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Tiberium Wars Advanced 1.7 (beta)


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#1 Stygs

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Posted 06 February 2012 - 15:02

Well, since its more than 3 years after the last englisch release (ignoring the rather unstable german 1.6), I think it's time for a new playable version.

But be warned - this is more a "test" version than a full relase. While most of the stuff should work fine, a couple of things (most notable the GDI Mastoton) are still not finished. However, these are mostly graphic problems and hardly affect gameply.
I also have to point out that the translation is not finished - while names and most of the desciptions are in english, a couple of them is still missing or in german. Still, it shouldn't be to hard to figure out.

However, you still have to install it manually and it might not work with the campaign mission, so use it at you own risk.

On the bright side, I now have access to a far better internet connection, so chances are TWA might be updated more often than once every blue moon.
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#2 Stygs

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Posted 24 February 2012 - 19:56

TWA 1.71 is now addvaible at ModDB.
Changes:

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Scrin
-changed Devastator Warship damage type from SIEGE to GRENADE
-removed Reaper aircraft
-moved Archons to Mutant Hovel and gave them a different texture
-changed Spore Pod back to their old settings - they dont generate money anymore and have no buildlimit
-removed the "Freezy Ray" abillity from Eraser

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GDI
-Mastodons can't be build from a normal war factory anymore
-added death model for the Sandstorm MLRS
-renamed JumpJet Trooper to Rocketeer and added some basic flight animations
-removed composite armor upgrade from Pilots & Rocketeers
-removed "Jump" abillity from Sandstorm MLRS

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Nod
-added damage stages and build animation for the Advanced Power Plant
-Advanced Power Plant are now affected by Nods "Laser Fence" upgrade
-renamed the "Redeemer" upgrade for the Avatar to "Avenger" and fixed a texture bug
-removed the "Quad Turrets" upgrade

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Other
-new icons for: Scrin Air Support Tower, GDI Mastodon & Rocketeer, Nod Advanced Power Plant, Scavenger Bus
-removed a part of code that forced aircraft to return to their airfields after being idle for a while
-removed a couple of redudant units from the Mutant Hovel
-a couple of small balance changes
-added some new effects
-changed bullet tracer for Hammerhead, Slingshot, Scavenger Bus & Redeemer
-the Scavenger Bus can crush infantry and clear mines now (similiar to a Reckoner with DozerBlades)
-edited GDI Rocketeers, Nod Fanatics & Scrin Archons:
-all three are now addvaible trough the Mutant Hovel
-each of the 3 units can only be build by their own faction

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Known Problems
The "Absorb Infantry" ability might not work correctly on infantry squads that are taking cover near buildings.
However, while the infantry might become unselectable it can still be killed and the epic unit gets the weapon as it is supposted to.
Thanks to Madin for pointing out this problem.

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