You definitely have some good points. The ones which I particularly agree with are the ones where you compare BO2 directly with previous games. I'll highlight them:
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And BO1 Perks didn't make much sense either.
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And MW3 system was just stupid. (Is a chopper up? Yes, then I'll run around with Blind-Eye and ignore it).
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But that definetly makes more sense than a Osprey-Gunship dropping Crates, or a Juggernaught with a shield.
All of these point are completely true. Yet, what I'd like to point out is that the games you're comparing it to are crap themselves. MW3 was horrible, a sham of a game, and BO1 was almost surely the worst CoD game ever made. BO2 is almost certainly a much better game than either, but it was (IMO) not at all what should be in a good CoD game. IMO, the only CoD games that were ever worth playing (in multiplayer) were MW2 and CoD 4.
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No there is no perk that only allows you to throw back grenades. That perk does - Switch Weapons faster, throw grenades faster, reset timer on grenades. So it does more than a lot of perks in other CoDs.
Yes, it's not the only effect. But again, it's just a random collection of random effects, none of which you can plan to use. They just happen to you sometimes, or they don't. I will agree Stopping Power was flawed in its execution in previous CoD games, but I maintain you could make it work if the weapons were designed more around it. And why is it an advantage to have stealth to hardpoints spread across two perks (especially two perks in the same tier)? IMO having one perk that does all that is much more interesting, especially if it's up against Stopping Power or Double Tap (which IMO would be an excellent replacement for Stopping Power in a new CoD game). That's give some pretty damn interesting class loadout choices...
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2. Why should hardpoints not be counterable? Yes, the airstrike and the missile strike are uncounterable, the same as in every other CoD. All the other streaks are easy too shoot down with an LMG, and all non-flying hardpoints are easily countered with an EMP-grenade, and if that is not enough, there is a Perk to not get detected. And MW3 system was just stupid. (Is a chopper up? Yes, then I'll run around with Blind-Eye and ignore it). And yeah, Attack Dogs could get a break, but It seems Treyarch likes dogs. But that definetly makes more sense than a Osprey-Gunship dropping Crates, or a Juggernaught with a shield.
Yes, it IS possible to counter them, but they are really really powerful, and you just can't win if you're not constantly piloting them. MW2 hardpoints had the decency to be hard-countered by one perk and one missile, and were both prettyhard to obtain as well as short-lived. Sure, ones like the Chopper Gunner were powerful, but it took 11 kills, not 11 buttscratches to get them, and it'd go down really quickly if even one person tried to take it on.
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I prefer having an actual gun-modification than some magical abilities.
But that's half of my point, the attachments are just as magical. "Fast Mag"? BO1 had the taped-together magazine which sped up HALF of the reload which doesn't really work in terms of gameplay, but how does the other half get sped up if not magical? How does a "ballistics CPU" make you hold your weapon more steady? How does an "adjustable stock" (as if most weapons in the world don't already come with one btw) make you move faster when you're aiming? How does a long barrel increase a bullet's damage potential at range? How does the wallhack sight even work? What the hell is a "dual band" even supposed to be?
My point is that if you look at the names of the attachments, you have no idea what it is they're supposed to do. Whereas older attachments like a red dot sight, grip or suppressor are intuitively understood, the BO2 ones simply don't make much sense.
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Almost all of the other attachments make sense and are usable, So I don't see your problem with them.
By converting all the powerful perks into attachments, they also kind of took away some of the interesting things about creating classes, where attachments, perks and weapon choices were all equally important, they kind of placed all eggs in the attachment basket here. They basically converted Sleight of Hand, Deep Impact, Double Tap, Quickdraw (part of SoH), Steady Aim and Stalker into attachments, most of which were top-tier perks in their respective games. The other top-tier perks got scrapped. So what is left to us to use?
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I really don't know why you are so upset with this game.
My gripe with the game is mostly that it goes against everything what I perceive to be integral to a good CoD game. Interesting choices to make, flawless gunplay that I can identify with, and at least some modicum of skill involved. Basically what MW2 and especially CoD 4 stood for. The later CoD games tried to overcomplicate things by fitting in useless crap and dumb everything down to the lowest common denominator. So my ideal wish for Ghosts is that they make it a hardcore CoD game again. One not designed for the masses, but for the fans. One that understands that sometimes less is more. And preferably one that uses stuff that exists. So I'll be watching this game like an eagle again to see where they take it.