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Adding sky to zero hour/changing camera angles


33 replies to this topic

#26 Lord Jon NOOB

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Posted 25 May 2008 - 19:23

Wow!
That's awsome!
To bad it don't work at my pc.
Bu I'll keep tying!
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#27 Lord Jon NOOB

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Posted 28 May 2008 - 16:56

What does "CameraYaw"?
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#28 Kris

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Posted 29 May 2008 - 16:05

CameraYaw sets the camera where to face by default. 0.00 sets the camera face to the north.







#29 Lord Jon NOOB

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Posted 29 May 2008 - 20:24

Okey!
Thank you very much!
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#30 Pav:3d

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Posted 29 May 2008 - 21:35

Nice one chris, cheers for ze extra info

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#31 Lord Jon NOOB

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Posted 06 June 2008 - 14:42

Is it possible to place the sky manualy?
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#32 Rich19

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Posted 06 June 2008 - 18:40

Not as far as I know, no.

#33 Lord Jon NOOB

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Posted 06 June 2008 - 20:33

ok, thanks.
Well, I have to find a other way to make sky. :P
AMD Athlon x64 X2 6000+ 3.1GHz
ATI radeon HD 4850 (1024 mb DirectX 10.1)
4 GB RAM ddr2
Windows 7 64 bit (build 7600)
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#34 Lord Jon NOOB

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Posted 10 July 2008 - 10:09

This is really strange!
I can see the sky box in the normal game.
But the maps I've edited to add the sky box ...
Don't show the sky box! :P
AMD Athlon x64 X2 6000+ 3.1GHz
ATI radeon HD 4850 (1024 mb DirectX 10.1)
4 GB RAM ddr2
Windows 7 64 bit (build 7600)
500 watts power supply
1,25 TB disk space



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