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Funny modding moments
#26
Posted 09 May 2007 - 19:27
#27
Posted 12 May 2007 - 20:59
Weapon BouncyVehicleWeapon PrimaryDamage = 0.0 PrimaryDamageRadius = 220.0 AttackRange = 10.0 DamageType = SNIPER DeathType = NORMAL WeaponSpeed = 999999.0 RadiusDamageAffects = SELF ALLIES ShockWaveAmount = 125.0 ShockWaveRadius = 50.0 ShockWaveTaperOff = 0.33 DelayBetweenShots = 5000 End
Behavior = FireWeaponUpdate StupidBouncy Weapon = BouncyVehicleWeapon End
Armor DozerArmor Armor = FALLING 0% ... End
![Posted Image](http://i63.photobucket.com/albums/h129/codecat42/userbars/openmoddingalliance_logo.png)
![Posted Image](http://i136.photobucket.com/albums/q168/thedrofevil/1000Editscopy.png)
Go dtiomsaítear do chód gan earráidí, is go gcríochnaítear do chláir go réidh. -Old Irish proverb
#28
Posted 12 May 2007 - 21:09
Quote
Quote
These made me lol.
![Posted Image](http://i63.photobucket.com/albums/h129/codecat42/userbars/openmoddingalliance_logo.png)
![Posted Image](http://img.photobucket.com/albums/v193/PteSid/CanadaRibbon.jpg)
Insomniac!, on 16 Sep 2008, 20:12, said:
I've been given a Bob coin from Mr. Bob, a life time supply of cookies from Blonde-Unknown, some Internet Chocolate from the Full Throttle mod team, and some Assorted Weapons from Høbbesy.
#29
Posted 09 June 2007 - 20:20
![:P](http://forum.falloutstudios.org/public/style_emoticons/default/tounge.gif)
![Posted Image](http://img78.imageshack.us/img78/5325/roadtipegu6.jpg)
#30
Posted 09 June 2007 - 23:07
Weapon BouncyVehicleWeapon PrimaryDamage = 0.0 PrimaryDamageRadius = 220.0 AttackRange = 10.0 DamageType = SNIPER DeathType = NORMAL WeaponSpeed = 999999.0 RadiusDamageAffects = SELF ALLIES ShockWaveAmount = 125.0 ShockWaveRadius = 5.0 ShockWaveTaperOff = 0.33 DelayBetweenShots = 1000 End
Try these settings. The dozers will spin like tops in mid-air, almost like a ufo! They also take flight, bounce around the whole map, and you're lucky if you can get your base up.
#31
Posted 10 June 2007 - 00:03
CodeCat, on 12 May 2007, 20:59, said:
Weapon BouncyVehicleWeapon PrimaryDamage = 0.0 PrimaryDamageRadius = 220.0 AttackRange = 10.0 DamageType = SNIPER DeathType = NORMAL WeaponSpeed = 999999.0 RadiusDamageAffects = SELF ALLIES ShockWaveAmount = 125.0 ShockWaveRadius = 50.0 ShockWaveTaperOff = 0.33 DelayBetweenShots = 5000 End
Behavior = FireWeaponUpdate StupidBouncy Weapon = BouncyVehicleWeapon End
Armor DozerArmor Armor = FALLING 0% ... End
If the damage is 0 how did they die
![:)](http://forum.falloutstudios.org/public/style_emoticons/default/smile.png)
#32
Posted 10 June 2007 - 00:27
![:)](http://forum.falloutstudios.org/public/style_emoticons/default/smile.png)
@Chris: Very inventive. Check your C&C Untitled thread for my comment.
Regards,
Nuker
![Posted Image](http://i37.photobucket.com/albums/e87/Nuker86/SGNookaSoldVecSig1.png)
#33
Posted 10 June 2007 - 01:24
The dozers died because they landed on the ground completely upside-down.
#34
Posted 10 June 2007 - 01:49
![:cool:](http://forum.falloutstudios.org/public/style_emoticons/default/cool.png)
![:)](http://forum.falloutstudios.org/public/style_emoticons/default/smile.png)
~V.
![Posted Image](http://xs135.xs.to/xs135/09024/lvaughan432.png)
-Tha' rewf iz awn fiyah-
#35
Posted 10 June 2007 - 01:53
#38
Posted 15 June 2007 - 13:03
![Posted Image](http://img255.imageshack.us/img255/4318/burtonoa0.jpg)
and for something random:
![Posted Image](http://img148.imageshack.us/img148/5371/fragxa2.jpg)
Edited by Chris, 15 June 2007 - 13:05.
#41
Posted 15 June 2007 - 14:30
#47
Posted 16 June 2007 - 11:41
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