Anyway, just head right over to the following sites for more information regarding C&C4.
http://www.businesswire.com/portal/site/go...amp;newsLang=en
http://www.gamespot.com/pc/strategy/comman...%3B1&page=1
I never expected them to release C&C games in such quick succesion, leaving other games to eventually die out, and not giving mods a chance to shine in older games since veryone moves on to newer games. I'm starting to miss the times in which we were all anticipating C&C3, only to be let down by the fact it's gameplay was a bit on the horrendous side.
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First info from the article, thanks to CnCSaga and CNCDen for directing me there.
-Kane contacts GDI after all hope is lost due to the Tiberium contamination, forming the "Tiberium network control", which allows to control Tiberium spread, as well as turn it into an inexpensive power source- but of course, the extremists of both parties don't agree with this shift, sparking a new war
-FMVs won't consist of much asinine babbling in front of bluecsreens, there should be much more action ahead
-Our character will play an important role in the story, but FMVs remain 1st person
-Much more mature and stern tone
-Crawler produces all our units, and is upgradeable as our standard units are
-Lost crawlers are instantly replaced, and you can choose between offensive, defensive or engineer classes
-Tiberium will be collected by refineries you erect yourself at pre-determined spots
-All SP and MP matches will net you experience points to unlock new tech
-Oil derricks as secondary income (Unconfirmed!)
Magazine Scans are HERE.
Admiral
Edited by Amdrial, 21 August 2009 - 19:18.