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[4 Players - 2v2][ShW] Trench Warfare

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Zancloufer's Photo Zancloufer 26 May 2007

A 2v2 Map that has, you guessed, trenches. Anyway I need help testing it. I will need 3 testers who can play online with me [GMT -5]. Any way Screenies:
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Map Down load attached :D

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AfterFlash's Photo AfterFlash 28 May 2007

Vezy Nice map, I love trenches!
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Warbz's Photo Warbz 28 May 2007

pretty cool map, but IMO it needs better texturing
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Zancloufer's Photo Zancloufer 29 May 2007

Yeah, but I need some help testing it for balance problems, then I can finish it up.
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AfterFlash's Photo AfterFlash 29 May 2007

hey Zancloufer, I updated the new and improved version of Spring hills incase you downloaded the previous version, which has AI problems, so if you need, go back and get the new map.

BTW, this map is so freakin awesome!!
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Crazykenny's Photo Crazykenny 29 May 2007

Dont advertise your own maps in other peoples topic.

And for Zancloufer, i could do some online texting if you like :)
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AfterFlash's Photo AfterFlash 29 May 2007

Oh..sorry, my bad. Won't happen again.
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Warbz's Photo Warbz 29 May 2007

idea:
add random explosions in the middle.
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AfterFlash's Photo AfterFlash 29 May 2007

That'll be so awesome..
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Zancloufer's Photo Zancloufer 29 May 2007

There all ready are some random explosions in the middle, and land mines that re-spawn :P
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AfterFlash's Photo AfterFlash 30 May 2007

Why not place some demo traps? mines are almost invulnerable.
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Zancloufer's Photo Zancloufer 30 May 2007

You can blow up mines with explosives like Rocket men, and arty platforms. Also, mines are easier to make hostile.

Also, SOMEONE DOWNLOAD THE MAP :P I want so impute about bugs, lack of accessibility, etc.
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AfterFlash's Photo AfterFlash 31 May 2007

I'll download it.
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Zancloufer's Photo Zancloufer 10 Jun 2007

No one has found any problems, or wants to help test it? =(
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Ascendancy's Photo Ascendancy 10 Jun 2007

I wish I had seen this earlier, I'll give it a solo run if it has AI.
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Zancloufer's Photo Zancloufer 11 Jun 2007

AI doesn't seem to work that well. Aparentally the AI must have tanks :)
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Ascendancy's Photo Ascendancy 12 Jun 2007

Yeah I noticed that. I downloaded it, and played on it only to find that I have no defense buildings (probably intentional) and that the AI was building up tanks. Those cheaters. :dope:
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Zancloufer's Photo Zancloufer 12 Jun 2007

Where you facing the tank General? Or what General was it>?
Gave me an idea though...
Edited by Zancloufer27, 12 June 2007 - 22:52.
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AfterFlash's Photo AfterFlash 13 Jun 2007

I've got a little problem with the AI. it's probably the map, or they're too scared to pass the trenches... you should fix that.
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Ascendancy's Photo Ascendancy 13 Jun 2007

View PostZancloufer27, on 12 Jun 2007, 15:51, said:

Where you facing the tank General? Or what General was it>?
Gave me an idea though...

I actually was facing the Tank General, I always like killing him for some reason.
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AfterFlash's Photo AfterFlash 13 Jun 2007

Killing Tank General? Oh, I know you didn't just say that! He's my 2nd favorite general! :dope:
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Ascendancy's Photo Ascendancy 13 Jun 2007

Well when you have ShW the way I have it modded (super veterancy, rainbow ammo, etc.) the Tank General becomes a pain in the ass to kill when he gets an Emperor to Level 3, until I EMP it and chip at it 'til it's dead.
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AfterFlash's Photo AfterFlash 13 Jun 2007

You modded ShW? Are you even allowed to do that? anyway, you shouldn't mod a mod that's already awesome.
Edited by AfterFlash, 13 June 2007 - 03:55.
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Ascendancy's Photo Ascendancy 13 Jun 2007

Yeah I don't think Hunter has a big problem with it, I can't play online so it doesn't matter. But you would think my changes are crazy (ever seen a heroic Tech Artillery Platform before, that has double the range, damage and splash damage radius?).
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AfterFlash's Photo AfterFlash 13 Jun 2007

Well, uh...no. No I haven't but you should wait for .95 then mod that.
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