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OpenTTD 1.0, here at last


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#1 CodeCat

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Posted 04 April 2010 - 19:49

Long awaited, a classic game returns better than ever!

Read the article!

Edited by CodeCat, 04 April 2010 - 19:51.

CodeCat

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Go dtiomsaítear do chód gan earráidí, is go gcríochnaítear do chláir go réidh. -Old Irish proverb

#2 Wizard

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Posted 06 April 2010 - 10:40

I was rather glad you let me know about this!! I loved this game when it came out and totally forgot about its existence until the other day. I've been playing the damn thing non-stop since :duh:

I wish they had included the alien landscape as well though. I can't be doing with the bubble land, that's just weird.

Edit: I should point out that I am still trying to get my head around the bloody signal system. It's considerably more complicated than the version of TT I used to play :duh:

Edited by Wizard, 06 April 2010 - 10:42.


#3 Kaido

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Posted 06 April 2010 - 13:36

Quote

Edit: I should point out that I am still trying to get my head around the bloody signal system. It's considerably more complicated than the version of TT I used to play :duh:

I agree, the new system sux, the old one was good :duh:
And now i remember old days playing this game for long time....
Good times.

Edited by Drag#!, 06 April 2010 - 13:37.


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#4 Wizard

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Posted 06 April 2010 - 13:39

Actually it's better imo than the last one as it allows you to do more with your trains, even if you have to learn a completely new system. I have found a pretty decent explanation of the new system here that should help. :duh:

#5 CodeCat

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Posted 06 April 2010 - 22:19

I rarely need any signal type other than two-directional path signals. They're really the bread and butter of the new game.
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Go dtiomsaítear do chód gan earráidí, is go gcríochnaítear do chláir go réidh. -Old Irish proverb



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