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#1 Libains

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Posted 28 May 2008 - 23:48

Well I decided, as I find it very relaxing, to start making a few sigs and whatnot. I will update this thread with stuff as and when I decide to do anything. If you want to request anything as well, just post here and I'll look at it - if you're reasonably desperate! I'll also ammend anything here to anyone personally if they ask - but i may pass on the SOTW #57 entry one - it was darn tough to do that text.


My SOTW #57 entry - theme of explosion:

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My Sig that I did for CrazyKenny's competition:

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One made just for fun

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Another one that I made recently - to do with the fact that I play a lot of tennis:

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Edited by AJ_, 25 September 2008 - 20:23.

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#2 Crobar

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Posted 29 May 2008 - 16:00

Looking good :) I like what you've done with the tennis ball sig, it looks really neat
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#3 Libains

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Posted 29 May 2008 - 22:53

Thanks Crobar - I don't reckon it's too bad for a second attempt!

Anyways - I entered Number's 'Competition' with absolutely no idea as to what he wanted except 'cute' and 'include a Schnuffel'. Came out with this:

Sig:
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Avvie:
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Edited by AjPOD, 29 May 2008 - 22:53.

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#4 Crobar

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Posted 30 May 2008 - 08:25

Haha awesome :P
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#5 Libains

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Posted 03 June 2008 - 09:57

Ok - so a new one that I was messing around with and came up with:

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#6 Wizard

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Posted 03 June 2008 - 11:58

Not bad. The smudging needs some practise though mate. Not bad for a first attempt. You should duplicate your render over the top of what you have now and then lightly (soft brush 20% opacity) erase some edges. The smudging won't be so obvious then. Also it looks like you have used a colour dodge setting, you might want to reduce that a touch to avoid such a harsh colouration.

Keep it up

#7 Libains

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Posted 03 June 2008 - 12:29

Cheers for the comments Wizard - very helpful indeed - so I had a little fiddle with it and got this:

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#8 Wizard

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Posted 03 June 2008 - 12:37

MUCH betta in those areas.

Next comment though, sorry should have said something in the previous post. It lacks texture and therefore depth as well. Go search on planetrenders for some c4ds and try adding one in.

#9 Libains

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Posted 03 June 2008 - 12:43

Yeah - i was looking at some of those - and am having a few problems with c4ds - namely implementing them into things on Photoshop period - any chance of a hand on that? Ps thanks for the comments again.
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#10 Wizard

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Posted 03 June 2008 - 12:53

Surely. Would be easier on MSN. I may have sometime free late tonight GMT.

#11 Libains

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Posted 03 June 2008 - 12:55

Thanks - sounds good - will not be available 'till 9GMT however - proxies block MSN during the day! Cheers,

~AjPod


EDIT:
Decided to have a fiddle again and to see what I could do about my sig - so I then produced this one:

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Edited by AjPod, 03 June 2008 - 13:22.

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#12 TheDR

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Posted 03 June 2008 - 18:39

Nicey :D

Tis my favorite of yours now :)
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#13 PacSpook

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Posted 03 June 2008 - 19:07

Not bad, a few criticisms though:

- The (I'm guessing) shadow doesn't really work, it's too dark, it's been cut off, and looks out of place with the style of the sig.
- I think the sig needs a border of some kind, and possibly the rounded edges removed.
- The sig is a tad on the large side, I would suggest make the render slightly smaller, and lower the overall height of the sig.
- Finally I think the font/text needs a little work

Don't get me wrong, tis a nice sig though :D
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#14 Libains

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Posted 04 June 2008 - 10:39

Ok - so I did some more editing, along the line of what Bob said:

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and i realise I've cut the top off a bit - damn.

So here it is with no top cut off

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Edited by AjPod, 04 June 2008 - 10:44.

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#15 Wizard

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Posted 04 June 2008 - 11:51

It has certainly come along way. All in all, much much much better!

#16 E.V.E.

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Posted 04 June 2008 - 11:58

I can only agree with Wizard on that.

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- E.V.E.

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#17 Drag#!

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Posted 04 June 2008 - 13:13

And I can only agree both of u.Really Nice Work :D

Edited by -Drag-, 04 June 2008 - 13:14.


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#18 Libains

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Posted 04 June 2008 - 13:14

Thanks guys - nice to know!

So did some work for the SOTW and have drafted this up at the moment:

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As it turns out that the demon is a Balrog, so i went for a bit of a LOTR effect.

Edited by AjPod, 04 June 2008 - 14:04.

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#19 Libains

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Posted 10 June 2008 - 12:40

Well I've been playing around with some more things in my spare time and have come up with this one: any comments?

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#20 Wizard

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Posted 10 June 2008 - 12:42

Render doesn't, in anyway, match or blend into the BG. Colours aren't right for pairing up.

#21 Sgt. Nuker

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Posted 10 June 2008 - 14:56

By themselves, the background and render are choice. However, like Wizard has made everyone aware of, they don't seem to blend as well as one would have hoped for.
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#22 Libains

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Posted 10 June 2008 - 14:59

Yes - i agree that they don't go as well as I had hoped - I'll have a tinker at some point and see if I can't get something that's a bit better.
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#23 Sgt. Nuker

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Posted 10 June 2008 - 15:06

Just tinker with the background hues, at least that's what I would do.
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#24 Libains

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Posted 10 June 2008 - 15:36

OK - so I did my little tinkering and adjusted a few hues and a couple of other things and got this: any better?

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#25 Wizard

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Posted 10 June 2008 - 15:43

Considerably better. Now if you add a black and white gradient map to it, set it to multiply at about 25-50% it should hide up the green abit more.





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