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TF2 Server Plugin Suggestions


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#1 Hobbesy

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Posted 08 July 2010 - 23:26

Want a new plugin or map on the server? Want one removed? Get enough backing for it and post about it here. I'll try to get to get them installed or removed based on the feedback I get.

Edited by Hobbesy, 08 July 2010 - 23:27.


#2 Slye_Fox

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Posted 09 July 2010 - 02:17

Spawn Protection.
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#3 Destiny

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Posted 09 July 2010 - 03:10

Technically we are spawn-protected...but open the doors and...



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#4 Hobbesy

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Posted 09 July 2010 - 03:23

I'll be adding this as an alternative to votemap and scramble. It comes with some extra options we can use to put out a vote for melee mode and infinite ammo as well as any quirks we find useful in the future.

Edited by Hobbesy, 09 July 2010 - 03:27.


#5 Sgt. Nuker

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Posted 09 July 2010 - 03:57

View PostSlye_Fox, on 8 Jul 2010, 22:17, said:

Spawn Protection.


^ This.
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#6 CJ

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Posted 09 July 2010 - 11:52

View PostHobbesy, on 9 Jul 2010, 4:23, said:

I'll be adding this as an alternative to votemap and scramble. It comes with some extra options we can use to put out a vote for melee mode and infinite ammo as well as any quirks we find useful in the future.

Good plugin indeed, but better be careful with that voteban option...

There's a plugin I already proposed many times, but even though the players liked the idea, it's not been implemented yet : The prophunt humiliation:
http://forums.alliedmods.net/showthread.ph...hlight=Prophunt

View PostChyros, on 11 November 2013 - 18:21, said:

I bet I could program an internet


#7 Amdrial

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Posted 09 July 2010 - 19:05

I know everyone wants to add in plugins, and I'm fine with that, but keep in mind that, as far as I know, the main aim of our server was to have a server which was pure to the original TF2 without that many plugins which permanently change gameplay.
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#8 CJ

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Posted 09 July 2010 - 19:33

The one I proposed won't change the gameplay, it's only effective after the end of the round, a bit like the opposite of the mayhem plugin :D

View PostChyros, on 11 November 2013 - 18:21, said:

I bet I could program an internet


#9 Brad

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Posted 09 July 2010 - 20:17

I'd much rather not have spawn protection come into play.
It can really hinder progress on some maps. Or make a Spy's job hell.
You almost did, didn't you?

#10 Slye_Fox

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Posted 10 July 2010 - 10:27

Spawn protection generally lasts about 5 seconds.
That's 1-3 seconds actually getting to the door (depending on class and map).

Spawn protection is just meant to stop you dieing as soon as you step out the spawn.
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#11 Hobbesy

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Posted 10 July 2010 - 17:43

..In other words, you're only immune from damage if you're behind the spawn doors. It doesn't work on payload maps.

#12 CodeCat

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Posted 10 July 2010 - 17:58

TF2 already has spawn protection, what more do you want?
CodeCat

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#13 CJ

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Posted 10 July 2010 - 18:07

Two suggestions :

For the spawn protection, just use the module that makes any player in the spawn immune at his respawn, until he leaves it.
And for the AFK manager, I was on a server which had a great one : it would only kick you if you stay 45 seconds in the spawn, I think it would be better than the silly module we have atm :D

View PostChyros, on 11 November 2013 - 18:21, said:

I bet I could program an internet


#14 TheDR

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Posted 10 July 2010 - 18:52

If your getting easy kills at the spawn door then you aren't really playing the game for fun, you are playing it for kills. I'm up for getting some Spawn Protection Installed and from looking at the comments, so is the majority of our player base.
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#15 Slye_Fox

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Posted 10 July 2010 - 20:08

View PostHobbesy, on 10 Jul 2010, 18:43, said:

It doesn't work on payload maps.


It does after set up time is over.
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#16 Kaido

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Posted 07 September 2010 - 15:03

This and now!

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