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[8 Players][ShW/VZH] Relentless Desert

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Lord Atlantis's Photo Lord Atlantis 15 Jan 2007

I have decided to release the map to the rest of the Guild. Please look for any bugs and/or suggest improvements to the map here.

Enjoy!

-Lord_Atlantis
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Sic's Photo Sic 15 Jan 2007

Finally I can abuse/ I mean have fun in this map :P
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Crazykenny's Photo Crazykenny 15 Jan 2007

Thnx allot mate :P
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Sgt. Nuker's Photo Sgt. Nuker 16 Jan 2007

The newest version you sent me is top notch mate. However, IDK if it's my computer the new dev AI or (if you scripted the map) your AI that's causing this issue, but once in a while, I get really choppy game play. Everything will function normally for a few seconds, then everything will freeze for a split second. It repeats this for the remainder of the game. That being said, the map, the detail, and the theme is very well thought out.


My best,

Nuker
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Lord Atlantis's Photo Lord Atlantis 16 Jan 2007

I think that it might be the AI and the new dev AI. AS you remember, the VZH AI was alot simpler and easier to kill. Probably EA's reason for not having a harder AI.

IDK if there is anything that I can do to fix that. I just added the combat zone and the AI waypoint paths.

-Lord_Atlantis
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Crazykenny's Photo Crazykenny 16 Jan 2007

Base to base waypointing, its allot harder to do, but it will guarantee it will kill the lag
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Sic's Photo Sic 16 Jan 2007

My waypointing is always b2b.
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Crazykenny's Photo Crazykenny 16 Jan 2007

Its the savest, lagfree way in the world
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Sic's Photo Sic 16 Jan 2007

You mean safest. Too bad I can't do waypointing in maps with more than 2 players.
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Crazykenny's Photo Crazykenny 16 Jan 2007

Well it isnt a matter of ''i cant do it'' Its more like a matter of patience...
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Sic's Photo Sic 16 Jan 2007

In my case, it's a matter of I can't do it, but in cases where people know how to do it, they do it.
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Crazykenny's Photo Crazykenny 16 Jan 2007

Well if you can waypoint a 2 player map, whats so difficult in doing a 3 or 4 player one?
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Lord Atlantis's Photo Lord Atlantis 16 Jan 2007

I'll try the b2b waypointing. Yeah. What could go wrong? Making b2b waypoint paths on an 8 player map.

I'll post a new one once I am done with the b2b waypoint paths.

Is there any particluar names that the paths need to be named?

-Lord_Atlantis
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Sic's Photo Sic 16 Jan 2007

CenterX, FlankX, BackdoorX.
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Crazykenny's Photo Crazykenny 16 Jan 2007

Or more Nerdy

-CenterPath1 t/m 8
-FlankPath1 t/m 8
-BackdoorPath1 t/m 8 (Not needed)
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Lord Atlantis's Photo Lord Atlantis 16 Jan 2007

Mmmmk. I'll get working on it and get a system that works for EVERY SINGLE AI path.

-Lord_Atlantis
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Crazykenny's Photo Crazykenny 16 Jan 2007

Do take in mind, you have to make every player a own path to another one. Thus 7 paths per player... AKA Lots of time...
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Lord Atlantis's Photo Lord Atlantis 16 Jan 2007

Let me do the math...

3 for the different waypointpaths
x7 all of the other players
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21 different paths for each player
x8 for each player
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168 AI waypoint paths

But if it makes this map one of teh best large maps made w/o lag, then I'll do it :D

-Lord_Atlantis
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Crazykenny's Photo Crazykenny 16 Jan 2007

Just reminding you it will take hours of precise work, one screw up and its LAGOTASTIC
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Lord Atlantis's Photo Lord Atlantis 16 Jan 2007

Thanks for the support Kenny. I'll post a new map download when I am finished.

-Lord_Atlantis
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Sic's Photo Sic 16 Jan 2007

View PostLord_Atlantis, on 16 Jan 2007, 18:45, said:

Let me do the math...

3 for the different waypointpaths
x7 all of the other players
------------------------------------------

21 different paths for each player
x8 for each player
------------------------------------------
168 AI waypoint paths

But if it makes this map one of teh best large maps made w/o lag, then I'll do it :D

-Lord_Atlantis


I will name you mapper of the year if you do this right. :D
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Crazykenny's Photo Crazykenny 16 Jan 2007

You have the power for that?
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Sic's Photo Sic 16 Jan 2007

That's why :D has it's function.
Yet, Atlantis :brentdance:
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Crazykenny's Photo Crazykenny 16 Jan 2007

I have plans for Atlantis you all will find out very soon :D
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Lord Atlantis's Photo Lord Atlantis 16 Jan 2007

Here is a progres report on the Base to base waypointing: 50%

Here is a screen:
Posted Image

-Lord_Atlantis
Edited by Lord_Atlantis, 16 January 2007 - 21:25.
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