I'm still learning. If you want, I think I can do some textures for you sometime.
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#5 Camille

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Posted 03 March 2008 - 19:12

yeah, that would be great. i'd like to see one of my models actually finished..
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#6 Reaper94

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Posted 03 March 2008 - 19:16

pretty good, IIH ive seen better but im in NO point to criticise, i aint even gonna offer to show my examples.

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AFAIK, sketchup doesn't suport skinning. However, IIRC you can use custom textures. Do you know how to make those? You're doing pretty wel with sketchup, thats better than anything I've made, but I'm still learning. If you want, I think I can do some textures for you sometime.
~SLG


whats afaik?

as far as i <something>?

 RaiDK, on 3 Jun 2009, 10:09, said:

MY BEAK IS ONE WHICH WILL PIERCE THE HEAVENS.

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#7 Alie

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Posted 03 March 2008 - 20:03

concerned.
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#8 Jok3r

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Posted 03 March 2008 - 20:06

I don't know what ailestrike just said. AFAIK= As Far As I Know. I should be able to do some textures for you, what kind do you want. rusty metal, gleaming metal......
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#9 Camille

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Posted 03 March 2008 - 21:01

well, something with plates and bolts, lightbrown random plates, plain used steel (with marks and spots)... and i dont know, anything that looks good :P
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#10 Reaper94

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Posted 03 March 2008 - 21:41

do u use lke renx or somming?

 RaiDK, on 3 Jun 2009, 10:09, said:

MY BEAK IS ONE WHICH WILL PIERCE THE HEAVENS.

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#11 Jok3r

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Posted 03 March 2008 - 22:05

He's using sketchup. RenX is a plugin for GMax that lets you model for CnC.
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#12 Camille

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Posted 04 March 2008 - 17:51

ok a new model of some kind of toxin-based tank, could use some more details i know but im too tired to continue.

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OMG red!!

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thats it for now, currently working on a heli.
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#13 Jok3r

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Posted 04 March 2008 - 17:52

I really like it, but the barrel seems to be a little to big. Also, I'm not so fond of the colors...
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#14 Camille

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Posted 04 March 2008 - 17:57

yes, the colours are horrible but due to the lack of a proper rendering program i just try to give it some depth by adding colour. maybe not such a good idea after all...
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#15 Jok3r

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Posted 04 March 2008 - 18:00

If you had some proper textures, it would be better. I'll get to work on that at some point.
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#16 Camille

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Posted 04 March 2008 - 18:28

okay thanks a bunch :P
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#17 Jok3r

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Posted 04 March 2008 - 19:22

I just made up a quick steel texture
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Do you know how to add textures to sketchup? If you don't, just ask. Make sure when you're adding it, you set it too a large size (120' or so, honestly) it looks way better. I'm not very good with sketchup, but here's a general idea of how it will look (don't laugh to much at the 'vee)
Posted Image
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#18 Reaper94

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Posted 04 March 2008 - 19:32

View Postka1000, on 4 Mar 2008, 17:51, said:

ok a new model of some kind of toxin-based tank, could use some more details i know but im too tired to continue.

Posted Image

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OMG red!!

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thats it for now, currently working on a heli.


dude that is fucking awesome


View PostThe Swimmer, on 4 Mar 2008, 19:22, said:

I just made up a quick steel texture
Posted Image
Do you know how to add textures to sketchup? If you don't, just ask. Make sure when you're adding it, you set it too a large size (120' or so, honestly) it looks way better. I'm not very good with sketchup, but here's a general idea of how it will look (don't laugh to much at the 'vee)
Posted Image
~SLG
(Did you sign on with CnC FC?)



nmice skinning and yeah he did

 RaiDK, on 3 Jun 2009, 10:09, said:

MY BEAK IS ONE WHICH WILL PIERCE THE HEAVENS.

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#19 Camille

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Posted 04 March 2008 - 21:02

just finished another model: this time, a helicopter i made up. unlike most heli's it has two tails and tailrotors, also no weapons are equipped (yet) please tell me what can be better or added (within reasonable limits) and i might add or tweak a thing or two cause i personally like this one.

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done. next up: i really dunno :cyclops:
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#20 Jok3r

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Posted 04 March 2008 - 21:14

That one's purdy. Try adding that texture to it. If you're gonna arm it, give it some missiles, and maybe door gunners?
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#21 Camille

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Posted 04 March 2008 - 21:38

mini-update for the toxin-like tank: now added one headlight, a substainer for the barrel and a more dangerous look for the end of the barrel. also the reason why its so large is because it fires concentrated blobs of toxin, not shells or missiles...

Posted Image
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#22 Jok3r

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Posted 04 March 2008 - 23:04

OK, cool. Can we see what it looks like with my texture?
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#23 Camille

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Posted 04 March 2008 - 23:57

i tried using some textures but its really hard cause you have to orient the texture every time you put it on a face, otherwile it looks like crap. now knowing there are more then 1500 faces on that one... that would take ages. i would rather have a decent skinning program that isnt to hard to learn. (and somethin to convert the skp. to something editable in other progs)
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#24 Jok3r

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Posted 05 March 2008 - 01:24

Thats what I thought at first, however, there is another way to apply textures in sketchup. I'd still like to know of that skinning program (Please tell me what it is), but this way works too-
1. In the model, open the paintbucket tool
2. There should be a tab with a radial menu (or something of the sort) labeled colors. Click on it to display the other choices.
3. Select "new texture"
4. Select the .jpg file
5. It will ask for the size and the name- leave the name as is, but change the size to something like 120' x 120'
6. Apply like you would any other texture
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#25 Jok3r

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Posted 05 March 2008 - 16:29

View Postka1000, on 4 Mar 2008, 16:02, said:

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How do you get that view?
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