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[2 Players][VZH] Destruction of Democracy

Kobra's Photo Kobra 28 Jan 2007

This is one of my maps that i've developed further than others, in the hope of finishing it sometime in the future. Looking for some suggestions and of course critisism. I initially wanted it to be a Skirmish map with AI in it but after getting totally confused by it i just decided to finish the actual map side of things and see how good it is.

2 Players, one in the South-West and the other in the North-East. A crossroads type city seperates them directly with a nuclear/industrial area to the North-West. An american base (Civilian) in the East is there along with a small UN supply depot in the North.
I think it is a small map that should provide some fun for people i hope.

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Sorry for the large pictures, just read over the rules and i didn't see anything there so im hoping it's alright!
Just one note, the textures are a bit undone at the moment, unsure on how to do them in terms of around the buildings.

Once again, critisism is very welcome.
Edited by Lord_Atlantis, 30 January 2007 - 05:08.
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Lord Atlantis's Photo Lord Atlantis 28 Jan 2007

Number 1: More textures. Lots of more textures. Get some more variety on the grass areas. Same for the concrete areas.

If you feel like adding more effort to the map, add some concrete sidewalks around the buildings.

-Lord_Atlantis
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Kobra's Photo Kobra 28 Jan 2007

Plan to add walls around most of the concrete areas. Could call the center bit a Business Park and have it all walled off, with the gate enterances. Was actually making the concrete wall in the south-east of the map when my mind wandered and eventually ended up posting this here.

Quick question, do you think there is enough room for the players on either corner?
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Lord Atlantis's Photo Lord Atlantis 28 Jan 2007

Its kind of hard to judge, but I do think that there is enough room.

-Lord_Atlantis
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Sic's Photo Sic 28 Jan 2007

I like the map's direction where it's going. I would like to say to keep it so, but defineately add some dark grass textures and some different light grass textures on the grass areas, and the concretes, just mix concrete textures there.
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Crazykenny's Photo Crazykenny 28 Jan 2007

The main reason im worried about is the Build space.

And like Lord_Atlantis said, add more variaty in the textures.
Try making your city more alive by adding smaller details
Also make the terrain more interresting, its relatively flat now.

Other then that looks good, but hey i has a soft spot for city maps :read:
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Zancloufer's Photo Zancloufer 28 Jan 2007

Use the temp Building size to see if you have enough room.
Also, hit ctrl+I to show the shroud boarder.
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Sic's Photo Sic 28 Jan 2007

Control+I shows the impassable areas. Not the shroudborder or what ever that is.
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E.V.E.'s Photo E.V.E. 28 Jan 2007

I can only agreed with the others there.
Add some more Textures.
And maybe its just me, but it could be that the Player at the bottom left could have a Advantage because he has some Buildings in his Base wich he can use as base Defense.

- E.V.E.
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