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Community-written game manuals


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#1 Dauth

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Posted 05 December 2008 - 21:50

We have made several manuals for the games we all play and are always looking to add more.

Generals
Zero Hour
Tiberium Wars
Kane's Wrath
Red Alert 3

We've also started work on a Concepts in games page that you are more than welcome to add to.

Everyone is more than welcome to start work on NEW manuals as long as they will provide the content for them.

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Posted Image TW
Posted Image KW
Posted Image RA3

Code to link to manual pages

C&C3
&#91;url=&#34;http&#58;//wiki.falloutstudios.net/wiki/Manual&#58;Command_%26_Conquer_3&#58;_Tiberium_Wars&#34;&#93;&#91;img&#93;http&#58;//i136.photobucket.com/albums/q168/thedrofevil/CNC3UB1copy.png&#91;/img&#93;&#91;/url&#93;

KW
&#91;url=&#34;http&#58;//wiki.falloutstudios.net/wiki/Manual&#58;Command_%26_Conquer_3&#58;_Tiberium_Wars_-_Kane%27s_Wrath&#34;&#93;&#91;img&#93;http&#58;//i136.photobucket.com/albums/q168/thedrofevil/KWUB1copy.png&#91;/img&#93;&#91;/url&#93;

RA3
&#91;url=&#34;http&#58;//wiki.falloutstudios.net/wiki/Manual&#58;Command_%26_Conquer&#58;_Red_Alert_3&#34;&#93;&#91;img&#93;http&#58;//i136.photobucket.com/albums/q168/thedrofevil/RA3UB1copy.png&#91;/img&#93;&#91;/url&#93;


Anyone and everyone who provides information for a manual is welcome to a userbar.

Edited by Bob, 24 July 2010 - 22:37.
Updated cameo request list


#2 Kyouko

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Posted 06 December 2008 - 04:36

Very nice. Hopefully the community will be able to expand this.

#3 Libains

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Posted 06 December 2008 - 05:35

Indeed it's good to see the community writing stuff for itself. At the moment we need content and help mostly for Kane's Wrath and Red Alert 3. The game concepts has been fleshed out quite a bit, but if you can think of a technique/definition/etc. that has been missed off the list, please put it in, even if it's just a title, as it will give us something to go on. :P
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#4 D.K.

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Posted 08 December 2008 - 12:10

Hey, Dauth, have you put the "ogging" or suicide run tactic in the game concepts? If it's fine, I'd like to put it, and following explanation with it. :rolleyes:
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#5 Dutchygamer

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Posted 08 December 2008 - 12:17

Well, as this thread is here, I would like to make a request:
if there are any KW players who would like to contribute, then do it please. At this time, only Dauth and I are doing the whole KW manual, with only me of us that has actually played the game... I also haven't played the game in a while, so my info about costs and requirements can be a bit buggy :rolleyes:
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#6 Libains

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Posted 08 December 2008 - 12:18

Koala, add whatever you'd like to - Dauth or myself or one of the mods will glance over it, and it's likely we'll leave it there - it's a community wiki, hence the community writes it!
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#7 Kichō

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Posted 08 December 2008 - 12:46

I have no idea how to edit a Wiki but I'll add a few bits here so people can edit it if that's alright.

Anyway

Kanes Wrath:

Nod:

All Nod:

Signature Generator upgrade is now 100$
Tiberium Liquid Core upgrade now requires the Operations Centre.

Black Hand:

Black Hand's Harvester is not Stealthed.
Black Hand's Raider Buggy does not benefit from Laser Capictators
Cannot research Tiberium Infusion.

GDI:

All GDI:

Stratofighter upgrade requires Airfield.
Sensor Pods upgrade requires Airfield.
Advanced Turbines upgrade now requires Command Post.

Steel Talons:

Steel Talons Infantry does not benefit from Composite Armour nor EMP Grenades.
Steel Talons does not have the Armoury.
Cannot research Sensor Packs nor Power Packs.

Zocom:

Zocom Predators and Mammoths does not benefit from Railguns.
Typo on Zocom's "Advantages: Collects Tiberium, armed with a machinegun. " Should be rocket launcher.
Cannot research Railguns.

All I can remember right now, I'll check Scrin later.

Edited by Zhen, 08 December 2008 - 13:06.

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#8 Libains

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Posted 08 December 2008 - 13:16

All sorted - thanks Zhen - every little helps!
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#9 Kichō

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Posted 08 December 2008 - 14:23

Just done Reaper-17's.

Scrin:

All Scrin:

Fusion Core upgrade now requires Nerve Centre.
Hexapod Epic can recycle enemy units (kill) and can receive credits for every unit killed, can garrison infantry.

Reaper-17

Infantry.

Buzzers same as Scrins
Disintegrators same as Scrins.
Assimilators same as Scrins Engineer.
Shock Troopers same as Scrins, can be upgraded with Blink Packs and Plasma Disk Launchers.
Ravagers same as Scrins, can be upgraded with Blue Shards.
Does not have Mastermind.

Vehicles.

Harvester comes with a free shield.
Shard Walker, stronger than Scrins standard Walker. Benefits from Blue Shards upgrade and Attenuated Forcefields.
Reaper Tripod, stronger than Scrins standard Tripod. Can be upgraded with Conversion Reserves
Seekers, Anti Air unit and Anti Tank, can be upgraded with Shard Launchers and Attenuated Forcefields.
Devourers, Can be upgraded with Conversion Reserves.
Corrupters functions the same as Scrin's.
Hexapod Epic Unit can garrison infantry.
Mechapede. can have 8 segment upgrades though if the head is killed the rest of the segments die with it.

