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[2-players][ZH] Under Siege

Crazykenny's Photo Crazykenny 09 Mar 2008

Yeah, I recently got back into mapping. This is what I got so far.

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=Hawkeye='s Photo =Hawkeye= 10 Mar 2008

Looks pretty sweet so far. I guess it’s going to be a ruin city.
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Crazykenny's Photo Crazykenny 10 Mar 2008

Not entirely, you'll see.
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Crazykenny's Photo Crazykenny 11 Mar 2008

=update=

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Nid's Photo Nid 11 Mar 2008

Well done on crashing two cars Kenny.
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=Hawkeye='s Photo =Hawkeye= 12 Mar 2008

hehe I look forward to running those cars over with a tank.
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Crazykenny's Photo Crazykenny 13 Mar 2008

=Final update before release=

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Zancloufer's Photo Zancloufer 13 Mar 2008

Map seems inclined to give P2 an advantage with closer oils/supplies.
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=Hawkeye='s Photo =Hawkeye= 14 Mar 2008

Other than the point mentioned above it looks very well done. Btw is it still going to
be night like in the car crash image?
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Crazykenny's Photo Crazykenny 14 Mar 2008

View PostZancloufer, on 13 Mar 2008, 21:07, said:

Map seems inclined to give P2 an advantage with closer oils/supplies.


Ok, I'm gonna fix that in the released version. Also P2 has more disadvantages then P1, since there are far more ways to get into his base, P1 has the advantage of having cover of both the city and the mountain. But to balance his dug in position out a little, its more difficult for P1 to get access to other supply docks.

Also the setting is switched to evening, and yes the cars still have there headlights on. I set them to use the night model.

The map is gonna be released today, Nidmeister already gave the overhauled AI a testrun yesterday. A few more things I need to adjust (like the oil derricks and ground decal like arrows) and its done.

Thanks for all the suggestions.

=Update, map name changed into ''Under Siege''=
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