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#51 Camille

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Posted 06 March 2008 - 23:06

sure man, good job on the sig. uhm, i can just copy and paste it?

after all, could you darken the model just a bit. now it's just a little too bright.

Edited by ka1000, 06 March 2008 - 23:10.

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#52 Jok3r

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Posted 06 March 2008 - 23:09

That should work.
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#53 Camille

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Posted 07 March 2008 - 19:22

i armed the omfghuge tank with the gun i drew on the conart, and here it is:

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please comment. should i add the all the weapons i drew or would this be sufficient?
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#54 Jok3r

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Posted 07 March 2008 - 19:24

That looks pretty good.
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#55 Mbob61

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Posted 07 March 2008 - 21:00

Nice
looks awesome
Whats poly count just out of wondering?

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#56 Camille

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Posted 07 March 2008 - 21:39

5585 :P probably just a tad too much to be used in-game amirite?

but maybe since there is only one at a time, thats not such a big problem...
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#57 Mbob61

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Posted 08 March 2008 - 12:19

Yeah, the limit is about 600 ish :P
so your just a bit over :)
Looks good though

Mike
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#58 Camille

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Posted 08 March 2008 - 13:14

damn. no chance that i lower that number and it still looks acceptable?
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#59 IPS

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Posted 08 March 2008 - 13:49

wow nice tank
I realy like it!
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#60 Camille

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Posted 08 March 2008 - 18:19

just finished this one: some kind of uber-building-factory-bunker-missile silo all in one... i thought the most logical shape for a super fortified building would be a little like this, so no spikes coming out or not too much shizzle sticking out.

1600 entities (is that like poly's?)

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next up: you tell me.
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#61 Mbob61

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Posted 08 March 2008 - 18:24

looks good.
Could make it into FC if the poly count is lowered slightly
Thats if you let us that is

Mike
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#62 Camille

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Posted 08 March 2008 - 18:33

@mbob: of course, i would love to see one of my models skinned and in-game! i'll try to lower the poly count...
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#63 Jok3r

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Posted 08 March 2008 - 18:46

I like it. The tab labeled faces is the one that counts polies. Can you and Mike go on IRC?
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#64 Camille

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Posted 08 March 2008 - 19:10

now something completely different: gonna get another tattoo and probly this:

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what you think? bad idea? good idea?
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#65 Camille

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Posted 10 March 2008 - 01:16

finished another model: a robotic, all-purpose MBT with anti-air capability's. this tank can take on infantry with dual machine guns and attack both airbourne, ground-based vehicles and tanks with a quadruple rocket launching system on it's back. however, due ti it's versatility, it isn't as effective as specialized units until veterancy is gained. it's speed is similar to other average MBT's.

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please comment thx.

one of the links doenst seem to work so here you should find it: http://s240.photobuc.../ff157/ka10000/
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#66 Waris

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Posted 10 March 2008 - 01:37

Very nice, I like the concept of that tank.

#67 Jok3r

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Posted 10 March 2008 - 01:38

Looks a bit like a mammoth. I'm liking that. I can see it as the Antarctic MBT. How many faces?
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#68 Camille

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Posted 10 March 2008 - 10:48

680 faces. glad you like it!
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#69 Camille

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Posted 10 March 2008 - 20:42

i had an idea for the antarcticans: since most power generators wouldn't work in colder environment i came up with a windmill dynamo: since antarctica is basically one large open space, using the wind as a powersource would be a pretty good idea i think. anyway the dynamo works by letting the wind blow through a huge rotor that can direct itself towards the wind (codeable?) and thus generate power by the use of magnets. (like a real dynamo really). i also thought it would be cool to make a new gameplay feature: these powerplants won't deliver much power when just build but will continue to power up until maximum output is reached. the beginning output should be lower than a nuclear reactor but the final output should be bigger then a 'control rodded' cold fusion reactor. the time to completely power up should be around three or four minutes. please share yer ideas.

+- 1500 faces

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srry for typos.
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#70 Jok3r

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Posted 10 March 2008 - 23:51

Very interesting idea. We'll have to talk to kassad about codeability though...
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#71 Camille

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Posted 11 March 2008 - 16:30

small update: used a different colour-and lightscheme to display the omghugetank, it now looks much better. grey is skin, red is housecolour area.

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image quality is horrible i know, anyone know how to solve that?
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#72 Crazykenny

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Posted 11 March 2008 - 17:14

Save as .PNG.
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#73 Jok3r

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Posted 11 March 2008 - 19:41

It looks nice. Save it in a different format to improve quality. Also, I think I figured out how to get your models into the game without 3ds without pro.
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#74 Camille

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Posted 11 March 2008 - 21:39

done another one, a pretty basic tank partially based on a photo of what seems to be a merkava... (israelian?) anyway here it is.

560 poly's.

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#75 IPS

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Posted 11 March 2008 - 21:52

I have to say that one is realy nice.
IMO there are some parts at the front of the turret wich could be improved but I like the overall design
Keep it up!
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"the earth does not deserve to touch my feet"
...:rofl:...:rofl:...:lol:...:rofl:...:rofl:...:lol:...
......... -.___.--"------ ................./ /

........ / ]: [][ I ]..........=======/
....... (-,____==o___.´ ..............` --
--`-------`---..........





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