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Bug Reporting Thread Version 0.55


34 replies to this topic

#26 n5p29

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Posted 07 July 2010 - 11:32

View PostJordan, on 7 Jul 2010, 10:17, said:

Would you be able to get a screenshot of that? Weird big circle shadow thing doesn't help all that much.

-Jordan

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#27 CJ

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Posted 07 July 2010 - 11:40

Maybe a random vertice on the medal who is attached to the gattling gun and floating? Thing is, I didn't notice anything of kind when I fired with the lead beam... Maybe it's due to the game settings?

View PostChyros, on 11 November 2013 - 18:21, said:

I bet I could program an internet


#28 Rai

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Posted 07 July 2010 - 11:45

View PostDestiny, on 5 Jul 2010, 23:05, said:

View PostCJ, on 5 Jul 2010, 22:36, said:

View PostDestiny, on 5 Jul 2010, 15:33, said:

View PostCJ, on 5 Jul 2010, 14:06, said:

View PostHuhnu, on 4 Jul 2010, 23:34, said:

View PostCJ, on 4 Jul 2010, 17:58, said:

New bug detected, I was playing against USA (Townes to be more precise), and noticed that their missile defenders had a greater attack range than the Rocket buggy ones, not to mention that they could fire them faster than a quad cannon...


AI abuses laser lock extremely.

I thought laser lock bug worked only on vehicles? D:

The AI can LL on practically almost EVERYTHING...buildings and people, too.

Well, I didn't know that... In fact I never saw this bug despite playing a lot against the AI with many different mods... I only heard some players complaining about it sometimes 8|

I'm still waiting for my first experience of the LL bug :confused:

They are particularly imbalanced. They keep destroying my buildings, when I least notice. Also sending anti-infantry vehicles is not a wise idea, but Rangers, Red Gurads, Rebel, and other infantry charge FTW! :sly:
Oh and some two things I find disturbing:
1. Propaganda truck of Infantry general can detect stealth, without being said in its description.
2. And a very minor thing: Could you change the promoting infantry, general's power's description of, Infantry this, would be built to trained as veteran/elite?
Call me a grammar nazi if you wish. :P

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#29 Destiny

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Posted 07 July 2010 - 11:52

View PostCJ, on 7 Jul 2010, 19:40, said:

Maybe a random vertice on the medal who is attached to the gattling gun and floating? Thing is, I didn't notice anything of kind when I fired with the lead beam... Maybe it's due to the game settings?

It might be part of the model...shadow...something, I can't...phrase it.
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#30 Su8perkillr

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Posted 07 July 2010 - 13:01

View PostPapaya Master Rai, on 7 Jul 2010, 13:45, said:

View PostDestiny, on 5 Jul 2010, 23:05, said:

View PostCJ, on 5 Jul 2010, 22:36, said:

View PostDestiny, on 5 Jul 2010, 15:33, said:

View PostCJ, on 5 Jul 2010, 14:06, said:

View PostHuhnu, on 4 Jul 2010, 23:34, said:

View PostCJ, on 4 Jul 2010, 17:58, said:

New bug detected, I was playing against USA (Townes to be more precise), and noticed that their missile defenders had a greater attack range than the Rocket buggy ones, not to mention that they could fire them faster than a quad cannon...


AI abuses laser lock extremely.

I thought laser lock bug worked only on vehicles? D:

The AI can LL on practically almost EVERYTHING...buildings and people, too.

Well, I didn't know that... In fact I never saw this bug despite playing a lot against the AI with many different mods... I only heard some players complaining about it sometimes 8|

I'm still waiting for my first experience of the LL bug :confused:

They are particularly imbalanced. They keep destroying my buildings, when I least notice. Also sending anti-infantry vehicles is not a wise idea, but Rangers, Red Gurads, Rebel, and other infantry charge FTW! :sly:
Oh and some two things I find disturbing:
1. Propaganda truck of Infantry general can detect stealth, without being said in its description.
2. And a very minor thing: Could you change the promoting infantry, general's power's description of, Infantry this, would be built to trained as veteran/elite?
Call me a grammar nazi if you wish. :P


Grammar nazi! 8|
I would love to see how infantry is being build ^^
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#31 CJ

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Posted 07 July 2010 - 13:57

View PostPapaya Master Rai, on 7 Jul 2010, 12:45, said:

1. Propaganda truck of Infantry general can detect stealth, without being said in its description.

All propaganda based units can detect stealth now. Emperors and Helixes were able to spot a whole stealth general base...

View PostChyros, on 11 November 2013 - 18:21, said:

I bet I could program an internet


#32 Genrail

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Posted 07 July 2010 - 18:28

View PostSu8perkillr, on 7 Jul 2010, 8:01, said:

View PostPapaya Master Rai, on 7 Jul 2010, 13:45, said:

View PostDestiny, on 5 Jul 2010, 23:05, said:

View PostCJ, on 5 Jul 2010, 22:36, said:

View PostDestiny, on 5 Jul 2010, 15:33, said:

View PostCJ, on 5 Jul 2010, 14:06, said:

View PostHuhnu, on 4 Jul 2010, 23:34, said:

View PostCJ, on 4 Jul 2010, 17:58, said:

New bug detected, I was playing against USA (Townes to be more precise), and noticed that their missile defenders had a greater attack range than the Rocket buggy ones, not to mention that they could fire them faster than a quad cannon...


