[Tournament Hills] [4 Players] [by AfterFl...
AfterFlash 20 May 2007
One of the maps I made called "Tournament Hills". It's already finished, but requires Touch ups and testing. It's a 4-Player, or 2v2 map that is based on a Tournament style, symmetrical map. Limited - Adequate room to build base, and moderate number of supplies.
Updated Shot of Tournament Hills [taken in Worldbuilder]
A Player Starting position, shot in WorldBuilder.
The Impassable Areas in Tournament Hills. [taken also in Worldbuilder]
More Updates are needed, if any, I'll edit this post and add new shots of it.
I will post some ingame shots when testing is complete, then I'll post the download on here later.
Ingame screenshots:
Jarmen Kell planting a bomb:
A10 Thunderbolts destroying a SCUD Storim
First Ingame shot
Second Ingame shot
--Thank you!
Edited by AfterFlash, 28 May 2007 - 23:30.
Updated Shot of Tournament Hills [taken in Worldbuilder]
A Player Starting position, shot in WorldBuilder.
The Impassable Areas in Tournament Hills. [taken also in Worldbuilder]
More Updates are needed, if any, I'll edit this post and add new shots of it.
I will post some ingame shots when testing is complete, then I'll post the download on here later.
Ingame screenshots:
Jarmen Kell planting a bomb:
A10 Thunderbolts destroying a SCUD Storim
First Ingame shot
Second Ingame shot
--Thank you!
Attached File(s)
-
Tournament_Hills.zip (130.41K)
Number of downloads: 36
Edited by AfterFlash, 28 May 2007 - 23:30.
=Hawkeye= 21 May 2007
I agree, a symmetrical map that looks good open space and fair to all team's.
cool map
cool map
Zancloufer 21 May 2007
WTF happened to may post?!
Anyway there should be 2 supplies in between the players that start beside eachother [same side of hill].
I'll help you test it though.
Anyway there should be 2 supplies in between the players that start beside eachother [same side of hill].
I'll help you test it though.
AfterFlash 21 May 2007
Thanks! I've already tested it out and found some texture glitches on it, I'm fixing it rite now and I'm going to try to add more stuff into it.
Zancloufer 21 May 2007
I would like a in WB shot with impassible areas showing and some extra supplies.
Also, I think you need to add a boarder.
Also, I think you need to add a boarder.
AfterFlash 21 May 2007
oh it don't matter, I try to make the CombatZone on this map as large as possible, it's a 300x300 map, for 4 players, that's kinda small.
AfterFlash 22 May 2007
Oh it don't matter, at least I added them..^_^, I'll post the .zip file in a few days, been kinda busy,.
Zancloufer 22 May 2007
IT DOES MATTER. If you have two supplies in the same spot the base is much easier to defend. They need to be on different sides.
Lord Atlantis 22 May 2007
It doesn't. Those are small supply piles and exhaust much faster than the supply dock. I don't see a problem with what he did.
-Lord_Atlantis
-Lord_Atlantis
Dimanti San 24 May 2007
If the border is on the 'REAL' edge of the map, it will not look really great in-game, the border-line should be at least 3 to 5 grids (or whatever you call 'em) from the real border.
Nice map though, but it feels like there is something missing (no offence), a bit more eye-candy like, small towns or some nice rockformations etc. will never hurt any1.
Nice map though, but it feels like there is something missing (no offence), a bit more eye-candy like, small towns or some nice rockformations etc. will never hurt any1.
AfterFlash 24 May 2007
Hey thanks, in fact, I also felt something was missing from the map, I'll try add some settlements in there and some rock formations too, and some small ponds as well, thanks for the ideas!