Jump to content


Render: GLA Really Explosive Artillery


13 replies to this topic

#1 Jordan

    Crazy Modder

  • Gold Member
  • 2704 posts
  • Projects: C&C Crazy Mod Leader

Posted 17 August 2009 - 01:56

GLA Really Explosive Artillery

At first glance, the unassuming Really Explosive Artillery seems to be nothing more than a Convoy Truck with a very explosive tanker trailer on the back. But GLA already has a Bomb Truck, so this probably isn't just a suicide unit.

Posted Image

These salvaged 18-wheelers are a bit slow and clumsy, take a while to corner, and aren't very heavily armored. Shown on the left at full salvage, and on the right as purchased from an Arms Dealer.

However, when these massive trucks deploy...

Posted Image

...they reveal massive artillery cannons hidden inside the tanker trailers. These devastating artillery pieces, purchased off of the Black Market, lob heavy high-explosive shells over extreme distances. They cost $1200, and require a Palace to be built, as well as one Generals' point. Also, they tend to explode very violently when destroyed. No wonder they have the words "Really Explosive" painted on the side.

Anyways, because this is an explosive unit, it should be given to the Demo General. But the Demo General already had the Hover SCUD Launcher. So, by giving the Stealth General the Hover SCUD Launcher, this can then be given to the Demo General. The Hover SCUD Launcher will replace the Stealth General's SCUD Launcher, and the SPUD Launcher will replace the Stealth General's rocket buggy to make room.

-Jordan

Edited by Jordan, 17 August 2009 - 15:26.

C&C Crazy Mod Version 0.55
^^^^The True Crazy Mod Starts Here^^^^
Posted Image

#2 HHKelevra

    Casual

  • Member
  • 51 posts

Posted 17 August 2009 - 01:59

I knew that "Really Explosive" truck's appearance was inevitable. This looks amazing!
Posted Image

#3 Sgt. Nuker

    Greenskin Inside

  • Global Moderator
  • 13457 posts
  • Projects: Shoot. Chop. Smash. Stomp.

Posted 17 August 2009 - 05:16

Well done Jordan. Out of pure curiosity, does the "Really Explosive" artillery use Hammer Cannon logic when it fires the shell?
Posted Image

#4 Dutchygamer

    Shyborg Commander

  • Member Test
  • 1899 posts
  • Projects: Frontline Chaos creator and leader, Invasion Confirmed co-leader

Posted 17 August 2009 - 08:41

Love it :P
Posted Image

#5 Jordan

    Crazy Modder

  • Gold Member
  • 2704 posts
  • Projects: C&C Crazy Mod Leader

Posted 17 August 2009 - 15:30

Now updated with a new barrel. Now it is even taller than before, and I think about as tall as a Hammer Cannon.

Posted Image

-Jordan
C&C Crazy Mod Version 0.55
^^^^The True Crazy Mod Starts Here^^^^
Posted Image

#6 Kris

    <Custom title available>

  • Project Team
  • 3825 posts

Posted 17 August 2009 - 16:02

Does it fire a Really Explosive Shell too? :sly:







#7 Su8perkillr

    See the red light on your chest?

  • Member
  • 559 posts
  • Projects: Losing the game

Posted 17 August 2009 - 16:03

why is the fully salvaged one so thin D: the turret thickness should be swapped D: or does it just look like that :sly:
Posted Image

#8 Jordan

    Crazy Modder

  • Gold Member
  • 2704 posts
  • Projects: C&C Crazy Mod Leader

Posted 17 August 2009 - 16:03

No, that wouldn't fit inside the barrel. :sly:
C&C Crazy Mod Version 0.55
^^^^The True Crazy Mod Starts Here^^^^
Posted Image

#9 Ion Cannon!

    Mountain Maniac

  • Gold Member
  • 5812 posts
  • Projects: European Conflict - Particle FX & Coder

Posted 17 August 2009 - 18:09

Wow, your artillery looks like its compensating for something.
Posted Image

Posted Image

#10 pirate

    The friendly scourge of the seven seas

  • Project Leader
  • 1256 posts
  • Projects: GenerationX, Forgotten Fury, European Conflict and more

Posted 17 August 2009 - 20:25

great work Jordan :sly:, does this mean that you scrap the alpha civilian units btw?
Proud leader of Forgotten Fury and co-leader of European Conflict

Posted Image
Posted Image
Posted Image
Posted Image

#11 Pav:3d

    YOUR WORLDS WILL BECOME OUR LABORATORIES

  • Project Leader
  • 7224 posts
  • Projects: EC, CORE, ER

Posted 17 August 2009 - 20:26

Looks great, the cab especially

Posted Image

Posted Image

#12 Jordan

    Crazy Modder

  • Gold Member
  • 2704 posts
  • Projects: C&C Crazy Mod Leader

Posted 18 August 2009 - 15:42

View Postpirate, on 17 Aug 2009, 16:25, said:

great work Jordan :P, does this mean that you scrap the alpha civilian units btw?


They aren't going to be scrapped. I just need to eventually make a Tech Dealership or Factory, which can be captured to produce some of those units.
C&C Crazy Mod Version 0.55
^^^^The True Crazy Mod Starts Here^^^^
Posted Image

#13 pirate

    The friendly scourge of the seven seas

  • Project Leader
  • 1256 posts
  • Projects: GenerationX, Forgotten Fury, European Conflict and more

Posted 18 August 2009 - 21:52

ow ok :P, but they are not going to be a faction anymore like in the first screenshots |8, then I guess?
Proud leader of Forgotten Fury and co-leader of European Conflict

Posted Image
Posted Image
Posted Image
Posted Image

#14 Jordan

    Crazy Modder

  • Gold Member
  • 2704 posts
  • Projects: C&C Crazy Mod Leader

Posted 18 August 2009 - 22:02

I never actually made a faction. It was just a bunch of random units. Maybe I could make civillians attack you in skirmish and campaigns though.

Edited by Jordan, 18 August 2009 - 23:01.

C&C Crazy Mod Version 0.55
^^^^The True Crazy Mod Starts Here^^^^
Posted Image



1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users