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Kenobi's Art Stuff


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#51 BeefJeRKy

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Posted 28 July 2009 - 21:46

Instead of completely making a model green or tan or whatever color, why not use Housecolor? Also I just realized the color schemes remind me of Toy Soldiers :P Good work.
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#52 Gen.Kenobi

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Posted 30 July 2009 - 01:24

They are for my Mod, Plastic at War |8

My first attempt to skin.

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It stills W.I.P.
"The entire ocean. The entire world. Wherever we want to go, we'll go. That's what a ship is, you know. It's not just a keel and a hull and a deck and sails, that's what a ship needs but what a ship is... what Tidal Wars really is... is freedom."
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#53 Stalker

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Posted 30 July 2009 - 08:12

uhm, .. yeah I skinning is more difficult than modelling imho.

I don't really know what this is, some kind of supplytruck was my first guess.

btw:

Are you using Custom, EA or CnP textures ?
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#54 Gen.Kenobi

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Posted 30 July 2009 - 14:16

I'm using custom ones...Never heard of CnP Textures..what is it?

It's a dock core. =P
"The entire ocean. The entire world. Wherever we want to go, we'll go. That's what a ship is, you know. It's not just a keel and a hull and a deck and sails, that's what a ship needs but what a ship is... what Tidal Wars really is... is freedom."
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kudos to Pasidon for this awesome avvy and siggy!

#55 Gen.Kenobi

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Posted 30 July 2009 - 16:26

Wanted to bump with the skinned chassis:

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Please note: First attempt to skin, so feedback is welcome.

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Based in this: http://images2.wikia.nocookie.net/starwars...starfighter.jpg

Fighter...needs a name: 1616 polys =P
"The entire ocean. The entire world. Wherever we want to go, we'll go. That's what a ship is, you know. It's not just a keel and a hull and a deck and sails, that's what a ship needs but what a ship is... what Tidal Wars really is... is freedom."
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kudos to Pasidon for this awesome avvy and siggy!

#56 Jordan

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Posted 30 July 2009 - 16:30

I can't really tell what it is. You might want to modify the front windows into just one big window, it looks a little busy.

Otherwise it is looking pretty good for a first go.
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#57 Gen.Kenobi

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Posted 31 July 2009 - 02:02

Thanks Jordam!

It's a dock core model. That's why i carrys materials such as bricks, wood, metal (i'm goign to skin it).
"The entire ocean. The entire world. Wherever we want to go, we'll go. That's what a ship is, you know. It's not just a keel and a hull and a deck and sails, that's what a ship needs but what a ship is... what Tidal Wars really is... is freedom."
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kudos to Pasidon for this awesome avvy and siggy!

#58 Stalker

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Posted 31 July 2009 - 06:12

'CnP' means 'Copy and Paste' = Having a custom texture but using parts from other EA textures for it.

It's ok for first time skinning. But the problem I see is that the faces don't really flow into each other. It looks like there's a different skin on each face.

It's probably because your model has a rather unusual shape, so there aren't really any EA-textures that look good on some parts of your model.

You should try to improve the skinning, if you don't manage to skin all faces, try to cover up those that suck with housecolor.
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#59 Gen.Kenobi

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Posted 31 July 2009 - 13:44

View PostStalker, on 31 Jul 2009, 3:12, said:

'CnP' means 'Copy and Paste' = Having a custom texture but using parts from other EA textures for it.



That's what i used =P

Thanks! I'll be improving!
"The entire ocean. The entire world. Wherever we want to go, we'll go. That's what a ship is, you know. It's not just a keel and a hull and a deck and sails, that's what a ship needs but what a ship is... what Tidal Wars really is... is freedom."
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kudos to Pasidon for this awesome avvy and siggy!

#60 Gen.Kenobi

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Posted 05 August 2009 - 14:27

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Somekinda of APC that you'll see at PE.

366 polys.

Edited by Gen.Kenobi, 05 August 2009 - 14:27.

"The entire ocean. The entire world. Wherever we want to go, we'll go. That's what a ship is, you know. It's not just a keel and a hull and a deck and sails, that's what a ship needs but what a ship is... what Tidal Wars really is... is freedom."
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kudos to Pasidon for this awesome avvy and siggy!

#61 Jordan

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Posted 05 August 2009 - 19:01

Looks great. It has a very unique squareness to the chassis. I'm a little surprised that the poly count is so low for it.

Only problem is the turret. In Zero Hour, you cannot limit the amount of degrees the turret can turn, so it would intersect with the chassis and shoot through itself.

You might want to consider putting the turret on the roof, or the turret will have to not rotate at all, which isn't necessarily a bad thing, but may not have been what you were hoping to do.

