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Planetary Defence Force


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#1 Slye_Fox

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Posted 15 October 2009 - 11:14

+++++ Normal Buildings +++++


Ground Control Centre

Function: Command centre
Prerequisites: None

This starting structure is the only one able to construct Hover Construction Vehicles, it also provides radar for the mini-map to function.

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Control Relay Node

Function: Construction Zone Expander
Prerequisites: Ground Control centre

This device sends signals to orbiting ships that will then send down component parts for new structures, allowing a base to expand further.

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Solar Turbine

Function: Power Plant
Prerequisites: Ground Control centre

A large windmill structure converts rotational energy into electrical energy.

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Mithrillite Processing Centre

Function: Refinery
Prerequisites: Ground Control Centre

Once Mithrillite crystals have been dropped off here, it is processed into a form of ingot to be sold on the galactic market.

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Marine Training Centre

Function: Barracks
Prerequisites: Ground Control centre

Utilizing underground combat and training bays, this building allows you to train all the infantry for the P.D.F.

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Hover Vehicle Centre

Function: War Factory
Prerequisites: Solar Turbine and Marine Training centre

Equiped with a repair bay, it is capable of sustaining all damaged vehicles.

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Vehicle Reconstruction Centre

Function: Service Depot
Prerequisites: Solar Turbine and Marine Training centre

Equiped with a repair bay, it is capable of sustaining all damaged vehicles.

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Air Vehicle Centre

Function: Air Field
Prerequisites: Solar Turbine and Mithrillite Processing Centre

Four large bay areas allow the construction of aircraft, as well as a landing pad for the VTOL's to be built.

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Intelligence Centre

Function: Battle laboratory
Prerequisites: Hover Vehicle Centre and Air Vehicle Centre

A standard research facility.

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+++++ Armoury Structures +++++


Cannon Defence Battery

Function: Defence
Prerequisites: Marine Training centre

The most basic of P.D.F. defence turrets.

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Rocket Defence Battery

Function: Artillery Defence/Anti-Air Defence
Prerequisites: Air Vehicle centre

Long ranged missile strikes are the normal attack used against ground units, but is also capable of attacks against aircraft.

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Fortification Wall

Function: Wall
Prerequisites: Marine Training centre

Large reinforced concrete segments make up this defence structure. Bunkers can be garrisoned for extra defence.

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Mega-Cannon Artillery Battery

Function: Mega Defence
Prerequisites: Marine Training Centre and Intelligence Centre

A massive cannon capable of destroying a lot of vehicles in a single shot.

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Railframe Uplink Centre

Function: Superweapon
Prerequisites: Intelligence centre

This building uplinks to the Orbital Railframe, allowing you to unleash it's attack.

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+++++ Vehicles +++++


Hover Mithrillite Harvester

Function: Miner
Prerequisites: Mithrillite Processing Centre

Moving across ground and water alike, this unit can quickly gather Mithrillite to be sent back to the refinery.

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Speeder Scout

Function: Scout
Prerequisites: None

This is the fastest ground unit in the P.D.F. arsenal.

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Destroyer Tank

Function: Main Battle Tank
Prerequisites: None

The main battle vehicle is the Destroyer Tank, equipped with a anti-armour cannon.

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Hover A.M.C.

Function: Armoured Personnel Carrier
Prerequisites: Marine Training centre

The purpose of this unit is to carry infantry to the battlefront, equipped with two rocket pods allows it to attack air units as well.

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Devastator Artillery

Function: Artillery
Prerequisites: Air Vehicle Centre

Three massive missiles are all this unit has to attack, and they're all it needs.

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Annihilator Tank

Function: Heavy Tank
Prerequisites: Intelligence Centre

This massive armour piercing cannon is capable of firing long distances, this unit is also equipped with a rocket pod.

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Suppressor Gunship

Function: Assault VTOL
Prerequisites: None

Equipped with a Carbine machine gun and micro rocket pods, it is easily capable of supporting ground units.

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Assailer Strikecraft

Function: Strike VTOL
Prerequisites: None

This fast attack unit is equipped with multiple missile pods.

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+++++ Infantry +++++


Rifle Marine

Function: Light Infantry
Prerequisites: None

Equipped with a carbine rifle, this unit is capable of easily dispatching other infantry.

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Rocket Marine

Function: Heavy Infantry
Prerequisites: None

Carrying a micro rocket launcher, this unit is capable of unleashing devastating damage on light vehicles.

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Technical Marine

Function: Specialist
Prerequisites: None

Adept in computer hacking, this unit is able to disable vehicles and buildings with a simple keystroke.

