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Tiberium Wars Tool

Prophet of the Pimps's Photo Prophet of the Pimps 24 Apr 2007

Tiberium Wars: World Builder
This is a official release of EA which allows you to edit and create new maps to be used in Tiberium wars. You can also create new missions with this.

Finally EA has released the world builder for Tiberium wars. i haven't personally tested it because i dont have tiberium wars yet but so far the only major complain i have heard is that it takes a very very long time to load even in a decent spec machine.
You can get it from Here

w3dm Model Importer
This is a tool created by Zoltán Kárpáti
More Details located in This thread
http://forum.cncrene...showtopic=15032


Note: If you have suggestion of other tools that should go on this list then feel free to post them here.
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Warbz's Photo Warbz 24 Apr 2007

another complaint is that the ingame minimap doesnt work with custom maps

also i beleive the SDK is now out
Edited by Warbz, 24 April 2007 - 21:12.
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soviet_deso's Photo soviet_deso 25 Apr 2007

The minimap works there are tutorials that actually tell you how to fix this and the SDK isn't out yet :)
Edited by soviet_deso, 25 April 2007 - 11:18.
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Warbz's Photo Warbz 25 Apr 2007

im sure chrizz posted something about it before
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Sic's Photo Sic 25 Apr 2007

It was only the big extractor :).
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TheDR's Photo TheDR 25 Apr 2007

i hate tw wb its too buggy
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Judgement's Photo Judgement 29 Apr 2007

Does this require TW in order to use, or is it Standalone?
Cause I wanna try mapping it a bit, but I dont have TW yet.
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TheDR's Photo TheDR 29 Apr 2007

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Does this require TW in order to use, or is it Standalone?
Cause I wanna try mapping it a bit, but I dont have TW yet.

i don't think it does, try it.
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Judgement's Photo Judgement 23 May 2007

It does require it. :(
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Warbz's Photo Warbz 23 May 2007

really?
what error does it give?
maybe there is a way around this.
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Lord Atlantis's Photo Lord Atlantis 23 May 2007

Yeah, it checks your machine to see if you have TW installed. I already tried.

-Lord_Atlantis
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Jordan's Photo Jordan 27 May 2007

Reason why it requires CNC3 installed is so it can be compatible with mods currently on the game, once the sdk is released. If it was standalone, you wouldn't be able to put in units added in from mods.
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PurpleScrin's Photo PurpleScrin 18 Mar 2008

Any updates and new changes for the MOD SDK yet? Any sign of MOD SDK v6 or maybe the KW version of it?
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