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#62 Camille

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Posted 05 August 2009 - 19:58

you're getting better quickly.

now for something constructive: those intruded windows on the cockpit part are really not needed since those can be skinned on without anyone noticing.
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#63 Gen.Kenobi

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Posted 05 August 2009 - 22:50

More skinning progress...i think i'm getting there!

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Thanks for you all for the feedback!

@Camille: Nah..i like intruds =P
@jordam: Thank you so much! I thnk there's a way to make the turret just turns 30º or 45º..n5p29 may find a way...he's the master coder.
I'm the master of low-poly modelling =P
"The entire ocean. The entire world. Wherever we want to go, we'll go. That's what a ship is, you know. It's not just a keel and a hull and a deck and sails, that's what a ship needs but what a ship is... what Tidal Wars really is... is freedom."
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kudos to Pasidon for this awesome avvy and siggy!

#64 Camille

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Posted 06 August 2009 - 00:13

you may like 'em as much as you want but the truth is that they are pretty pointless unless their size actually matters. which is not the case with the model above. trust me, i know what im talking about :xD:

in the end though, if you have tons of polies you can spend on whatever you want, go ahead and spread the love. no one will complain. not even me.
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#65 Gen.Kenobi

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Posted 21 August 2009 - 15:48

A new model:

Biplane:

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If you're complainning about the "back" it's based on the first airplane ever built: 14 Bis by Santos Dumont ;)

Forgot to put some old tanks here =P

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Edited by Gen.Kenobi, 21 August 2009 - 15:54.

"The entire ocean. The entire world. Wherever we want to go, we'll go. That's what a ship is, you know. It's not just a keel and a hull and a deck and sails, that's what a ship needs but what a ship is... what Tidal Wars really is... is freedom."
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kudos to Pasidon for this awesome avvy and siggy!

#66 Gen.Kenobi

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Posted 27 August 2009 - 23:25

First tank ever skinned (completely):

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Sorry for the bad quality...JPEG
NEEDS A NAME!
"The entire ocean. The entire world. Wherever we want to go, we'll go. That's what a ship is, you know. It's not just a keel and a hull and a deck and sails, that's what a ship needs but what a ship is... what Tidal Wars really is... is freedom."
Posted Image

kudos to Pasidon for this awesome avvy and siggy!

#67 Sgt. Nuker

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Posted 28 August 2009 - 06:11

View PostGen.Kenobi, on 21 Aug 2009, 11:48, said:

Forgot to put some old tanks here =P

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I never noticed these tanks, but I do like them. The last one reminds me of the GLA Scorpion, and if I dare say, each looks like it could fit the US, Chinese, and GLA quite easily. The first going to China (just the way the turret is designed), the second going to the US (minus the spikes on the front armour), and the last going to the GLA (which has a sort of Renault FT-17 in it...but only trace amounts).
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#68 Camille

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Posted 28 August 2009 - 10:45

could you please upload your pictures in jpeg instead of PNG?

PNG is way too large and eats up bandwidth like a hungry bear.
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#69 Rich19

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Posted 28 August 2009 - 17:52

I think the biplane needs work. If you look at wings of real life aircraft, the cross-section is not a rectangle but a curve:

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Make them smoother, and get rid of all the sharp angles.

#70 BeefJeRKy

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Posted 29 August 2009 - 14:21

View PostRich19, on 28 Aug 2009, 20:52, said:

I think the biplane needs work. If you look at wings of real life aircraft, the cross-section is not a rectangle but a curve:

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Make them smoother, and get rid of all the sharp angles.

You wont really notice that in Generals :duh:
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#71 JJ

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Posted 29 August 2009 - 14:26

Just make it slightly sloping, since the wing now looks like a piece of thick plank.

#72 Gen.Kenobi

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Posted 29 August 2009 - 23:54

Yeah, peharps i will redesign the wings.
"The entire ocean. The entire world. Wherever we want to go, we'll go. That's what a ship is, you know. It's not just a keel and a hull and a deck and sails, that's what a ship needs but what a ship is... what Tidal Wars really is... is freedom."
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kudos to Pasidon for this awesome avvy and siggy!

#73 Gen.Kenobi

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Posted 01 November 2009 - 00:26

Osório MBT:

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"The entire ocean. The entire world. Wherever we want to go, we'll go. That's what a ship is, you know. It's not just a keel and a hull and a deck and sails, that's what a ship needs but what a ship is... what Tidal Wars really is... is freedom."
Posted Image

kudos to Pasidon for this awesome avvy and siggy!

#74 BeefJeRKy

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Posted 01 November 2009 - 09:45

Good to see you back in form Kenobi! Now that tank looks very strange. Too square and the barrel is too small. Proportions could do with some work. But I can see it working out nicely.
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#75 Camille

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Posted 01 November 2009 - 20:37

dude, jpegs.

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