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Hover Marine

Function: Specialist
Prerequisites: Air Vehicle Centre

With a micro turbine engine installed into his backpack, this marine is capable of crossing water or jumping up cliffs.

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Infiltrator Marine

Function: Specialist
Prerequisites: Air Vehicle Centre

Only equipped with a pistol, this unit's sole purpose is to gather intelligence on enemy bases and units.

Edited by Slye_Fox, 21 December 2009 - 06:12.

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#2 Destiny

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Posted 15 October 2009 - 12:08

Nice, although Air Vehicle Center sounds wrong. :P Also the entire second half of your post is horrible borked 8D
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#3 Slye_Fox

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Posted 15 October 2009 - 19:05

Bork bork bork.
[/Swedish chief]

What name would you sujest?
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#4 Soul

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Posted 15 October 2009 - 23:31

How about Air Com Centre?
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 Insomniac!, on 16 Sep 2008, 20:12, said:

Soul you scare the hell out of me, more so than Lizzie.

I've been given a Bob coin from Mr. Bob, a life time supply of cookies from Blonde-Unknown, some Internet Chocolate from the Full Throttle mod team, and some Assorted Weapons from Høbbesy.

#5 Destiny

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Posted 16 October 2009 - 00:44

Airfield, Airpad, Air Support Center, Aircraft Production Facility...etc. :P
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#6 JJ

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Posted 17 October 2009 - 02:21

*rips off Starcraft*

Starport? :3

#7 Pav:3d

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Posted 17 October 2009 - 02:33

Starport is a cool name :o

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#8 Destiny

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Posted 17 October 2009 - 03:12

Airpor...bah. >_>
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#9 Slye_Fox

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Posted 17 October 2009 - 06:45

The facility is only able to produce aircraft, not any spacecraft.
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#10 JJ

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Posted 17 October 2009 - 10:26

It doesn't have to imply space, does it? You can just explain it as the faction sees flying through the sky as flying through the stars, or something. In short, the star doesn't have to mean space, does it?

#11 Slye_Fox

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Posted 17 October 2009 - 11:21

They don't tough.
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#12 H4mm3r

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Posted 01 November 2009 - 14:28

I don't care what anyone says, this looks bloody awesome!
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#13 Slye_Fox

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Posted 06 December 2009 - 00:16

New models of old objects;
Ground Control Centre
Solar Turbine
Marine Training Centre
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#14 Destiny

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Posted 06 December 2009 - 03:34

The buildings all look a bit funny. |8 The GCC really needs more antennas/long-standing-thingies and it'll be near perfect. I can't really comment on the Solar Turbine since it's...well...made like that, but the MTC really needs more detail. 8| Like stairs up to the roof or a balcony of sorts, some fences...yeah.
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#15 Slye_Fox

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Posted 07 December 2009 - 20:37

Control Relay Node model updated
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#16 Destiny

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Posted 07 December 2009 - 21:25

Hmm...I don't see anything particularly lacking with this, yeah. It looks quite nice, though maybe some protrusions would be nice.
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#17 Slye_Fox

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Posted 07 December 2009 - 22:22

protrusions?
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#18 Destiny

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Posted 07 December 2009 - 22:30

Like a couple more antennas or some sensor poddy-thingy...yeah. Or just something sticking up/out of the sides.
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#19 Slye_Fox

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Posted 07 December 2009 - 23:07

But the P.D.F. are minimal in their design.
the majority of their structures are underground.

and why does it need an antenna when it has an Orbital Uplink Data laser
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#20 Destiny

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Posted 07 December 2009 - 23:44

Hmm...I guess it's fine like that then :P Could say the antenna makes it look more...nice or is a backup in case the laser gets blocked or something :P
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#21 Slye_Fox

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Posted 08 December 2009 - 20:27

Vehicle Reconstruction Centre model updated.
And yes it does act like a classic CnC repair pad.
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#22 Destiny

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Posted 08 December 2009 - 21:47

Hmm...it looks nice. I do hope the crane moves :P
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#23 Slye_Fox

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Posted 10 December 2009 - 10:01

Hover Vehicle Centre remodel done
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#24 Destiny

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Posted 10 December 2009 - 10:10

Excellent work, although all that space on the roof is best not left empty, and instead used up :D
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#25 Brad

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Posted 10 December 2009 - 18:55

^I think that will be skinned features.

But yeah, it looks very good. Keep it coming my sly friend ^^
You almost did, didn't you?



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