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tutorial request


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#1 pirate

    The friendly scourge of the seven seas

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  • Projects: GenerationX, Forgotten Fury, European Conflict and more

Posted 23 March 2008 - 14:04

I am wondering what some locomotor functions exactly do

-ZAxisBehavior = NO_Z_MOTIVE_FORCE
-ZAxisBehavior = SURFACE_RELATIVE_HEIGHT
-ZAxisBehavior = RELATIVE_TO_HIGHEST_LAYER
-AllowAirborneMotiveForce = Yes
-MaxThrustAngle = 99999 ; in degrees (NOT degrees/sec) (does this have to do with min/max pitch?)

Im more specific interested in the locomotors of missiles

I found out that missiles prefer to first go to the target hight and then fly horizontal to the target. They calculate the curve with the turn speed when u have a large turnspeed it will turn at the last moment, and low it makes a fluent curve.

Is there any way to make the missle turn to the target in the first moment and then go straigt to the target (not flying horizontaly but joining the point where the turncurve starts and the target) so it looks like the missile is going straight to the target....

Anyone knows if this is possible/how its done?

Pirate
Proud leader of Forgotten Fury and co-leader of European Conflict

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