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TF2 Update Thread


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#101 Brad

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Posted 12 June 2010 - 11:49

By the way, if anyone is a tad confused over the new "The Eyelander now collects the heads inside Eyelanders of Demomen it decapitates" feature, it means that if Demoknight X has already decapitated some folks, and demoknight Y kills him, then it is 1 head + X's collected heads.

In other words, DX had F heads, DY killed DX, and gets 1 + F heads.
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#102 MR.Kim

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Posted 12 June 2010 - 14:17

Anyone notice the Pyro, "why don't you give him /her a try?" :xD:

OK, this is make me confuse and Valve trying up to someting? 8|

#103 Kaido

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Posted 12 June 2010 - 14:21

View PostMR.Kim, on 12 Jun 2010, 16:17, said:

Anyone notice the Pyro, "why don't you give him /her a try?" :xD:

OK, this is make me confuse and Valve trying up to someting? 8|

Valve is just trolling ppl, like with the purse 8|
The purse was added because someone died in valve and it was a woman. Her favorite class was pyro so the team made the purse

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#104 MR.Kim

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Posted 23 June 2010 - 21:22

I noticed some automatic update from TF2 and no change log list on steam site? Anyone got clue with this?

#105 CJ

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Posted 23 June 2010 - 22:44

Sneak update? I didn't get any download personnaly, apart from a Day of Defeat update...

View PostChyros, on 11 November 2013 - 18:21, said:

I bet I could program an internet


#106 Magma

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Posted 24 June 2010 - 06:30

I think it must be cos of that Three Maps. Two Teams. One Victor. cos it's also on official TF2 site. dunno what they "updated" cos of that, might be somesort of spectate thingy that people can watch those matches.
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#107 MR.Kim

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Posted 24 June 2010 - 21:33

Looks like I got mystey solve.

http://www.tf2wiki.n..._23,_2010_Patch

#108 CJ

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Posted 24 June 2010 - 21:38

I doubt they'd put only two small fixes like these in the 19MB of the download :P

View PostChyros, on 11 November 2013 - 18:21, said:

I bet I could program an internet


#109 TheDR

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Posted 24 June 2010 - 22:40

Sometimes it has to re-download files even if its a small change. For example, if they moved a bucket in a map, you would have to re-download the whole map, its the same for internal text files.

I'm disappointed in the time it has taken to release the engineer update, it has been nearly two months since that "coming soon" video.
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#110 Sgt. Nuker

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Posted 25 June 2010 - 00:32

2 months in VALVe time is more like a week.
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#111 CJ

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Posted 25 June 2010 - 00:35

View PostSgt. Nuker, on 25 Jun 2010, 1:32, said:

2 months in VALVe time is more like a week.

Reminds me of this link : VALVe Time :P

Edited by CJ, 25 June 2010 - 00:35.

View PostChyros, on 11 November 2013 - 18:21, said:

I bet I could program an internet


#112 MR.Kim

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Posted 25 June 2010 - 01:57

They're too busy prograss with Engineer update(including new map testing, testing new engine's stuffs and bla bla bla) and Potal 2.

Oh by the way, here is some interesting show you and so epic :P: http://www.youtube.com/watch?v=JM1Ay85de3U...player_embedded

Edited by MR.Kim, 25 June 2010 - 01:57.


#113 CJ

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Posted 01 July 2010 - 00:27

Some nice community weapons proposals, I found this on the TF2 blog, which means they will certainly add some of them ingame :D
EDIT : Link copy fail D:
http://www.polycount.com/2010/06/28/tf2-po...eek-5-check-in/

Edited by CJ, 01 July 2010 - 00:31.

View PostChyros, on 11 November 2013 - 18:21, said:

I bet I could program an internet


#114 TheDR

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Posted 01 July 2010 - 08:37

Some real good work in that Polycount pack :P

I'm hoping for the Engineer update to be today, but thats probably not going to happen :D
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#115 MR.Kim

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Posted 02 July 2010 - 00:41

Those are so awesome indeed.