Aircraft.

Drone Ship.
Stormrider.
Mothership. (Spawned by Signal Transmitter)

Upgrades.

Fusion Core: 500$
Blink Packs: Allows Shock Troopers to teleport around the battlefield. 1000$
Plasma Disk Launchers: Allows Shock Troopers to target Air and increases attack damage. 2000$
Blue Shards: Upgrades all Shard Walkers and Ravagers increasing attack damage. 2500$
Conversion Reserves: Upgrades Devourers and Reaper Tripods to carry additional Tiberium Storage for their weapons. 1000$
Shard Launchers: Upgrades all Seekers, Photon Cannons and Plasma Missle Batteries with extra damage. 3000$
Forcefield Generators: Upgrades all Reaper Tripods with a forcefield to aborb more damage and one EMP Blast. 2500$
Attenuated Forcefields: Adds a small forcefield to the Seeker and Gun/Shard Walker. 2000$

Now doing Traveller-59. :rolleyes:
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#10 Dauth

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Posted 08 December 2008 - 14:40

I have a large file with info for the changes made in KW form TW which I am working through. any corrections to the TW manual are also welcome.

#11 Amdrial

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Posted 08 December 2008 - 18:21

I've started working on the Soviet unit special abilities, aswell as typing over the unit descriptions from my own Premium Edition manual.

Any help would be appreciated setting up the other Soviet pages.

Edit: Added navy. The Wiki grand contributors might want to restructure the page a bit.

Edited by {LP}Admiral-(NL), 08 December 2008 - 19:02.

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#12 Destiny

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Posted 09 December 2008 - 11:05

I noticed this in the concepts, the stealth area.

Quote

Any ingame units, when stealthed, cannot be seen except by specialised detector units.

Pathfinder moves = Seen :D Stealth Fighter variants fire = Seen. Heroes attack without knife/uses bomb/ability = Seen.


Oh yes, Turtling, not turtleing :)

Edited by Destiny, 09 December 2008 - 11:09.

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#13 WARthog

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Posted 09 December 2008 - 13:17

I must say, very good work with the KW manual.

I will keep a watchful eye over it and add or correct anything i can.

One major issue i noticed, but don't know how to fix is:

The aircraft section for Nod is missing the Contents bar. This is why the text from the venom and vertigo appears partially covered by the picture.
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#14 Dauth

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Posted 09 December 2008 - 14:17

Contents pages only exist for pages with more than 3 items. I'll try to force one though. Btw keep cheeking first post for cameo requests.

Fixed WARThog's bug, add
__TOC__
to any page you want to have a table of contents.

Edited by Dauth, 09 December 2008 - 15:13.


#15 Amdrial

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Posted 09 December 2008 - 20:12

Added Soviet aircraft (Gee, 3 units)
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#16 Dauth

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Posted 10 December 2008 - 14:01

Updated cameo request list,

BTW if you have a game a lot of people play you can start a manual for it. If you're unsure, ask.

#17 JJ

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Posted 10 December 2008 - 14:08

Spy Drone gen point button is identical to the Scout Drone unit button and the Drone Armor upgrade button. (See how lazy EA is?)

#18 Dauth

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Posted 10 December 2008 - 18:43

I have now got cameos done for the Gens/ZH and TW and KW manuals (albeit with some at a lower resolution) so I am happy to say they are now ready t be thoroughly scrutinised and made complete.

#19 AZZKIKR

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Posted 16 December 2008 - 11:52

Tesla coil detail is that of chronosphere
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#20 Dauth

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Posted 16 December 2008 - 12:23

Fix it? We don't have all the cameos, only the ones I found out in the aether.

#21 Libains

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Posted 28 December 2008 - 22:27

This is a bit of a plea now - Dauth and I have ben working hard to finish off the RA3 manual, but what we really need is for somebody to write down the names of the support powers for each faction as I'm away from my main PC and can't access it. Any help in this regard would be fantastic. Cheers guys!
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#22 CommanderJB

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Posted 29 December 2008 - 00:31

I'll do it now that I finally have access to RA3; but it might take me a little while as my computer time is a bit limited at the moment. Still I'll chip in when I'm able.

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#23 Dutchygamer

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Posted 29 December 2008 - 10:09

I'll see what I can do |8
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#24 Libains

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Posted 29 December 2008 - 10:58

Thanks for your support guys. However, Dauth and I managed to get them done last night. Of course if you'd like to read over them that would still be awesome. I intend to flesh some sections out over the next couple of days with prices and power etc., but for the most part we are looking at a manual that just needs a few corrections now |8
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#25 Dutchygamer

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Posted 29 December 2008 - 11:26

From what I see, everything is fine, except for some stuff:
Allies:
-all units have a nice description, except the navy units. If someone could take a look at that?
-same for structures. May be not that important compared to the units though
-some missing/outdated images (Chrono Rift uses a new version since patch 1.05 iirc, and some structures miss image completely)
Soviet:
-all ground and naval vehicles have a short description as Allied navy
-same for structures. May be not that important compared to the units though
-some missing/outdated images
Imperial:
-all units and structures have short descriptions

That is all I could find. Still, good job guys |8
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