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Render: China Uberlord


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#26 Hobbesy

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Posted 04 November 2008 - 03:28

What has science done?!

#27 Flechette?

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Posted 04 November 2008 - 05:25

KILL IT WITH AIRCRAFT!1!11

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#28 Destrukto

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Posted 09 November 2008 - 19:37

Does that even fit in a WF? I would be nice if youd be forced to sacrifice your WF since the Uberlord most likely rip it apart. XD

Edited by Destrukto, 09 November 2008 - 19:37.


#29 Pav:3d

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Posted 09 November 2008 - 20:11

View PostDestrukto, on 9 Nov 2008, 19:37, said:

Does that even fit in a WF? I would be nice if youd be forced to sacrifice your WF since the Uberlord most likely rip it apart. XD


LUL that would be brilliant "I am, big" *BOOM* "OUR BASE IS UNDER ATTACK!"

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#30 CJ

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Posted 12 November 2008 - 12:36

View PostGrains The Vegan Zombie, on 4 Nov 2008, 6:25, said:

KILL IT WITH AIRCRAFT!1!11


I'm not sure that it'll work, even if you attack it with 4 aircraft carriers full of auroras =D
Awesome unit although :P

View PostChyros, on 11 November 2013 - 18:21, said:

I bet I could program an internet


#31 Destiny

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Posted 12 November 2008 - 13:28

Probably need a seperate WF for it...or you can go the sacrificial way.
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#32 Dutchygamer

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Posted 12 November 2008 - 13:37

Make it a rank-5 support power, as a paradrop, only it drops this tank :P
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#33 Jordan

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Posted 13 November 2008 - 01:35

I like the spontaneous combustion of the War Factory idea. Paradropping this tank into the enemy base could be a bit overpowered, not to mention that the cargo plane is a lot smaller than this tank.

Maybe I'll give it to the Boss General, but make it require a Particle Cannon, Nuclear Missile, or SCUD Storm to be built.

Also, with some combat bike logic, it could be made able to switch modules, so you can choose different weapons systems to better suit the current needs. How about an inferno AA/AG missile turret?

Just some ideas I thought I'd throw out there.

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#34 Red

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Posted 13 November 2008 - 03:00

When I look at it i was like |8 8| and then :loels: "NICE!!!"
I knew that tank would be like 4X overlords size or bigger...
Man Its gane PWD everything!!!

How about making a bigger WF like in KW to built epic units?

Edited by Red, 13 November 2008 - 03:00.

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#35 JJ

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Posted 13 November 2008 - 07:40

View PostJordan, on 13 Nov 2008, 9:35, said:

Also, with some combat bike logic, it could be made able to switch modules, so you can choose different weapons systems to better suit the current needs. How about an inferno AA/AG missile turret?

Wouldn't it make the Uberlord get 1-hit killed by Neutron weapons?

#36 Zeke

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Posted 13 November 2008 - 10:02

View PostJJ, on 13 Nov 2008, 15:40, said:

View PostJordan, on 13 Nov 2008, 9:35, said:

Also, with some combat bike logic, it could be made able to switch modules, so you can choose different weapons systems to better suit the current needs. How about an inferno AA/AG missile turret?

Wouldn't it make the Uberlord get 1-hit killed by Neutron weapons?


technically yes... but you could make it spawn a new uberlord afterdeath

#37 JJ

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Posted 13 November 2008 - 10:08

View PostZeke, on 13 Nov 2008, 18:02, said:

View PostJJ, on 13 Nov 2008, 15:40, said:

View PostJordan, on 13 Nov 2008, 9:35, said:

Also, with some combat bike logic, it could be made able to switch modules, so you can choose different weapons systems to better suit the current needs. How about an inferno AA/AG missile turret?

Wouldn't it make the Uberlord get 1-hit killed by Neutron weapons?

technically yes... but you could make it spawn a new uberlord afterdeath

Wouldn't that make it unkillable? I don't think you can set the death type caused by neutron weapons, because the damage itself is not done by any weapon.

