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Faction descriptions

CodeCat's Photo CodeCat 22 Mar 2007

Sigma empire - PDF (Planetary Defence Force)

Species: Fox
Home planet: Shana Dova
Faction colour: green

Overview:
The PDF is generally the side most players would feel 'at home' with, having more 'regular' weapons and technologies than the other sides. A less technological side, the PDF often uses technologically 'boosted' conventional weapons. The PDF is unique in that all vehicles have hover capability, increasing their speed tremendously. Their vehicles are the fastest in the game, but they can't run over infantry. Another weakness is that their vehicles suffer a substantial speed penalty when damaged, making hit-and-run attacks against heavily-defended targets harder to pull off.

Tactics:
- Hit and run
- Frontline fighting

Special technologies:
- Hover engines on all vehicles
- Most buildings are armed with a cannon and can defend themselves
- Infantry stealth when still

Strengths:
- Speed
- Conventional all-round weaponry

Weaknesses
- Weakish armour
- Vehicles slow down massively when damaged
- Vehicles can't run over infantry
- Weapon ranges are relatively short

Tech Tree:
Attached File  PDF_TechTree.png (44.38K)
Number of downloads: 30Attached File  PDF_TechTree_Units.png (86.11K)
Number of downloads: 27



Dark Empire - Emperor's Darkshield
Species: Black Panther
Home planet: Omega Prime
Faction colour: red

Overview:
Darkshield is the player of choice for anyone who likes stealth and gadgetry. Their technology is superior to everyone else's due to their mithrillite-powered weaponry. Their weapons systems are based on a 'modular' design that allows you to fit several weapons of choice onto a single vehicle chassis or defence 'base block', not unlike the Component Towers in Tiberian Sun. Their units are also the second-fastest of the sides, and are primarily designed for flexibility and multiple purposes. However, overall their vehicle armour is very weak, the weakest of the four sides. To make up for that, they possess ample stealth technology, allowing them to make sneaky hit-and-run attacks on enemy groups.

Tactics:
- Hit-and-run
- Sneak attacks
- Avoiding detection

Special technologies:
- Basic vehicle chassis that can upgrade with several unique weapons
- Stealth generators
- Infantry has 'stalk' ability, making them invisible but slower

Strengths:
- Stealth
- Modular upgradability
- Speed

Weaknesses:
- Weak armour
- Reliance on power
- Folds to brute force and massed armies

Tech Tree:
Attached File  TechTree.png (68.98K)
Number of downloads: 35 Attached File  TechTree_Units.png (168.99K)
Number of downloads: 29



Consortium of Stripes - Batallion V
Species: Tiger
Home planet: Pediadis IV
Faction colour: purple

Overview:
For anyone liking the feeling of strength and raw power, this is definitely a side to consider. Even their basic tank is more powerful than the heavy tank of the other sides, and their plasma-based weaponry can seriously put the hurt on anything that comes their way. However, their units are very slow and especially unmaneuvrable, and not particularly long-ranged. A faster and smarter enemy can easily pick their units off from a distance, while they're unable to retaliate. However, when in range, the enemy is as good as toast, as their railgun weapons ensure that not even the fastest enemy will escape their claws.

Tactics:
- Sustained attack
- Frontline assault
- Overpowering units

Special technologies:
- Plasma-based weaponry
- Railguns
- Infantry is stealth when still

Strengths:
- Powerful units
- Weapons do lots of damage

Weaknesses:
- Slow units
- A lot of power and resources concentrated into one unit



Fighters of Vertian

Species: Wolf
Home planet: Vertian
Planet of operations: Vostayan
Faction colour: yellow

Overview:
China fans will feel right at home with the fighters. Their units are not flashy, not fast, not particularly strong or powerful. However the fighters are real pack hunters, and their strength lies primary in using their units in large groups. Not only is their strength significantly increased in groups, but the larger the group is, the more effective they become. In addition, their infantry gain additional abilities when they are promoted to veteran, and when fully promoted ('alpha') a single infantry unit is powerful enough to take on several enemy soldiers. More experienced soldiers also act as an inspiration to others nearby in battle, making them fight more effectively and survive longer than normal.

Tactics:
- Massed attacks

Special technologies:
- Mechanised units
- Low-tech weaponry

Strengths:
- Exceptional veteran abilities for infantry
- Hard to take out once organised

Weaknesses
- Not very fast
- Only effective in groups
- Vulnerable to hit and run or diversionary tactics
- No stealth technology
Edited by Slye_Fox, 10 August 2008 - 23:48.
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Slye_Fox's Photo Slye_Fox 23 Jan 2008

Tech Tree images added to the PDF
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Soul's Photo Soul 12 Apr 2008

Speaking of the fighters, do you have anything for their units figured out yet?
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Slye_Fox's Photo Slye_Fox 12 Apr 2008

0.o
creepy.

I'm at this vary moment trying to come up with a design scheame for them.
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Soul's Photo Soul 12 Apr 2008

Well, maybe you should ask for some ideas.

Can't be too hard to get some good mechanized unit ideas.
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Slye_Fox's Photo Slye_Fox 12 Apr 2008

by design scheame, I mean the look of their units and buildings.
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Soul's Photo Soul 12 Apr 2008

Oh, quick watch some Sci-Fi shows and look at some Sci-Fi pictures for inspiration!
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Slye_Fox's Photo Slye_Fox 12 Apr 2008

I tried, couldn't find anything.

v.v
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Soul's Photo Soul 13 Apr 2008

If I can get off my lazy ass, I'll try to draw something(Even if it will be crappy looking).
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Destrukto's Photo Destrukto 18 Apr 2008

Arent black-panthers a genetic mutation rather than a distinct species?
Edited by Destrukto, 15 February 2009 - 20:28.
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Slye_Fox's Photo Slye_Fox 18 Apr 2008

on earth, yes.

but earth isn't in this mod, is it.
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vullnetyy's Photo vullnetyy 29 Apr 2008

lol... major ownage man.
gr8 work project leader u rock at all ur mods :P
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