Jump to content


Again the damage areas discussion: Yay or nay?


35 replies to this topic

Poll: Damage areas? (27 member(s) have cast votes)

Yay or nay?

  1. Yay (24 votes [88.89%])

    Percentage of vote: 88.89%

  2. Nay (1 votes [3.70%])

    Percentage of vote: 3.70%

  3. Unsure (2 votes [7.41%])

    Percentage of vote: 7.41%

Vote Guests cannot vote

#1 Sgt. Rho

    Kerbal Rocket Scientist

  • Project Leader
  • 6870 posts
  • Projects: Scaring Jebediah.

Posted 16 June 2008 - 12:57

Here is a video of the guardian tank reciving missile fire from the rear and from the face. Though, with exagerated values.

So what would you think about tanks and vehicles taking more damage from the rear than from the front and side?

http://www.youtube.c...h?v=1W3uOI5a7i8

#2 TheDR

    Whispery Wizard

  • Administrator
  • 5845 posts

Posted 16 June 2008 - 13:06

All i can say is if it works without bugs it would be a cool addition.
Posted Image
F O R T H E N S
Posted Image

#3 Sgt. Rho

    Kerbal Rocket Scientist

  • Project Leader
  • 6870 posts
  • Projects: Scaring Jebediah.

Posted 16 June 2008 - 13:07

Yep, it works without bugs.

#4 Zeke

    The X General

  • Project Team
  • 3504 posts
  • Projects: Deep Impact (formerly EC)

Posted 16 June 2008 - 13:08

Yay

#5 Jazzie Spurs

    [Pantsu-Dan]

  • Project Team
  • 4073 posts
  • Projects: Commanding the ECA 33rd Ground Assault Team.

Posted 16 June 2008 - 13:35

Postcunt+ 1 for Yay

Posted Image
Posted Image
Posted ImageBlack Lagoon OST
Posted Image

#6 Mr. Mylo

    The Transporter

  • Project Team
  • 2334 posts
  • Projects: CnC Unleashed; CnC The Rise of the Reds

Posted 16 June 2008 - 16:17

unsure... YAY
Posted Image
sig by the_Dr - you are the best
Posted Image
here look at my artwork: KLICK ME
Posted Image

#7 Flechette?

    Veteran

  • Member
  • 488 posts

Posted 17 June 2008 - 11:00

Realism? Oh shi- Yay!

Quote

It's well known fact that a vital ingredient of success is not knowing what what you're attempting can't be done. A person ignorant of the possibility of failure can be a brickwall on the path of history.

Posted Image
Posted Image
Many thanks to Comrade KamuiK, is credit to team

#8 Strategia

    Mwuahahahahahahah

  • Member
  • 3154 posts
  • Projects: Minecraft, TCMM, sleep

Posted 17 June 2008 - 21:24

Yea/Yay. I love it when games do this. This way, flanking/surrounding actually means something :pnd:

#9 Sgt. Rho

    Kerbal Rocket Scientist

  • Project Leader
  • 6870 posts
  • Projects: Scaring Jebediah.

Posted 17 June 2008 - 21:30

I previously said, ambushing a few tanks with AT infantry means death to the tanks, this is what I meant :pnd:

#10 BeefJeRKy

    Formerly known as Scopejim

  • Gold Member
  • 5114 posts
  • Projects: Life

Posted 17 June 2008 - 21:35

Sounds interesting to say the least. This mod is for Kane's Wrath or Red Alert 3?
Posted Image

#11 Sgt. Rho

    Kerbal Rocket Scientist

  • Project Leader
  • 6870 posts
  • Projects: Scaring Jebediah.

Posted 17 June 2008 - 21:43

RA3

#12 smooder

    America's Rage Leader

  • Member
  • 1870 posts
  • Projects: Americas Rage

Posted 03 July 2008 - 14:34

Ai Sai Yai

#13 Kris

    <Custom title available>

  • Project Team
  • 3825 posts

Posted 04 July 2008 - 00:02

View PostMaster_Chief, on 18 Jun 2008, 5:43, said:

RA3


Wat? :dope:

Also, Go ahead with it. Looks nifty.

EDIT: HOLY CRAP, Didn't knew how old was this thread X_X!

Edited by Chris, 04 July 2008 - 00:03.