Edited by JJ, 13 November 2008 - 10:08.


#38 Zeke

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Posted 13 November 2008 - 10:22

View PostJJ, on 13 Nov 2008, 18:08, said:

View PostZeke, on 13 Nov 2008, 18:02, said:

View PostJJ, on 13 Nov 2008, 15:40, said:

View PostJordan, on 13 Nov 2008, 9:35, said:

Also, with some combat bike logic, it could be made able to switch modules, so you can choose different weapons systems to better suit the current needs. How about an inferno AA/AG missile turret?

Wouldn't it make the Uberlord get 1-hit killed by Neutron weapons?

technically yes... but you could make it spawn a new uberlord afterdeath

Wouldn't that make it unkillable? I don't think you can set the death type caused by neutron weapons, because the damage itself is not done by any weapon.


If the rider is ejected/killed the bike plays a "topple" animation then deletes and replaces itself with a "toppled" hulk, as defined in the bike module tag.

this is different from when it is killed normally

Edited by Zeke, 13 November 2008 - 10:25.


#39 JJ

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Posted 13 November 2008 - 11:13

From my memories, bikes die straight away when neutroned, rather than topple then die. But then, that's my memory, and it fails.

#40 Zeke

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Posted 13 November 2008 - 11:21

View PostJJ, on 13 Nov 2008, 19:13, said:

From my memories, bikes die straight away when neutroned


in shockwave they do, not sure with VZH...

but I have something in GenX that uses biker logic and that's how I fixed the neutron bug

Edited by Zeke, 13 November 2008 - 11:21.


#41 JJ

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Posted 13 November 2008 - 11:23

I'll see how well it works then. 8|

#42 Dr. Strangelove

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Posted 20 November 2008 - 06:18

View PostJJ, on 13 Nov 2008, 7:40, said:

View PostJordan, on 13 Nov 2008, 9:35, said:

Also, with some combat bike logic, it could be made able to switch modules, so you can choose different weapons systems to better suit the current needs. How about an inferno AA/AG missile turret?

Wouldn't it make the Uberlord get 1-hit killed by Neutron weapons?


Is that supposed to be a bad thing? 8|

*hijacks Uberlord*
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#43 JJ

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Posted 20 November 2008 - 06:36

1-hit killed as in it dies, not just simply unmanned.

#44 Dr. Strangelove

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Posted 20 November 2008 - 07:06

View PostJJ, on 20 Nov 2008, 6:36, said:

1-hit killed as in it dies, not just simply unmanned.


THAT would suck.
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#45 Eight

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Posted 28 December 2008 - 20:45

Hey why not have a build limit on that thing, like with the hero infantry, you can only have one at a time! Yes I DO want, and it needs to be insnaely priced LOL like 100,000 dollars!

#46 JJ

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Posted 29 December 2008 - 04:36

1. Necro.
2. It is an epic unit, hence build limit. It existed before you thought about it.
3. Insane price makes for an unplayable unit. Crazy mod is not some noob mod that adds tons of useless units.

#47 Deverill

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Posted 02 January 2009 - 04:17

How much would something like that cost inagme? Something like 30k a piece?
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#48 xX-GENOCYDE-Xx

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Posted 20 August 2009 - 00:48

I LITERALLY PEED WHEN I SAW THIS BEAST :)
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#49 RaiDK

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Posted 20 August 2009 - 00:51

DrDeath, please don't necromance old topics.

Since this is a media update I won't lock it.

View PostMasonicon, on 17 Oct 2009, 13:44, said:

According to Conspiracy theories in internet, sci-fi and fantasy are real!

#50 xX-GENOCYDE-Xx

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Posted 20 August 2009 - 01:03

View PostRaiDK, on 20 Aug 2009, 0:51, said:

DrDeath, please don't necromance old topics.

Since this is a media update I won't lock it.

sorry i have no idea wth that means im kinda like brand new at this, again i am sorry
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