Jump to content


[Resources] Public Particle FX'es


64 replies to this topic

#51 General Tao

    Newbie

  • Member
  • 6 posts

Posted 11 April 2010 - 13:46

how can i use the meganuke FX

i dont know where should i put it

#52 Failure

    Professional

  • Project Team
  • 302 posts
  • Projects: None

Posted 29 June 2010 - 19:32


Fixed the typo.
Attached File  flamethrowerFIXED.txt (19.28K)
Number of downloads: 25

Edited by Failure, 29 June 2010 - 21:45.


#53 R3ven

    Veteran

  • Project Team
  • 468 posts

Posted 29 June 2010 - 21:22

Thanks so much for taking my request Failure!!! :D

EDIT: I don't seem to have one of your textures, so I'm getting purple boxes, could you post the textures you need for that particle?

Edited by Huhnu, 29 June 2010 - 21:33.


#54 Failure

    Professional

  • Project Team
  • 302 posts
  • Projects: None

Posted 29 June 2010 - 21:42

Those particles are all using stock textures.
Hold on.
There's a typo on FlamethrowerSmoke01
Texture's name ends with .tg instead of .tga I'll reupload in a second.

Sorry bout' that :D


---
Should work now.

Edited by Failure, 29 June 2010 - 21:45.


#55 R3ven

    Veteran

  • Project Team
  • 468 posts

Posted 29 June 2010 - 22:01

Thanks, works now :D

#56 Dutchygamer

    Shyborg Commander

  • Member Test
  • 1899 posts
  • Projects: Frontline Chaos creator and leader, Invasion Confirmed co-leader

Posted 30 June 2010 - 10:41

Now that is a flamethrower!
Posted Image

#57 Kris

    <Custom title available>

  • Project Team
  • 3825 posts

Posted 04 July 2010 - 07:42

You should also release an improved firestorm to compliment the flamethrower :P







#58 Failure

    Professional

  • Project Team
  • 302 posts
  • Projects: None

Posted 07 July 2010 - 19:33

As requested Kris, my helicopter stuff.
Included both death effects - ground impact and mid-air.


Would you like some missile trails for tommorow?

Attached File  ParticleSystem.txt (7.53K)
Number of downloads: 35
Attached File  FXList.txt (973bytes)
Number of downloads: 31

#59 Kris

    <Custom title available>

  • Project Team
  • 3825 posts

Posted 08 July 2010 - 06:50

WIN! Thanks Failure for releasing it! |8

Also, sure. I'd like some missile trails too 8|







#60 Failure

    Professional

  • Project Team
  • 302 posts
  • Projects: None

Posted 08 July 2010 - 10:08

Here, Apache and Stealth tank missile exhaust. For double awesomeness use with provided FireFX effect. (as seen on the vid)


Attached File  FXList.txt (307bytes)
Number of downloads: 32
Attached File  ParticleSystem.txt (7.88K)
Number of downloads: 33

#61 Zeke

    The X General

  • Project Team
  • 3504 posts
  • Projects: Deep Impact (formerly EC)

Posted 08 July 2010 - 10:37

Sweet! Definitely gonna use that missile trail

Is it ok if I edit it a bit for my mod?

#62 Failure

    Professional

  • Project Team
  • 302 posts
  • Projects: None

Posted 08 July 2010 - 11:08

Sure.

#63 Pav:3d

    YOUR WORLDS WILL BECOME OUR LABORATORIES

  • Project Leader
  • 7224 posts
  • Projects: EC, CORE, ER

Posted 08 July 2010 - 12:36

Oh those apache missile trails are kick-ass, really great effect

Posted Image

Posted Image

#64 MushroomMan

    Newbie

  • Member
  • 1 posts

Posted 23 August 2010 - 11:11

Hello !

Hum just a simple question...see the first particle fx in this topic? How can i use the flame code and the smoke code in the same time (to have the same effect as in the picture) to use with the humvee missile?

I can use the smoke or the fire but not both of them in the same time... :(

Thx for ur help and sorry for my bad English... :s

#65 Failure

    Professional

  • Project Team
  • 302 posts
  • Projects: None

Posted 09 November 2010 - 09:13

You have to attach the fire particle to the missile, and attach smoke as slave to the fire.



1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users