Modding resources.
Alias 22 Feb 2007
Due to many people asking what extracts what, what makes what, etc. I've created this as a reference.
Generals and Zero Hour
File management:
FinalBig - Needed to extract and compress files into .big files.
XCC Mixer 1.40 - Needed to extract stuff from inside the .BIG Files,
Cameo Mapping:
Generals Cameo Mapper - Needed to "map" those pesky cameo portraits.
Texture editors:
DDS converter - Needed to convert DDS files to be editable.
Photoshop or GIMP - Needed to edit textures, cameo's and the sort. Gimp requires GTK.
Modelling:
Gmax and RenX - Needed to edit/create models. 3DSMax can also be used.
Coolfiles W3D Importer - Needed to "IMPORT" W3D models into RenX, Script works for 3dsmax 7.0 too.
BFME & C&C SDK - Heres a new-ish Re-release of the RenX For 3DSMAX, Nifty shaders for BFME II mods included.
Mapping Tools:
This tool imports elevation data from an 8bit greyscale raw bitmap image to an uncompressed C&C Generals map file. -More Details after clicking...
WAK Editor - used to edit waves for maps.
And the most needed resource is practice.
Happy modding!
Edited by Alias, 13 May 2007 - 02:20.
Generals and Zero Hour
File management:
FinalBig - Needed to extract and compress files into .big files.
XCC Mixer 1.40 - Needed to extract stuff from inside the .BIG Files,
Cameo Mapping:
Generals Cameo Mapper - Needed to "map" those pesky cameo portraits.
Texture editors:
DDS converter - Needed to convert DDS files to be editable.
Photoshop or GIMP - Needed to edit textures, cameo's and the sort. Gimp requires GTK.
Modelling:
Gmax and RenX - Needed to edit/create models. 3DSMax can also be used.
Coolfiles W3D Importer - Needed to "IMPORT" W3D models into RenX, Script works for 3dsmax 7.0 too.
BFME & C&C SDK - Heres a new-ish Re-release of the RenX For 3DSMAX, Nifty shaders for BFME II mods included.
Mapping Tools:
This tool imports elevation data from an 8bit greyscale raw bitmap image to an uncompressed C&C Generals map file. -More Details after clicking...
WAK Editor - used to edit waves for maps.
And the most needed resource is practice.
Happy modding!
Edited by Alias, 13 May 2007 - 02:20.
Alias 23 Feb 2007
They are mostly direct links to the downloads, no need to go through fussy menus, except for the 3DSMax trial.
EDIT: Updated some of the links.
Edited by Alias, 23 February 2007 - 11:44.
EDIT: Updated some of the links.
Edited by Alias, 23 February 2007 - 11:44.
Kris 23 Feb 2007
Got more
Generals and Zero Hour
File management:
XCC Mixer 1.40 - Needed to extract stuff from inside the .BIG Files,
Cameo Mapping:
Generals Cameo Mapper - Needed to "map" those pesky cameo portraits.
Modeling:
Coolfiles W3D Importer - Needed to "IMPORT" W3D models into RenX, Script works for 3dsmax 7.0 too.
BFME & C&C SDK - Heres a new-ish Re-release of the RenX For 3DSMAX, Nifty shaders for BFME II mods included.
Mapping Tool:
This tool imports elevation data from an 8bit greyscale raw bitmap image to an uncompressed C&C Generals map file. -More Details after clicking...
Don't know if that tool above ^^ is handy....
PS: I Don't like Hot Linking, Because sometimes links go brokey D:
Generals and Zero Hour
File management:
XCC Mixer 1.40 - Needed to extract stuff from inside the .BIG Files,
Cameo Mapping:
Generals Cameo Mapper - Needed to "map" those pesky cameo portraits.
Modeling:
Coolfiles W3D Importer - Needed to "IMPORT" W3D models into RenX, Script works for 3dsmax 7.0 too.
BFME & C&C SDK - Heres a new-ish Re-release of the RenX For 3DSMAX, Nifty shaders for BFME II mods included.
Mapping Tool:
This tool imports elevation data from an 8bit greyscale raw bitmap image to an uncompressed C&C Generals map file. -More Details after clicking...
Don't know if that tool above ^^ is handy....
PS: I Don't like Hot Linking, Because sometimes links go brokey D:
Commander Abs 27 Feb 2007
Nope,, DDS link returns a search without DDS Converter in it,,,
Oh, and a thousand and one thanks for this stuff
Edited by Commander Abs, 27 February 2007 - 12:36.
Oh, and a thousand and one thanks for this stuff
Edited by Commander Abs, 27 February 2007 - 12:36.
Slightly Wonky Robob 27 Feb 2007
no it doesnt, here is the link that was on the page: http://commandandcon...Converter;51572
RI-Ravager 04 Mar 2007
thanks a lot you guys this is quite helpful
i've already ripped open the ShW big file a made a few ini adjustments heh heh
i've already ripped open the ShW big file a made a few ini adjustments heh heh
Shirou 08 Mar 2007
yea FinalBIG is quite useful . Quite vital I d say. Me has edited the music in shockwave ^^
Oh i am so basic..
Oh i am so basic..
Slightly Wonky Robob 03 Nov 2007
Renx is a plugin for Gmax... so yeah, you need both
Edited by Bob, 03 November 2007 - 17:12.
Edited by Bob, 03 November 2007 - 17:12.
Reaper94 03 Nov 2007
what mean by plugin? i have gmax, registered to "turbo squid" as it said and i have email but no code is in there when they said it wld. wht mst i do now?
Zeke 04 Nov 2007
It's sort of like an upgrade for gmax so that you can edit aero hour's w3d files (the models). About the code gmax is dead AFAIK so that may be the reason :S
ghostygunner 08 Jul 2008
is the sage csv editor an addon or stand alone? I cant get it to work
Jazzie Spurs 20 Nov 2008
The link of RenX is broken.
Would someone mind in upload the file please? I need it.
After getting tired of search in google I found it on Fileplanet, here's a link
RenX
Gah! Ninja'd by Bob <_<
Edited by Sergeant Major J. Kid, 20 November 2008 - 18:25.
Would someone mind in upload the file please? I need it.
After getting tired of search in google I found it on Fileplanet, here's a link
RenX
Gah! Ninja'd by Bob <_<
Edited by Sergeant Major J. Kid, 20 November 2008 - 18:25.
Tankinator 24 Jun 2011
I think this can be useful :
http://www.bluehellproductions.com/forum/i...showtopic=16661
Here, you can find some plugins for 3ds max 2008 (work on 2012) that allow you to import W3D into 3ds.
So, you can import a W3D into 3ds, modify it, import into Gmax, and export into W3D.
Otherwise, it allow you to import the file without modification, witch is not the same as others possibility (ex : .obj exporter for Gmax) witch generally do not export animation, texture, make the model in on block...
Also, there is a wnd editor on this page :
http://www.cncden.co...s_scripts.shtml
it is included into "Generals Editing Utilities".
http://www.bluehellproductions.com/forum/i...showtopic=16661
Here, you can find some plugins for 3ds max 2008 (work on 2012) that allow you to import W3D into 3ds.
So, you can import a W3D into 3ds, modify it, import into Gmax, and export into W3D.
Otherwise, it allow you to import the file without modification, witch is not the same as others possibility (ex : .obj exporter for Gmax) witch generally do not export animation, texture, make the model in on block...
Also, there is a wnd editor on this page :
http://www.cncden.co...s_scripts.shtml
it is included into "Generals Editing Utilities".