Jump to content


Ingame work


58 replies to this topic

#51 Zeke

    The X General

  • Project Team
  • 3504 posts
  • Projects: Deep Impact (formerly EC)

Posted 12 April 2010 - 03:25

Maybe the leopard should have a force barrier |8

#52 Sgt. Rho

    Kerbal Rocket Scientist

  • Project Leader
  • 6870 posts
  • Projects: Scaring Jebediah.

Posted 12 April 2010 - 10:31

Not an entirely bad idea actually.

#53 Wizard

    [...beep...]

  • Administrator
  • 9627 posts

Posted 12 April 2010 - 10:37

I think you need to do something about the skin texture. Looks like it has moss/mould growing on it.

#54 Sgt. Rho

    Kerbal Rocket Scientist

  • Project Leader
  • 6870 posts
  • Projects: Scaring Jebediah.

Posted 12 April 2010 - 10:54

I don't know what I could do tbh, maybe greying out the green to an extend..

anyway: Leopard with force barriers.

Posted Image

#55 Camille

    girl eater

  • Project Team
  • 2351 posts

Posted 12 April 2010 - 12:13

now that's something |8

maybe make the barriers a bit more noticeable?
it's time to wake up

#56 Destiny

    Forum Nakadashi-er

  • Member Test
  • 3141 posts

Posted 12 April 2010 - 14:22

Make the physical barriers more...thick. It's too thin ATM :D It should help to reinforce the look of it being able to protect other units...?
Posted Image

#57 Sgt. Rho

    Kerbal Rocket Scientist

  • Project Leader
  • 6870 posts
  • Projects: Scaring Jebediah.

Posted 12 April 2010 - 15:16

Posted Image

How's that? Indication enough?

#58 Camille

    girl eater

  • Project Team
  • 2351 posts

Posted 12 April 2010 - 20:23

most definitely awesome :D
it's time to wake up

#59 Raven

    Ready to rumble

  • Member Test
  • 854 posts

Posted 13 April 2010 - 03:17

super!!! :D. I agree with Wizard on the texture. Its better to do a change. What about a camo pattern instead? digital camo if possible would be nice



1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users