My first model!!!
#1
Posted 05 November 2005 - 12:39
then i tryed to do a plane but it loocked like a kite LOL :
and here is my third model wich i thing it the best from all three :
My questions:
1) I made those models on G-max how can i skin them?
2) How do i put my models on general?? (i know how to use the code but i dont know how to import the models)
3)Anyone liked my models???
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#2
Posted 05 November 2005 - 21:34
becuase I don't use Gmax. Don't know about putting it in-game.
The last model is fine for a beginner. I will advise you to learn the capabilities
of the sofware, becuase there many good tools in there.
The 2th looks like it made out of paper, it has no volume, try to use
"champer" tool on the edges and give it some volume. The last is OK but
have very sharp lines on some places, and it made up of several meshes,
not one like it should be, it's not good for the realism and aesthetics of the model.
Of the three I liked the 3th more.
Sig done by Cattman2236
#3
Posted 06 November 2005 - 00:53
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#4
Posted 06 November 2005 - 07:49
Like me? Put this in your sig then!
<- That's me!
#5
Posted 06 November 2005 - 07:56
Edited by S@M, 06 November 2005 - 11:39.
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#6
Posted 06 November 2005 - 09:31
Also try this tutorial for skinning and boning
http://killasmods.gamemod.net/
Its simple and since you know how to use Gmax it becomes even easier.
for adding a model in game check this page out
http://sdi.gamemod.n.../newunitsbasics
this will allow you to use your unit ingame but the computer wont use.
Also try to limit the number of poly count to less then 700 to 800 for tanks and aircraft's.
#7
Posted 06 November 2005 - 11:35
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#8
Posted 06 November 2005 - 14:01
You probably used "mesh smooth" on the plane which give it a smooth effect and
look. Its a great tool
I reccomend you to check also "symetry", this tool will make sure your model
is the same on both sides, it's great for beginners.
Sig done by Cattman2236
#9
Posted 06 November 2005 - 15:05
That 3rd model is like, awesome sir.
7/23/07 - Next Post
#10
Posted 06 November 2005 - 21:03
Balougahfitz, on Nov 6 2005, 03:05 PM, said:
That 3rd model is like, awesome sir.
You cant imagine how happy i am when i hear that someone likes my model!!!
AKA_Slayer thanks for the info i needed a tool like symetry but i didnt knew that it exists!!! Thanks i'l try to find it and i'l count the polygons
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#11
Posted 06 November 2005 - 21:31
I cant find the symetry tool :( i need it
here is a newer photo :
Edited by S@M, 07 November 2005 - 16:20.
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#12
Posted 07 November 2005 - 16:18
A tank way better then the stupid i did before (my first one) ....
(1083 polys)
And a new plane
(1300 polys)
Edited by S@M, 07 November 2005 - 16:19.
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#14
Posted 11 November 2005 - 16:50
Those models are awesome, literal 'Hunter' quality, but more fluent and smooth.
7/23/07 - Next Post
#15
Posted 13 November 2005 - 21:40
Thanks again!!!
Edited by S@M, 13 November 2005 - 21:42.
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#16
Posted 13 November 2005 - 23:14
AND!!! My first tank with small details! (500 polys)
I thing it deserves a second pic
Cause i dont want to double post i will edit my last post every time i want to add some new images :
(680 polys)
Sry for double post
Here's one more tank. not finished but i like its chasis (354 polys)
Edited by S@M, 14 November 2005 - 22:32.
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#17
Posted 17 November 2005 - 22:26
no they are certainly not
again no offense
but you are way overusing the smooth function... it adds lots of polies and in some cases really screws up the model...
it doesnt look so overused on recent ones though
#18
Posted 18 November 2005 - 01:40
7/23/07 - Next Post
#19
Posted 18 November 2005 - 13:02
on some areas they have a solid shape to them and on some their shape is
curvey. I advise you to try modeling real tanks with blueprints first to get the
basic concept of tanks and then try designs of your one, by doing that the experience
you will get with the software is priceless, and I'm saying it from personal experience.
I hope you will continue modeling, keep it up
Sig done by Cattman2236
#20
Posted 18 November 2005 - 15:50
AKA_Slayer, on Nov 18 2005, 01:02 PM, said:
on some areas they have a solid shape to them and on some their shape is
curvey. I advise you to try modeling real tanks with blueprints first to get the
basic concept of tanks and then try designs of your one, by doing that the experience
you will get with the software is priceless, and I'm saying it from personal experience.
I hope you will continue modeling, keep it up
thanks i'l try it.
Quote
no they are certainly not
again no offense
but you are way overusing the smooth function... it adds lots of polies and in some cases really screws up the model...
I NEVER SAY THAT MY MODELS ARE HUNTER QUALITY!!! NOT EVEN NEAR! I KNOW THAT I NEED A LOT OF WORK AND PRACTICE!!! I'm offended that you THOUGHT that I say that my models are that good as hunter (someone else did and i corect him)
I used alot the smooth button on my first models but now i know WHEN i have to use it, thats why my last models are less then 1k polys
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#22
Posted 18 November 2005 - 17:54
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#23
Posted 18 November 2005 - 23:17
that part was directed at the other guy
and hunter isnt the top quality modeller.................... *looks at the goofed guy who runs this forum*
but hey those are just opinions
yes the tanks are not consistent with smooth/roughness i must agree there.
#24
Posted 20 November 2005 - 11:04
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#25
Posted 20 November 2005 - 12:08
http://killasmods.gamemod.net/
Edited by prophet of the pimps, 20 November 2005 - 12:09.
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