New Patch info:

Quote

Server Browser
Server browser now starts centered onscreen when it opens up.
Filter panel now starts expanded, instead of hidden.
Added a warning dialog that pops up to warn players joining games with more than the recommended number of players.
Added a "max player count" filter setting.
Renamed quick list checkbox from "Show Map List" to "Simplified List".
Mouseover the checkbox now explains the simplified list in the status bar.
Quicklist now shows the number of other servers running each map.
Fixed a couple of bugs related to toggling the quick list, which were resulting in you needing to refresh again.

Team Fortress 2
Added missing earbud particles for DX8 players.
Added new ConVar mp_windifference_min to be used with mp_windifference.
Added Engineer to the list of classes that can equip Max's Pistol.
Rebuilt sound cache files that were out of date.
Source TV:
Fixed unlockable items not being visible.
Stopped "player is carrying X" messages looping forever.
Fixed overhealed particle effect being visible on your current view target when in first-person spectator mode.
Changed in-game button colors to be less eyepoppingly bright.
Improved Steam Web APIs for TF2 items (see http://www.teamfortress.com/)

Engine
Fixed some graphical issues when alt-tabbing during a game.
Fixed bullet penetration problems with Linux dedicated server.
Removed an exploit that allowed people to change their names to something other than their Steam profile name


One more thing: Someone discovered new engineer's weapon from TF2 forum. A.K.A:Golden Wrench and another thread.
Pictiure: http://dl.dropbox.co...372797/gold.png

Edited by MR.Kim, 02 July 2010 - 01:01.


#116 CJ

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Posted 02 July 2010 - 01:24

View PostMR.Kim, on 2 Jul 2010, 1:41, said:

One more thing: Someone discovered new engineer's weapon from TF2 forum. A.K.A:Golden Wrench and another thread.
Pictiure: http://dl.dropbox.co...372797/gold.png

It's not a weapon, if you read the code it looks more like something that could be related to a game mode |8

View PostChyros, on 11 November 2013 - 18:21, said:

I bet I could program an internet


#117 MR.Kim

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Posted 02 July 2010 - 01:59

Ok. Well, how can you explain with this? |8

#118 CJ

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Posted 02 July 2010 - 02:06

View PostMR.Kim, on 2 Jul 2010, 2:59, said:

Ok. Well, how can you explain with this? |8

How can I explain that a non official website has already considered it as a weapon? Seems pretty easy : It's not a Valve announce, therefore it's not certain D:!

On the other side, those lines are from the game files, and nothing similar exists for the other weapons.

Quote

"TF_HUD_Event_GoldenWrench_C" "%s1 has found Golden Wrench no. %s2!"
"TF_HUD_Event_GoldenWrench_D" "%s1 has destroyed Golden Wrench no. %s2!"

They also suggest that it'll be related to some kind of event, I suppose that after the Demo vs Solly war, we'll get the Engie Treasure hunt or something along these lines :)

View PostChyros, on 11 November 2013 - 18:21, said:

I bet I could program an internet


#119 MR.Kim

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Posted 02 July 2010 - 17:16

See for yourself. |8

#120 TheDR

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Posted 02 July 2010 - 17:38

Hell yeah!

Can't wait |8
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#121 Wanderer

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Posted 02 July 2010 - 18:12

http://www.teamfortress.com/loosecanon

#122 deltaepsilon

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Posted 03 July 2010 - 01:14

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Someone needs to make an 1850s TF2 mod.
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#123 Dutchygamer

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Posted 03 July 2010 - 10:27

Epic comic is epic!
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#124 CodeCat

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Posted 03 July 2010 - 11:04

View Postdeltaepsilon, on 3 Jul 2010, 3:14, said:

Someone needs to make an 1850s TF2 mod.

Steam Fortress?
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#125 MR.Kim

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Posted 05 July 2010 - 04:17

This is really surprise to me: http://www.tf2items....olden_wrenches/

Hopefully, I must found it... somehow. :P

Edited by MR.Kim, 05 July 2010 - 04:18.




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