#14 Kamikazi

    Your worst nightmare

  • Project Team
  • 1252 posts
  • Projects: EC Co-Leader and NLS Beta Tester

Posted 05 July 2008 - 16:31

I say YAY! :P
Posted ImagePosted Image

#15 General Kirkov

    The very model of a modern major general...

  • Member
  • 1749 posts
  • Projects: MOF book!

Posted 03 March 2009 - 01:36

Yay, most military vehicles have more armour forward, since thats where they will be taking "heat" if its doable, and the thread suggests that it is, go for it!

Holy shit I necroed a topic, please don't kill me, I hadn't even realized EA released an SDK for RA3...

So thus I award myself;

Posted Image

Which comes with a neat ribbon'

Posted Image

Edited by General Kirkov, 03 March 2009 - 01:41.

All Proud Canadians put this Mapple Leaf Ribbon in your Signature! Posted Image
Posted Image Posted Image Posted Image
Clicking on the picture will bring you to the latest part of the stories.
The Terran Invasions: A New Threat Part 5 is now up!
MOF: Lost and Found Epilogue is now up!

Red Storm, TI-Prologue, TI-Chapter 1, MOF #1, MOF #2, MOF # 3, MOF # 4, MOF # 5, MOF # 6

#16 Libains

    Light up life.

  • Gold Member
  • 4950 posts

Posted 03 March 2009 - 01:48

They haven't released the SDK yet, hence it's impossible to know if this is possible, as the system is not implemented to any degree in RA3.
For there can be no death without life.

#17 Sgt. Rho

    Kerbal Rocket Scientist

  • Project Leader
  • 6870 posts
  • Projects: Scaring Jebediah.

Posted 03 March 2009 - 10:57

Actually, yes, RA3 has that system, I've seen some units take more damage from behind than from in front.

#18 CJ

    Rocket soldier

  • Member Test
  • 2150 posts
  • Projects: Nothing yet

Posted 03 March 2009 - 14:13

View PostSgt. Rho, on 3 Mar 2009, 11:57, said:

Actually, yes, RA3 has that system, I've seen some units take more damage from behind than from in front.


+1

The pacifier for example : when he uses his shield, he takes the same damage as when he doesn't have the shield if hit from behind 8|

View PostChyros, on 11 November 2013 - 18:21, said:

I bet I could program an internet


#19 Sgt. Rho

    Kerbal Rocket Scientist

  • Project Leader
  • 6870 posts
  • Projects: Scaring Jebediah.

Posted 03 March 2009 - 22:44

What was the pacifier again? :P

#20 Libains

    Light up life.

  • Gold Member
  • 4950 posts

Posted 03 March 2009 - 22:46

Basic Allied infantryman. I was under the impression that he took less damage from all sides, as I've seen no noticeable difference depending on where he is shot from.
For there can be no death without life.

#21 Sgt. Rho

    Kerbal Rocket Scientist

  • Project Leader
  • 6870 posts
  • Projects: Scaring Jebediah.

Posted 03 March 2009 - 23:17

Oh, right....yes, he takes a lot more damage from behind than from in front while using the shield.

#22 WNxMastrefubu

    Man, myth, and legend

  • Member
  • 1136 posts
  • Projects: diji

Posted 03 March 2009 - 23:18

yay, it would b cool
Attached Image

#23 Libains

    Light up life.

  • Gold Member
  • 4950 posts

Posted 03 March 2009 - 23:25

View PostSgt. Rho, on 3 Mar 2009, 23:17, said:

Oh, right....yes, he takes a lot more damage from behind than from in front while using the shield.

In that case, it would prove to be highly successful to implement this across the whole range of units. Best of luck with it - I am in no doubt it will be quite some endeavor.
For there can be no death without life.

#24 Sgt. Rho

    Kerbal Rocket Scientist

  • Project Leader
  • 6870 posts
  • Projects: Scaring Jebediah.

Posted 04 March 2009 - 01:16



That is an, a bit exagerated, test in CnC3.

#25 Ascendancy

    Needled 24/7

  • Member
  • 1293 posts

Posted 04 March 2009 - 03:40

I think that this is a good idea, to make rear armor way more vulnerable than front/side armor, as the engine is usually located in the rear of the tank, thus being more vulnerable.

You got my thumbs up on this.

Edited by Ascendancy, 04 March 2009 - 03:40.

Posted Image
Thanks to that awesome signature maker, Cattman2236.
Posted Image
Posted Image



1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users