Aftershock, on 2 Mar 2009, 7:06, said:
You are in truth, very ambitious.
I would like to see some models with skins now though, to get some more trust in this project.
Also:
Quote
... or destroy the Singularity Core at the middle of their base, which is the source of ALL their power and which cannot be rebuilt if destroyed
Ehm that is not such a good idea if you ask me. Just make it rebuild veery slow.
Models with skins: We have a single textured model, so I know it can be done... but I'm not an art guy AT ALL (I dunno how it works) so I don't know how soon it will be before we have more. We're cranking out the models with normals though, so that shouldn't be too bad.
Singularity Core: The main idea behind this is so that the EP has a massive throbbing weak point (so to speak) and if they lose it, then their otherwise nigh-unstoppable force can be beaten with ease. It'd give all new meaning to commando missions. But I sort of agree, having a one-hit-you-lose building seems a little harsh. We may (probably will) fix that in balancing.
EDIT: Okay, I've talked it over with the mod leader: the theory behind having a single Core is that when it's destroyed, the EP have no power, no construction capability, and the Core explodes like a Chinese Nuke (which will be far and above the most powerful Superweapon) so they have no buildings within an impressive radius. Basically, if you lose your Core, you've already lost. However, JUST IN CASE you still survive (like, in a team game if your allies protect you) the destruction of a Singularity Core leaves behind an Empty Core, which (upon pressing the "secondary" button) starts rebuilding the Singularity. It costs no money, but takes a long time (say, 2-3 minutes) and if your opponent is at all competent they will be able to mop you up before then.
Destiny, on 2 Mar 2009, 10:42, said:
Considering the instant buildtime for all units...woah. I think I'll stick to my traditional Bushido...the Shogun and the not-yet-tested-Tatsu.
That's another concern I have... the fact that every single EP unit can be submersible seems to reduce the effect of big units like the Dreadnought and Shogun. Basically, until they attack, your big units won't be able to shoot, and when the EP attacks, they'll be too close to hit.
But hey, balancing. The EP is so vastly different from other factions so far that we'll really put them through the wringer before we're satisfied that they work properly. I can see it being really easy to make them incredibly over- or under-powered. Time will tell, I suppose.
EDIT: Talked this over as well with mod leader. All factions will now have more subhunters, which makes it easy to counter an EP naval attack. Plus, the fact that they have no land units that are able to attack while in water means that moving your base out to water gives you plenty of extra protection to compensate. Regarding the Shogun and Dreadnought, if they DO get hits in, they'll probably destroy several units per shot anyway, which will do a good amount towards breaking enemy momentum. Plus, getting them near the enemy base will do a ton of damage, so if you can protect them until then (hurray convoys!) they will make you proud.
Edited by Kerensky287, 03 March 2009 - 04:26.