AI abuses laser lock extremely.

I thought laser lock bug worked only on vehicles? D:

The AI can LL on practically almost EVERYTHING...buildings and people, too.

Well, I didn't know that... In fact I never saw this bug despite playing a lot against the AI with many different mods... I only heard some players complaining about it sometimes 8|

I'm still waiting for my first experience of the LL bug :confused:

They are particularly imbalanced. They keep destroying my buildings, when I least notice. Also sending anti-infantry vehicles is not a wise idea, but Rangers, Red Gurads, Rebel, and other infantry charge FTW! :sly:
Oh and some two things I find disturbing:
1. Propaganda truck of Infantry general can detect stealth, without being said in its description.
2. And a very minor thing: Could you change the promoting infantry, general's power's description of, Infantry this, would be built to trained as veteran/elite?
Call me a grammar nazi if you wish. :P


Grammar nazi! 8|
I would love to see how infantry is being build ^^


Well Then.. 8|
This place still exists?

#33 Jordan

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Posted 07 July 2010 - 20:46

That looks like a shadow bug, probably because the Lead Beam is so high poly compared to everything else, and barrels are all spinning quickly. Not sure how to fix it, but I'll try.

Also, I edited the generals.str descriptions so infantry are no longer said to be built as veterans. |8

-Jordan
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^^^^The True Crazy Mod Starts Here^^^^
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#34 Zhao

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Posted 07 July 2010 - 21:31

View PostGenrail, on 7 Jul 2010, 18:28, said:

View PostSu8perkillr, on 7 Jul 2010, 8:01, said:

View PostPapaya Master Rai, on 7 Jul 2010, 13:45, said:

View PostDestiny, on 5 Jul 2010, 23:05, said:

View PostCJ, on 5 Jul 2010, 22:36, said:

View PostDestiny, on 5 Jul 2010, 15:33, said:

View PostCJ, on 5 Jul 2010, 14:06, said:

View PostHuhnu, on 4 Jul 2010, 23:34, said:

View PostCJ, on 4 Jul 2010, 17:58, said:

New bug detected, I was playing against USA (Townes to be more precise), and noticed that their missile defenders had a greater attack range than the Rocket buggy ones, not to mention that they could fire them faster than a quad cannon...


AI abuses laser lock extremely.

I thought laser lock bug worked only on vehicles? D:

The AI can LL on practically almost EVERYTHING...buildings and people, too.

Well, I didn't know that... In fact I never saw this bug despite playing a lot against the AI with many different mods... I only heard some players complaining about it sometimes 8|

I'm still waiting for my first experience of the LL bug |8

They are particularly imbalanced. They keep destroying my buildings, when I least notice. Also sending anti-infantry vehicles is not a wise idea, but Rangers, Red Gurads, Rebel, and other infantry charge FTW! 8|
Oh and some two things I find disturbing:
1. Propaganda truck of Infantry general can detect stealth, without being said in its description.
2. And a very minor thing: Could you change the promoting infantry, general's power's description of, Infantry this, would be built to trained as veteran/elite?
Call me a grammar nazi if you wish. 8|


Grammar nazi! 8|
I would love to see how infantry is being build ^^


Well Then.. :sly:


Trust me the AI needs that mega laser lock.

#35 Su8perkillr

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Posted 07 July 2010 - 22:32

View PostAaron:Wii, on 7 Jul 2010, 23:31, said:

View PostGenrail, on 7 Jul 2010, 18:28, said:

View PostSu8perkillr, on 7 Jul 2010, 8:01, said:

View PostPapaya Master Rai, on 7 Jul 2010, 13:45, said:

View PostDestiny, on 5 Jul 2010, 23:05, said:

View PostCJ, on 5 Jul 2010, 22:36, said:

View PostDestiny, on 5 Jul 2010, 15:33, said:

View PostCJ, on 5 Jul 2010, 14:06, said:

View PostHuhnu, on 4 Jul 2010, 23:34, said:

View PostCJ, on 4 Jul 2010, 17:58, said:

New bug detected, I was playing against USA (Townes to be more precise), and noticed that their missile defenders had a greater attack range than the Rocket buggy ones, not to mention that they could fire them faster than a quad cannon...


AI abuses laser lock extremely.

I thought laser lock bug worked only on vehicles? D:

The AI can LL on practically almost EVERYTHING...buildings and people, too.

Well, I didn't know that... In fact I never saw this bug despite playing a lot against the AI with many different mods... I only heard some players complaining about it sometimes 8|

I'm still waiting for my first experience of the LL bug |8

They are particularly imbalanced. They keep destroying my buildings, when I least notice. Also sending anti-infantry vehicles is not a wise idea, but Rangers, Red Gurads, Rebel, and other infantry charge FTW! 8|
Oh and some two things I find disturbing:
1. Propaganda truck of Infantry general can detect stealth, without being said in its description.
2. And a very minor thing: Could you change the promoting infantry, general's power's description of, Infantry this, would be built to trained as veteran/elite?
Call me a grammar nazi if you wish. 8|


Grammar nazi! 8|
I would love to see how infantry is being build ^^


Well Then.. :sly:


Trust me the AI needs that mega laser lock.


Really? To target themselfes? *picks up mirror*
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